igm 236 interaction immersion and the media interface professorus adjunctus rick scott n.
Download
Skip this Video
Download Presentation
IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

Loading in 2 Seconds...

play fullscreen
1 / 14

IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott - PowerPoint PPT Presentation


  • 82 Views
  • Uploaded on

IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott. Course Overview. Two Home Bases myCourses group info, assignment dropbox, discussions, quizzes, grades rachmiel.org/236 syllabus, schedule, content (slideshows, assignments), links, contact information

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott' - imogene-pennington


Download Now An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
igm 236 interaction immersion and the media interface professorus adjunctus rick scott
IGM 236Interaction, Immersion,and the Media InterfaceProfessorus Adjunctus Rick Scott
course overview
Course Overview
  • Two Home Bases
    • myCourses
      • group info, assignment dropbox, discussions, quizzes, grades
    • rachmiel.org/236
      • syllabus, schedule, content (slideshows, assignments), links, contact information
      • Let's take a little tour ...
how i teach1
How I Teach
  • 50/50 theory/practice
  • Relaxed pace
  • Fun (!)
  • Teacher-student contract
    • Acceptance of roles
      • Teacher teaches (lectures, answers questions, grades)
      • Student learns (listens, asks questions, does assignments)
  • Classroom rules

1. Show universal respect.

2. Pay attention!

3. Enhance the class flow.

utopia 2361
Utopia 236
  • Challenge: Can we create a Utopia 236 for these next 16 weeks?

Utopia: an ideal community or society possessing a perfect socio-politico-legal system. Invented by Sir Thomas More in his 1516 book Utopia, describing a fictional island in the Atlantic Ocean. - Wikipedia

    • Social
      • Universal mutual respect
      • Trusted circle
        • Kindness, support
    • Political
      • Teacher has final say, but must be reasonable
      • Students are all equal, also must be reasonable
    • Legal
      • Class rules must be followed
      • Consequences of NOT following rules ... ?
paying attention in class1
Paying Attention in Class
  • Why pay (full) attention to what's going on in class?
    • Attending to something increases the likelihood of grokking it.
    • Attending to something increases the likelihood of retaining it.
    • Paying full attention to one thing is a very powerful − and these days, quite rare − state of mind.
      • I'd like us all to experience it in this class.
      • It's a great tool to have in your "states of consciousness" bag.
    • It's just plain rude not to pay attention to what's going on in class.
      • This is true even for you, Zee Great and Powerful Multitaskers!
      • You'll feel the rudeness personally when you do your presentations.
wherefore igm 236
Wherefore IGM 236?
  • 236: Interaction, Immersion, and the Media Interface

This course examines the concepts of interface and interaction models in a media-specific context, with particular emphasis on the concept of the immersive interface. This course explores concepts such as perception, expectation, Gestalt Theory, interactivity, semiotics, presence, and immersion in the context of media application development and deployment. In addition, underlying concepts of cognitive psychology and cognitive science will be integrated where appropriate. These theories are then integrated in the exploration of the immersive interface, and with related concepts such as user-level interface modification, augmentation of identity, and the interface as a social catalyst.

developer s disease
Developer's Disease

A dire condition that befalls expert designers causing them to fail miserably in achieving product usability because they don't belong to (know, understand) the non-expert population (i.e., "average" users) they're designing for!

Gulp ...

I'm afraid ...

you've all got this dread disease ...

AND YOU'VE ALL GOT IT BAD!

One of the goals of this course is to mitigate your DD, help enable you to step into the shoes (brain) of your actual (not ideal!) users.

Not easy ... but utterly necessary for designing usable UIs.

homework
Homework
  • To find out what's due when, ALWAYS turn to the Schedule page of your trusty course web site:
    • rachmiel.org/236
oh i almost forgot
Oh, I almost forgot ...
  • Zee Wheel of Pain (und Fear!)
    • Section 04
    • Section 06
breaking the ice
Breaking the Ice
  • Your (nick)name
  • Your year/major
  • Share one factoid* about yourself* interesting, surprising,shocking, enlightening, cool, groovey, dull ... dealer's choice