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Data storing with an external web database for e-learning activities in Second Life . UNDERGRADUATE THESIS . Cristian Moral Martos Albert Bellonch Llargués April 2011. Why this project ?. Project made incollaboration with Alan Hudson (London Metropolitan University )

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data storing with an external web database for e learning activities in second life

Data storing with an external web database for e-learning activities in Second Life

UNDERGRADUATE THESIS

Cristian Moral Martos

Albert Bellonch Llargués

April 2011

why this project
Whythisproject?
  • Project madeincollaborationwith Alan Hudson (London MetropolitanUniversity)
  • Use SecondLife as platformfor e-learning
  • SecondLife has a greatlack incompatible with e-learning: absence of data storing
what we hope to achieve
Whatwe hope toachieve?
  • Allowtodevelop e-learnignactivities in SecondLifebystoring data
  • Easethemanagement and theaccesstothese data toalltheusers
what is second life
WhatisSecondLife?
  • Virtual 3D world, composed by avatars led by users
  • Has features of social media and massive multiplayer online game
  • Second Life is a free client program that has its own policies and economy (Linden Dollar)
second life avatars
SecondLife - Avatars
  • Their appearance is customizable
  • They can communicate with each others
  • They can walk, run, sit, fly and teleport
second life objects
SecondLife - Objects
  • Createdbyusers
  • Formedfrom simple structures (Prims) that are linked
  • Objects are ownedbyavatars, with configurable permissions
  • Objects can content scripts written in LSL thatallowthemtointeractwithavatars
what can we do in second life
What can we do in SecondLife?
  • Marketing, advertising and Trade
  • Informationmeans
  • Scienceprojects and disclosure
  • Leisureactivities
  • Religiousevents
  • Diplomaticrepresentation
  • Educationactivities
what is e learning
Whatis e-learning?
  • Groups any form of teaching and learning which is supported by electronic means (CD, DVD, satellite TV…) and specially computers with internet
  • Self-study
  • Self-organisation
e learning main features 1
E-learning – Mainfeatures (1)
  • Use of web browsers to access the information
  • Protocols of connection between professor and students, that can be separated in time and/or space.
  • Use of different tools for communications, both asynchronous (forums, mails) and synchronous (chats)
  • Use of multimedia and digital materials (audio, photos, videos…)
e learning main features 2
E-learning – Mainfeatures (2)
  • Protocols to store, maintain and manage all the materials in a web server
  • Flexible in terms of space and time
  • Interactive
  • Supported by tutorials of the professors
  • Combine individual study with collaborative activities
e learning vs traditional teaching
E-learning vs Traditionalteaching
  • There are differences in terms of:
    • Organizationalmodel
    • Learningmodel
    • Material
    • Rhythm
    • Flexibility
    • Communication
    • Resources
    • Experience
how our project can allow to do e learning in sl
Howourproject can allowto do e-learning in SL?
  • Client-Server system
  • Client collects important data in SL and sends it to server
  • Server treats received data, store it
  • Users can access the stroed data through a user web interface
project client side
Project – Clientside
  • Before all, we have to create the needed infrastructures in Second Life
what is our client for
Whatisourclientfor?
  • Mainobjectives:
    • Registeravatars
    • Access control to e-learnignrooms
    • Presence control in e-learningrooms
    • Test of knowledgement of users
    • Access tostored data
presence control in sl
Presence Control in SL
  • Thisprocessistransparentfortheusers
  • Schememaster-slaveused
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