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CSE 332: Goals of course. What do you want to learn in this course? Here are the goals I wrote for this course: To learn how to design and develop multimedia for real world e-learning To practice software engineering in a learner-oriented project

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cse 332 goals of course
CSE 332: Goals of course
  • What do you want to learn in this course?
  • Here are the goals I wrote for this course:
    • To learn how to design and develop multimedia for real world e-learning
    • To practice software engineering in a learner-oriented project
    • To learn and apply cognitive principles of user interface design
    • To learn how to implement multimedia e-learning in Macromedia Flash
what is multimedia
What is multimedia?
  • Combining materials in many media—text, graphic art, sound, video and animation—and delivering it via digital computer or other electronic means.
  • Interactive multimedia: Giving an end user some control over what elements to present and when.
  • Hypermedia: providing a linked structure through which a user can navigate through elements.
how is multimedia delivered to users
How is multimedia delivered to users?
  • CDROM, Internet and Intranets
  • Why did Macromedia improve the compression technology in Authorware?
  • “Shockwave” browser plug-ins for Authorware, Director and Flash
why multimedia
Why multimedia?
  • Sandom, Einstein and Sandom:

“Multimedia is a very effective presentation and sales tool. If you’re being driven somewhere in the back seat of a car, you may not remember how you to your destination; but if you had been driving the car yourself, chances are you could get there again. Studies indicate that if you’re stimulated with audio, you will have about a 20 percent retention rate, audio-visual is up to 30 percent, and in interactive multimedia presentations where you are really involved, the retention rate is as high as 60 percent.”

  • Clark and Mayer present more detailed results
  • How can multimedia improve on a slide show?
where multimedia
Where multimedia?
  • At home: games, entertainment, education, etc.
  • In public places: kiosks in hotels, malls, ...
  • In business: marketing and training
  • In schools: pre-school through post-grad
    • Just Grandma and Me, Broderbund (1992)
    • Yale University School of Medicine: medical students learning nuclear cardiac perfusion imagery
    • E-learning is now big business
what is e learning
What is e-learning?
  • Instruction delivered via computer
  • Includes content relevant to learning objectives
  • Uses instructional methods such as examples and practice
  • Builds new knowledge and skills
  • Corporate training: over $50 billion/year
why e learning
Why e-learning?
  • Why use computers to teach?
    • Cost of instruction by other methods is high
    • Extensive learner practice is needed
    • Logistical difficulties, getting to classroom
    • Convenience of just-in-time learning, at one’s own pace
    • Intended learners may have special needs or different learning styles
benefits of e learning
Benefits of e-learning*

*From “EMEA e-learning Benchmark Survey - The Users’ Perspective”, SkillSoft

how do you learn
How do you learn?
  • From lectures?
    • From Powerpoint or chalk board?
  • By reading?
    • Textbooks, reference books, articles, web pages?
  • By seeing demonstrations?
  • By practicing skills?
    • By doing exercises in class or lab?
    • By doing homework assignments?
    • By following a coach or tutor?
    • By asking questions?
  • By discussing ideas?
    • In class? Outside of class?
  • Others ways?
e learning methods
E-learning methods
  • Tutorials (with text, audio, graphics, or video)
  • Hypermedia (gives user control)
  • Drills (learning from practice)
  • Quizzes and tests (multiple-choice, true-false, fill-in-the-blank, drag-and-drop, etc.)
  • Simulations
  • Games
  • Tools and open-ended environments
requirements of course
Requirements of course
  • From syllabus on web site for the course:
  • Paper comparing The Analytical Engine and The Universal Computer
  • Class learning activity
  • Flash lab exercises
  • Class participation and occasional quzzes
  • Team project (analysis, UI prototype, design (script/storyboard), user observation report and final project)
    • See chapter’s worth in UM or AE for scope
    • Work in teams of 2-3 people, you may have roles in more than one project
    • You’ll learn about applying software engineering principles to e-learning
    • You’ll hand in documents after each major phase: proposal, analysis, design, user observations, implementation (user manual)
    • Each project should incorporate various media, tutorial screens, several exercises for knowledge development and assessment (fill-in-the-blank, multiple-choice, hot-spot, drag-and-drop), and one or more intense interactive activities (game, drill or simulation), plus menus and navigation to connect everything
two e learning titles
Two e-learning titles
  • The Analytical Engine: An Introduction to Computer Science
  • The Universal Computer: Introducing Computer Science with Multimedia
  • Both associated with CS0 textbooks
  • Write a paper comparing them
  • Upload it to Blackboard by Monday, along with your multimedia e-leaning project idea
project proposals
Project proposals
  • Tentative title and one paragraph description
  • Subject matter
  • Audience
  • Subject matter expert (teacher)
  • Email me by next Monday, letting me know whether you’d like to pitch it next Tuesday
  • Pitch your ideas for projects next Tuesday (3-5 minutes per proposal)
introduction to flash
Introduction to Flash
  • Tool for creating animation and interactivity
  • Deployable via web or CDROM
  • Learning Interactions add abstract functionality for building quizzes and other complex interactions
flash versions
Flash versions
  • Macromedia Flash, Flash MX … Flash 8
    • Much better help
    • New components
    • Better video quality
    • ActionScript 2.0
  • Adobe Flash CS3, CS4
  • Flash 8 is available on Lehigh LANs; trial version of Adobe Flash CS4 on web
  • Student pricing available but still pricey
flash lab and textbooks
Flash lab and textbooks
  • James F. Evans; Unruh textbooks
  • Getting Started: drawing, text, layers
  • Animation and symbols (buttons, etc)
  • ActionScript
  • Multimedia
  • Creating interactive content
  • Getting content from files or databases
  • Learning Interactions
  • Games