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Concurrency, Processes and Threads

Concurrency, Processes and Threads. Concurrency. The appearance that multiple actions are occurring at the same time On a uni-processor, something must make that happen A collaboration between the OS and the hardware

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Concurrency, Processes and Threads

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  1. Concurrency, Processes and Threads

  2. Concurrency • The appearance that multiple actions are occurring at the same time • On a uni-processor, something must make that happen • A collaboration between the OS and the hardware • On a multi-processor, the same problems exist (for each CPU) as on a uni-processor

  3. Multiprogramming • Combines multiplexing types: • Space-multiplexing - Physical Memory • Time-multiplexing - Physical Processor Process0 Process1 Processn …

  4. Multiprogramming-2 • Multiprogramming • N programs apparently running simultaneously • space-multiplexed in executable memory • time-multiplexed across the central processor • Reason why desired • Greater throughput (work done per unit time) • More work occurring at the same time • Resources required • CPU • Memory

  5. The CPU • Instruction cycles • Access memory and/or registers • Sequential flow via "instruction register" • One instruction-completion at a time • (Pipelines only increase the # of completions per time unit). They are still sequential! • Modes of execution • Privileged (System) • Non-privileged (User )

  6. Memory • Sequential addressing (0 – n) • Partitioned • System • Inaccessible by user programs • User • Partitioned for multiple users • Accessible by system programs

  7. Processes-1 • A Process is • A running program & its address space • A unit of resource management • Independent of other processes • NO sharing of memory with other processes • May share files open at Fork time • One program may start multiple processes, each in its own address space

  8. Processes-2 Abstraction Memory Process-1 Process-n Instruction stream CPU Data stream Operating System

  9. Resources Resources Resources Process & Address Space Data Code Stack Abstract Machine Environment Address Space

  10. Processes-3 • The Process life-cycle • Creation • User or scheduled system activation • Execution • Running • Performing instructions (using the ALU) • Waiting • Resources or Signals • Ready • All resources available except memory and ALU • Termination • Process is no longer available

  11. Processes-4 • Space multiplexing • Each process operates in its own"address space" • Address space is a sequence of memory locations (addresses) from 0 to 'n' as seen by the application • Process addresses must be "mapped" to real addresses in the real machine • More on this later

  12. Processes-5 • Time multiplexing • Each process is given a small portion of time to perform instructions • O/S controls the time per process and which process gets control next • Many algorithms for this • No rules (from user's/programmer's view) on which process will run next or for how long • Some OS's dynamically adjust both time and sequence

  13. Processes-7 • FORK (label) • Starts a process running from the labeled instruction – gets a copy of address space • QUIT() • Process terminates itself • JOIN (count) (an atomic operation) • Merges >=2 processes • Really more like "quit, unless I'm the only process left"

  14. Threads-1 • A unit of execution withina process(like a lightweight process – an "lwp")also called a "task" • Share address space, data and devices with other threads within the process • Private stack, status (IC, state, etc) • Multi-threading • >1 thread per process • Limited by system to some max # • Per system • Per process

  15. Thread Models JRE DOS Classic UNIX WinXX, Solaris, Linux, OS/2

  16. Threads-2 • Several thread API's • Solaris: kernel-level threads & pthreads • Windows: kernel-level threads & pthreads • OS/2: kernel-level threads • Posix (pthreads) – full set of functions • #include <pthread.h> // for C, C++ • Allows porting without re-coding • Java threads implemented in JVM, independent of OS support • Like multiprogramming implementation in Win3.1 • Uses underlying kernel support where available

  17. Threads-3 • Windows (native) • CreateThread( DWORD dwCreateFlags = 0, UINT nStackSize = 0, LPSECURITY_ATTRIBUTES lpSecurityAttrs = NULL ); • POSIX (Linux, Solaris, Windows) • iret1 = pthread_create( &thread1, NULL, (void*)&print_message_function, (void*) message1);

  18. Threads-4 • Advantages of kernel-supported threads: • May request resources with or without blocking on the request • Blocked thread does NOT block other threads • Inexpensive context switch • Utilize MP architecture • Thread library for user threads is in user space • Thread library schedules user threads onto LWP’s • LWP’s are: • implemented by kernel threads • scheduled by the kernel.

  19. Notes on Java • The JVM • uses monitors for mutual exclusion • provides wait and notify for cooperation

  20. Java & Threads-1 • Thread creation – 2 ways • import java.lang.*;public class Counter extends Thread {                        public void run()  //overrides Thread.run                            {                      ....                    }} extension from the Thread class

  21. Java & Threads-2 • import java.lang.*;public class Counter implements Runnable{        Thread T;                                public void run()                               {                                      ....                    }} • Instance of the Thread class as a variable of the Counter class – creates an interface • Can still extend the Counter class

  22. Java & Threads-3 • Difference between the two methods • Implementing Runnable, -> greater flexibility in the creation of the class counter • Thread class also implements the Runnable interface

  23. Wait & Signal - semaphores • Classical definitions • Wait - P (s) // make me wait for something • DO WHILE (s<=0) • END • s=s-1 // when s becomes > 0, decrement it • Signal - V (s) // tell others: my critical job is done • s=s+1 • These MUST appear as ATOMIC operations to the application

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