MESABI RANGE COLLEGE GLAZIER CLINIC PRESENTATION IMPLEMENTATION OF THE 3-4 DEFENSE
High School vs. Community College Defensive Philosophy Base 3-4 Defense Development Plan Terminology Set The Defense: Call Procedure Defensive Fronts Game Calls – Outside Linebackers Game Calls – Inside Linebackers Coverage Descriptions Blitz Schemes & Descriptions MESABI MESABI TABLE OF CONTENTS
High School vs. Community College • 3-4 years Development • Consistent Scheme • High School Senior • Same Terminology • Senior Leadership/Capt. • Academic Consistency • 18 Practices • Completely Different Schemes • College Freshman (2 months) • Multiple Terminology • Fresh & Sophs Only • Wide Academic Range HIGH SCHOOL COMMUNITY COLLEGE
MESABI MESABI DEFENSIVE PHILOSOPHY Establish Defensive System Development Plan
Establish the Defensive System The plan begins with the installation of our base 50 defense. It is the lead defense taught in our teaching progression. We must master the skills necessary for the successful execution of our base. The more traditional 50 Slant defense is very predictable if you use it exclusively. Formation Recognition and Communication between the triangle is imperative to the success of our defense. Relentless Pursuit is also key. 3-4 DEFENSE
Base 3-4 Defense Why the 3-4? Players Deception Teaching Methods
PLAYERS • It is more difficult to recruit 4-3 personnel. • The 3-4 has allowed us to get our best 11 players on the field at the same time. We would much rather play with our 10th and 11th best defensive player than our 15th or 16th (LB vs. DL). • Players like being in an aggressive and active defense. • Noseguardincreases pressure on the Center. • Offense must account for 7 players who are potential threats.
DECEPTION • We counter being smaller on defense with speed and our ability to be deceptive. • Stem Front Odd/Even – change bubbles • Support Structure – 7 to 8 from 2 Deep Shell • Multiple Line Movements and controlled Stunts • Aggressive 4-5 Man pressure without exposing Secondary Man Coverage • Unique schemes and multiple disguises – creates offensive confusion (QB) • Creates pass rush mismatches • Can balance defense vs. offensive formations • Blitz Package - Don’t Show Blitz - - - Blitz - Show Blitz - - - Don’t Blitz - Show Blitz - - - Blitz
TEACHING METHODS • Installation Process System Checklist – Teaching Progression – Best Players Consistency in the language of the defense • Continuity from base to all adjustments and coverage's. Each change from base has a definite purpose. • The system has stimulated the learning process for our players. They have a better understanding of the game!
DEVELOPMENT PLAN • Fundamental Development • Technical Development • Terminology • Set the Defense
FUNDAMENTAL DEVELOPMENT • Player Principles • Coaching Principles
PLAYER PRINCIPLES • Stance On every play each player should use a particular stance. To be able to carry out his assignment, the player must distribute his weight properly and place his hands, feet, and eyes in the right position. We want our players to play faster than they are, not slower. 4.8’s playing 4.5. • Assignment and Technique Every player has a specific assignment or job on every defense. A player can never leave the huddle without knowing his assignment. In reacting to circumstances, the player must learn specific techniques that allow him to carry out his assignment. We must give constant attention to developing technique in taking on blocks, getting off blocks, finding the ball and tackling. • Alignment Every player has a precise alignment on each defensive call. In teaching our players alignment, we teach in terms of numbered alignments. We also give specific definitions of each alignment. Players must learn precise alignments, and we must demand correct alignment on every down. Never Get Beat By Misalignment. • Key/Reaction The eyes control where the body goes, it is important that a player know exactly where his focal point should be. He must develop the discipline to direct his eyes so that he will get the proper key. Achieving this often requires a lot of coaching and repetition. Proper Keying also allows the players to play quicker than his ability and prevents guessing. The name of the game on defense is reaction. The foundation of improving our players ability to key and react relies on us putting a player in a situation enough times that he can make the proper reaction.
COACHING PRINCIPLES In teaching our players fundamentals, we design drills that focus on a specific aspect of defensive play. • All of our drills are football related and taught in progression. • The drills are performed with a specific purpose and objective. Teach body position. (Stance, Alignment and Leverage) Reaction. (Key) Explosion and the finishing of each drill. (Responsibility) Creativity. Competitive Spirit. (Pride and Accountability) Tempo. Recognition and Repetition. (Tackling) Enthusiasm. Enthusiasm is caught not taught.
TECHNICAL • Defending the Run • Run Support • Defending the Pass • Coverage Structure • Defensive Structure Responsibilities
DEFENDING THE RUN GAME • Relentless Pursuit With Great Leverage • Takeaway Running Strength (Stop North South Run-Spill) • Run Pressure: Inside/Strong/Weak/Edge • Controlled Line Stunts • Pressure Package Solid Versus Run & Pass • Odd & Even Fronts to take away Bubbles and Offensive Attack • Deception (Disguise & Stem) • Secondary Support (Easy Transition from 7 to 8)
RUN SUPPORT There are three key elements of run support in structuring our Defensive Calls. Force:The description of the responsibility for outside leverage on an outside run. Responsibility for force is designated by: 1) Sky: Safety Force 2) Cloud: Corner Force 3) Backer: Linebacker Force Alley: The description of the responsibility for the middle position between the force and pursuit. Fold:The description of the responsibility for inside leverage on an away run. Assigned to any ball carrier that cuts back to the inside. This assigned player should be in position to make the play. The Fold player should always maintain leverage on the ball carrier and adjust angle to the ball.
DEFENDING THE PASSING GAME We generate most coverage's from a cover 2 shell. • Stop Vertical Passing Game (Seams) • Force the Shortest Widest Throw • Multiple Looks – Major in Zone Coverage • Zone Blitz – Minor in Man Coverage • Under Coverage – Match Routes, Field Zone, Play Ball
COVERAGE STRUCTURE In planning our pass defense in the secondary we have developed a philosophy with definite strategies for specific coverage's. Our defensive philosophy is to disguise our coverage's to help the secondary gain an advantage. We generate most all our coverage's from a cover 2 shell to create indecision in the QB’s mind. Such indecision by the quarterback gives the defense an advantage. This Disguise and Structure of Coverage is critical for various reasons: • Uniformed look to the Quarterback on his pre-snap read. • The ability to play multiple coverage’s from the same pre-snap look. • No pre-empt to QB that the defense is employing the 8 Man Front mechanics. (QB less likely to check out of selected run plays because of defensive look). • When you have a 2 deep coverage shell – QB cannot locate single coverage by the defense because of the pre-snap look.
DEFENSIVE STRUCTURE RESPONSIBILITES On every defensive call, each player will have an assignment versus a running play and a passing play. You must know both assignments on every play. D - Line: Alignment, Run Technique, Pass Rush Lane. Linebackers: Alignment (Formation), Run Force, Pass Rush Lane or Coverage Zone or Man. Secondary: Alignment (Formation), Run Force, Pass Coverage Zone or Man. Run Responsibilities • Force – Spill/Trail/Fold • Alley - Fold • Trail/Fold Coverage Responsibilities • Front Side / Back Side Force/Contain/Trail/Fold • Coverage Responsibility Coverage versus Drop back, Half Roll, Full Sprint • Adjustments Receiver Splits/Motion/Formation Adjustments
ON / OFF BALL TERMINOLOGY 9 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 9 4 yards off ball. 90 70 60 50 40 30 20 10 00 10 20 30 40 50 60 70 90
GAP TERMINOLOGY D C B A A B C D A Gap: Between Center and the Guard B Gap: Between the Guard and the Tackle. C Gap: Between the Tackle and 3rd on/off LOS, #3 outside hip of tackle. D Gap: Outside hip of the 3rd on/off LOS.
RECEIVER DESIGNATIONS 2 3 2 3 2 1 QB QB 2 1 1 1 Receivers are numbered from the outside in, to each side. 3 2 QB 2 3 2 1 QB 2 1 1 1
PASS ACTIONS • Quick: 3 Step quick pass. • Roll:Sprint – set, pass behind the tackle. • Drop back:5-7 Step drop straight back pass. • Full Sprint:QB sprints and breaks tackle box, pass on run. • Bootleg: QB goes opposite of both backs, fakes run series. • Action:Play action pass off running play. • Screen: Hit and release defensive rushers, throw ball behind LOS.
PASSING ZONES Level 2 Level 2 Level 3 Level 1 Level 1 D C B A A B C Under 0-5 Yds Flat Zone 0-10 Yds Flat Zone 0-10 Yds Hole 0-14 Yds Hook Zone 0-14 Yds Hook Zone 0-14 Yds Curl Zone 0-14 Yds Curl Zone 0-14 Yds Deep 1/2 Deep 1/2 Deep Outside 1/3 Deep Outside 1/3 Deep Middle 1/3
TERMINOLOGY FOR TODAY • On vs. Off – When you are “On” you are the one of four linebackers who has been designated the fourth rusher. When you are “Off” you are in pass coverage. • Trail vs. Fold – When you are a Trail player you are responsible for Counter, Throwback, Reverse and Boot. If you are a Fold player you are responsible for cutback usually in backside “B” gap. • Snap vs. Technique Player – A snap player explodes and executes the given game call on the snap of the ball. A technique player plays normal technique and performs normal read progression. • With any “3 Stay” Coverage – Our “On” linebacker is always a linebacker to the multiple receiver side or wide side vs. a balanced one back offensive formation. • Coaching Principles
SET THE DEFENSE: CALL PROCEDURE For us to be successful on defense, we must understand how we call our defense. To assist in the learning process, all calls for the defenses, stunts, and coverage should be as descriptive as possible and coordinated from our lead defense. • 1st# in the huddle will set the strong side end. 2nd Digit aligns the weak side end. The Nose will follow the 5 with alignment or direction, unless tagged with specific alignment or stunt. Same digit numbering, Nose always aligns in a 0. • Descriptive words will align the Nose, EX: 53 G Moves the Nose over the strong side guard in a 2 technique. • Any stunts are made after alignment of the Front. Stunts will be given by the “ON” backer and echoed down the entire front. • COMMUNICATION AND FORMATION RECOGNITION IS CRITICALLY IMPORTANT TO RUNNING THIS DEFENSE!
55 Front 3/2 D C B A A B C 1 2 1 N E Z E 7 5 5 $ S W 30 30 “Communication in the Triangle”
33 35 35G 44 53 53 G 55 54 DEFENSIVE FRONTS
53 Front 3/2 D C B A A B C 1 2 1 Z N E $ E 9 5 1 3 5 S W 30 30
55 Front 3/2 D C B A A B C 1 2 1 N E Z E 7 5 5 $ S W 30 30
GAME CALL CATAGORIES - OUTSIDE LINEBACKERS PINCH • HEAT • RIP • SKIN • SLAM • SOLID • WHITE LOOP • CROSS • CROSSBUCK • SUB • TIGER PASS • BLAST • COMBO • PSYCHO • SINK IT
GAME CALL: HEAT END: ALIGN IN A 4 TECHNIQUE. THIS IS JUST LIKE A SOLID CALL FOR YOU. YOU ARE THE 'B' GAP PLAYER. MUST GET WOOD ON THE TACKLE CONTROLING 'B' GAP WITH EYES AND BODY POSITION. YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER. OLB: WIDEN ALIGNMENT TO AN ATTACK 7 AIMING FOR THE OUTSIDE HIP OF THE TE. IF FB IS OFFSET TO YOU AIM FOR THE OUTSIDE HIP OF THE FB. STILL THE 'D' GAP PLAYER. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. YOU ARE A SNAP PLAYER. NO WOOD ON TE. ILB: TREAT LIKE A SOLID CALL. FLOW TO- 'C' GAP PLAYER, BE READY FOR PLAY TO BOUNCE. FLOW AWAY- BACKSIDE 'A' GAP PLAYER. WHEN TO CALL: WHEN THE 'ON' OLB IS OVER A TE AND THE FB IS OFFSET TO HIM, ESPECIALLY IF THEY ATTACK THE PERIMETER OUT OF THAT SET. ALSO GOOD VERSUS SPRINTOUT.
HEAT D C B A A B C Z 4 N E $ 5 S W Click Visual
GAME CALL: RIP • END: NORMAL ALIGNMENT MUST USE RIP TECHNIQUE TO TAKE B GAP. STAY SQUARE IN GAP STAYING LOW AND AGGRESSIVE. YOU ARE A "SNAP" PLAYER. CAN TIGHTEN ALIGNMENT TO MAKE SURE AND SECURE 'B' GAP. • OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEG FREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. • ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR THE PLAY TO BOUNCE. FLOW AWAY- BACKSIDE 'A' GAP PLAYER. • WHEN TO CALL: THIS IS GOOD CALL VERSUS I BACKS AND SETS WHERE THE FB IS OFFSET AWAY FROM THE 'ON' OLB
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GAME CALL: SKIN • END: ALIGN IN A 4 TECHNIQUE RIP OUTSIDE INTO 'C' GAP. MUST BE READY TO FIGHT PRESSURE TO MAINTAIN 'C' AND CONSTRICT 'B' CANNOT GET WASHED OUTSIDE. YOU ARE THE TRAIL PLAYER ON PLAY AWAY AND THE CONTAIN RUSHER VERSUS PASS. YOU ARE A SNAP PLAYER. • OLB: MIGHT HAVE TO WIDEN ALIGNMENT SLIGHTLY TO GIVE THE END MORE ROOM DEPENDING ON THE SPLIT OF THE TE. MAINTAIN 'D' AND CONSTRICT 'C' KEEPING OUTSIDE ARM AND LEG FREE. YOU ARE A FOLD PLAYER ON RUN AWAY AND AN CONTAIN RUSHER VERSUS PASS. FOLD MAY HAVE TO BE QUICK INTO 'B' GAP DUE TO THE MOVEMENT OF THE END. • ILB: FLOW TO- YOU ARE THE 'B' GAP PLAYER. FLOW AWAY- YOU ARE THE BACKSIDE 'A' GAP PLAYER. BE READY FOR 'B' GAP TO BE BIGGER DUE TO THE MOVEMENT OF THE END. • WHEN TO CALL: THIS IS A GOOD CHANGE-UP CALL FOR A SOLID CALL. GOOD CALL WHEN THE FB IS OFFSET TO THE 'ON' OLB.
SKIN D C B A A B C Z 4 N E $ 5 S W Click Visual
GAME CALL: SLAM • END: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET THROUGH. USE RIP TECHNIQUE TO TAKE 'B' GAP. MAKE SURE TO KEEP SHOULDERS SQUARE AND TRY NOT TO GET WASHED DOWN. YOU ARE A SNAP PLAYER. • OLB: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET THROUGH. USE RIP TECHNIQUE TO TAKE 'C' GAP. MAKE SURE TO KEEP SHOULDERS SQUARE AND TRY NOT TO GET WASHED DOWN. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. YOU ARE A SNAP PLAYER. • ILB: WIDEN ALIGNMENT. FLOW TO- FAST FLOW AS YOU ARE A 'D' GAP PLAYER. FLOW AWAY- YOU ARE A BACKSIDE A GAP PLAYER. BE READY TO HELP ON SPRINTOUT WITH SECONDARY CONTAIN. • WHEN TO CALL: GREAT SHORT YARDAGE CALL. ALSO GOOD WHEN FB IS OFFSET AWAY FROM THE 'ON' OLB OR IF THE OPPOSING TEAM DOES NOT THREATEN THE PERIMETER OUT OF THE I SET.
SLAM D C B A A B C Z 5 N E $ 5 S W Click Visual
GAME CALL: SOLID • END: ALIGN IN A 4 TECHNIQUE. YOU NOW ARE A B GAP PLAYER. MUST GET WOOD ON TACKLE CONTROLLING B GAP WITH EYES AND BODY POSITION. YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER. • OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEG FREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. • ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR PLAY TO BOUNCE. FLOW AWAY- BACKSIDE 'A' GAP PLAYER. • WHEN TO CALL: GOOD CALL VERSUS I BACKS AND SETS WHERE FB IS OFFSET AWAY FROM THE 'ON' OLB. ALSO GOOD VERSUS TEAMS THAT RUN ZONE BLOCKING SCHEMES.
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GAME CALL: WHITE • END: NORMAL 5 TECH ALIGNMENT. MAINTAIN 'C‘ CONSTRICT 'B'. YOU ARE THE TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. • OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEG FREE. FOLD PLAYER ON PLAY AWAY AND INSIDE PASS RUSHER VERSUS PASS. • ILB: FLOW TO- 'B' GAP PLAYER. FLOW AWAY- BACKSIDE 'A' GAP PLAYER. • WHEN TO CALL: GOOD CALL WHEN FB IS OFFSET TO THE ‘ON' LB. ALSO GOOD VERSUS TEAMS THAT RUN GAP BLOCKING SCHEMES.
WHITE D C B A A B C Z 5 N E $ 5 S W Click Visual
GAME CALL: CROSS • END: ALIGN IN A NORMAL 5 TECH. MAY HAVE TO DEEPEN ALIGNMENT SLIGHTLY. COME OFF OLB'S BUTT FOR CONTAIN VERSUS PASS AND TRAIL ON RUN AWAY. • OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF HIS BUTT. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER. • ILB: PATIENT FLOW READ. • WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON' OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN PROPERLY.
CROSS D C B A A B C Z E N 5 $ 5 S W 2 1 Click Visual
GAME CALL: CROSSBUCK • END: ALIGN IN A NORMAIL 4 TECH. SKIN OFF OLB'S TAIL AND WORK TO CONTAIN VERSUS PASS AND TRAIL VERSUS RUN AWAY. • OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF HIS TAIL. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER. • ILB: PATIENT FLOW READ. • WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON' OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN PROPERLY.
CROSSBUCK D C B A A B C Z E N 4 $ 5 S W 2 1 Click Visual
GAME CALL: SUB • END: ALIGN IN A 5 TECH BACKED OFF THE BALL SLIGHTLY. COME OFF THE OLB'S BUTT TIGHT AND WORK TO CONTAIN VERSUS PASS AND TRAIL VERSUS RUN AWAY. • OLB: AIMING POINT IS THE EARHOLE OF THE OT. ON THE SNAP CROSS THE FACE OF THE OT GETTING TO 'B' GAP. CAN TIGHTEN ALIGNMENT. MUST CROSS OT'S FACE. YOU ARE A SNAP PLAYER AND AN INSIDE PASS RUSHER. • ILB: FLOW PLAYER TO 'D' GAP ON PLAY TO AND BACKSIDE 'A' GAP PLAYER ON PLAY AWAY • WHEN TO CALL: GOOD CALL ON 2ND AND 3RD DOWN WITH MEDIUM YARDAGE.
SUB D C B A A B C Z E N 5 $ 5 S W 2 1 Click Visual
GAME CALL: TIGER • END: ALIGN IN NORMAL 5 TECH TO SLIGHTLY WIDER. YOU ARE RESPONSIBLE FOR GETTING UPFIELD, TAKING 'C' GAP AND CUTTING OFF THE POCKET. YOU ARE FIRST AND A SNAP PLAYER. • OLB: ALIGN IN A NORMAL 7 TECH OR GHOST ALIGNMENT. YOU CAN TIGHTEN YOUR 7 TECH IF NEEDED. YOU CAN ALSO DEEPEN YOUR GHOST ALIGNMENT IF NEEDED. YOU ARE RESPONSIBLE FOR COMING OFF THE END AS TIGHT AND FLAT AS POSSIBLE AND TAKING 'B' GAP. VERSUS PLAY AWAY CHASE AND YOU ARE AN INSIDE PASS RUSHER WITH A TWO WAY GO ON THE GUARD. YOU ARE A SNAP PLAYER. • ILB: YOU ARE A 'D' GAP PLAYER ON PLAY TO, AND A BACKSIDE 'A' GAP PLAYER ON PLAY AWAY. • WHEN TO CALL: GOOD CALL ON 2ND OR 3RD DOWN WITH LONG OR MEDIUM YARDAGE. CAN ALSO BE A GOOD CALL WHEN FB IS OFFSET AWAY FROM THE 'ON' OLB.