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The Intricacies of Game Enjoyment: Fantasy, Challenge, and Curiosity

Explore what makes games enjoyable through the lens of challenge, fantasy, and curiosity, referencing Katherine Haack and Malone's principles from 1982. Drawing on iconic games like Millipede, Tetris, Frogger, and Arkanoid, we reflect on Nolan Bushnell's belief that a good game is easy to learn yet difficult to master. Additionally, we compare the evolution of gaming technology from the Commodore 64 to modern wireless interfaces, highlighting the enduring appeal of old-school gaming. Join us in this exploration of gaming's rich history!

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The Intricacies of Game Enjoyment: Fantasy, Challenge, and Curiosity

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  1. Wireless Game Interfaces Katherine Haack

  2. What makes games fun? Challenge, fantasy, and curiosity. (Malone, 1982) Millipede 1982

  3. “A good game should be easy to learn, but difficult to master” -- Nolan Bushnell [founder of Atari, Inc.quoted Malone, 1982]

  4. 1 megahertz -v- 200 megahertz Commodore 64 Nokia phone with “joystick”

  5. Old school Tetris Frogger Arkanoid Galaga

  6. Today - wireless www.monkeystone.com

  7. Thank you …Are there any questions?

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