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Data storing with an external web database for e-learning activities in Second Life . UNDERGRADUATE THESIS . Cristian Moral Martos Albert Bellonch Llargués April 2011. Why this project ?. Project made incollaboration with Alan Hudson (London Metropolitan University )
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Data storing with an external web database for e-learning activities in Second Life UNDERGRADUATE THESIS Cristian Moral Martos Albert Bellonch Llargués April 2011
Whythisproject? • Project madeincollaborationwith Alan Hudson (London MetropolitanUniversity) • Use SecondLife as platformfor e-learning • SecondLife has a greatlack incompatible with e-learning: absence of data storing
Whatwe hope toachieve? • Allowtodevelop e-learnignactivities in SecondLifebystoring data • Easethemanagement and theaccesstothese data toalltheusers
WhatisSecondLife? • Virtual 3D world, composed by avatars led by users • Has features of social media and massive multiplayer online game • Second Life is a free client program that has its own policies and economy (Linden Dollar)
SecondLife - Avatars • Their appearance is customizable • They can communicate with each others • They can walk, run, sit, fly and teleport
SecondLife - Objects • Createdbyusers • Formedfrom simple structures (Prims) that are linked • Objects are ownedbyavatars, with configurable permissions • Objects can content scripts written in LSL thatallowthemtointeractwithavatars
What can we do in SecondLife? • Marketing, advertising and Trade • Informationmeans • Scienceprojects and disclosure • Leisureactivities • Religiousevents • Diplomaticrepresentation • Educationactivities
Whatis e-learning? • Groups any form of teaching and learning which is supported by electronic means (CD, DVD, satellite TV…) and specially computers with internet • Self-study • Self-organisation
E-learning – Mainfeatures (1) • Use of web browsers to access the information • Protocols of connection between professor and students, that can be separated in time and/or space. • Use of different tools for communications, both asynchronous (forums, mails) and synchronous (chats) • Use of multimedia and digital materials (audio, photos, videos…)
E-learning – Mainfeatures (2) • Protocols to store, maintain and manage all the materials in a web server • Flexible in terms of space and time • Interactive • Supported by tutorials of the professors • Combine individual study with collaborative activities
E-learning vs Traditionalteaching • There are differences in terms of: • Organizationalmodel • Learningmodel • Material • Rhythm • Flexibility • Communication • Resources • Experience
Howourproject can allowto do e-learning in SL? • Client-Server system • Client collects important data in SL and sends it to server • Server treats received data, store it • Users can access the stroed data through a user web interface
Project – Clientside • Before all, we have to create the needed infrastructures in Second Life
Whatisourclientfor? • Mainobjectives: • Registeravatars • Access control to e-learnignrooms • Presence control in e-learningrooms • Test of knowledgement of users • Access tostored data
Presence Control in SL • Thisprocessistransparentfortheusers • Schememaster-slaveused