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Mobile Computing and Commerce, and Pervasive Computing

Mobile Computing and Commerce, and Pervasive Computing. Learning Objectives. Discuss the value-added attributes, benefits, and fundamental drivers of m-commerce. Describe the mobile computing environment that supports m-commerce (devices, software, services).

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Mobile Computing and Commerce, and Pervasive Computing

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  1. Mobile Computing and Commerce, and Pervasive Computing

  2. Learning Objectives • Discuss the value-added attributes, benefits, and fundamental drivers of m-commerce. • Describe the mobile computing environment that supports m-commerce (devices, software, services). • Describe the four major types of wireless telecommunications networks. • Discuss m-commerce applications in finance. • Describe m-commerce applications in shopping, advertising, and provision of content.

  3. Learning Objectives • Discuss the application of m-commerce within organizations and across the supply chain. • Describe consumer and personal applications of m-commerce. • Understand the technologies and potential application of location-based m-commerce. • Describe the major inhibitors and barriers of m-commerce. • Discuss the key characteristics, critical technologies, and major applications of pervasive computing.

  4. Mobile Commerce: Attributes, Benefits, and Drivers • mobile commerce (m-commerce, m-business) Any business activity conducted over a wireless telecommunications network or from mobile devices

  5. Mobile Commerce: Attributes, Benefits, and Drivers • ATTRIBUTES OF M-COMMERCE • Ubiquity • Convenience • Interactivity • Personalization • Localization

  6. Mobile Commerce: Attributes, Benefits, and Drivers • DRIVERS OF M-COMMERCE • Widespread availability of more powerful mobile devices • The handset culture • The service economy • Vendor’s push • The mobile workforce • Increased mobility • Improved price/performance • Improving bandwidth

  7. Components, Technical Infrastructure,and Services of Mobile Computing • wireless mobile computing (mobile computing) Computing that connects a mobile device to a network or another computing device, anytime, anywhere

  8. Components, Technical Infrastructure,and Services of Mobile Computing • MOBILE DEVICES • Mobile computers • personal digital assistant (PDA) A stand-alone handheld computer principally used for personal information management • smartphone A mobile phone with PC-like capabilities e.g Blackberry, iphone, Androids, etc

  9. Components, Technical Infrastructure,and Services of Mobile Computing • MOBILE COMPUTING SOFTWARE AND SERVICES • Messaging Services • short message service (SMS) A service that supports the sending and receiving of short text messages on mobile phones • multimedia messaging service (MMS) The emerging generation of wireless messaging; MMS is able to deliver rich media

  10. Components, Technical Infrastructure,and Services of Mobile Computing • Location-Based Services • Voice-Support Services • interactive voice response (IVR) A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system • voice portal A Web site with an audio interface that can be accessed through a telephone call e.gBing Voice Search for mobile phones (tellme.com)

  11. Components, Technical Infrastructure,and Services of Mobile Computing • WIRELESS TELECOMMUNICATIONS NETWORKS • personal area network (PAN) A wireless telecommunications network for device-to-device connections within a very short range • Bluetooth A set of telecommunications standards that enables wireless devices to communicate with each other over short distances

  12. Components, Technical Infrastructure,and Services of Mobile Computing • wireless local area network (WLAN) A telecommunications network that enables users to make short-range wireless connections to the Internet or another network • Wi-Fi (wireless fidelity) The common name used to describe the IEEE 802.11 standard used on most WLANs

  13. Components, Technical Infrastructure,and Services of Mobile Computing • WiMax A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city • wireless wide area network (WWAN) A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network

  14. Mobile Financial Applications • MOBILE BANKING • MOBILE PAYMENTS • Mobile Proximity Payments • Mobile Remote Payments

  15. Mobile Financial Applications • digital divide Refers to the gap between people with effective access to digital and information technology and those without • microfinance Refers to the provision of financial services to poor or low-income clients, including consumers and the self-employed

  16. Mobile Marketing and Advertising • MOBILE MARKETING CAMPAIGNS • Four classes of mobile marketing campaigns: • Information • Entertainment • Raffles • Coupons

  17. Mobile Marketing and Advertising • The major objectives of these classes fell into one of six categories: • Building brand awareness • Changing brand image • Promoting sales • Enhancing brand loyalty • Building customer databases • Stimulating mobile word of mouth

  18. Mobile Marketing and Advertising • MOBILE MARKETING GUIDELINES • The basic principles of the Global Code of Conduct for Internet marketing: • Notice • Choice and consent • Customization and constraint • Security • Enforcement and accountability

  19. Mobile Workforce Solutions • NEEDS OF THE MOBILE WORKFORCE • mobile worker Any employee who is away from their primary work space at least 10 hours a week or 25 percent of the time • Benefits of Mobile Workforce Support • Mobile workers can be divided into three segments: • Mobile professionals (senior executives and consultants) • Mobile field force (field sales and service technicians) • Mobile specialty workers (delivery personnel and construction workers)

  20. Mobile Workforce Solutions • Some solutions widely used by the three segments include: • Mobile office applications • Sales force automation (SFA) • Field force automation (FFA) • Mobile CRM (e-CRM)

  21. Mobile Workforce Solutions • Challenges of Mobile Workforce Support • Network coverage gaps and interruptions • Internetwork roaming • Mobile network and application performance • Device and network management • Bandwidth management

  22. Mobile Entertainment • mobile entertainment Any type of leisure activity that utilizes wireless telecommunication networks, interacts with service providers, and incurs a cost upon usage

  23. Mobile Entertainment • MOBILE MUSIC AND VIDEO • MOBILE GAMES • Technology • Number of players • Genre • MOBILE GAMBLING

  24. Location-Based Mobile Commerce • location-based m-commerce (l-commerce) Delivery of m-commerce transactions to individuals in a specific location, at a specific time • The services provided through location-based m-commerce focus on five key factors: • Location • Navigation • Tracking • Mapping • Timing

  25. Location-Based Mobile Commerce • L-COMMERCE INFRASTRUCTURE • Mobile devices • Communication network • Positioning component • Service or application provider • Data or content provider

  26. Location-Based Mobile Commerce • Positioning Components • network-based positioning Relies on base stations to find the location of a mobile device sending a signal or sensed by the network • terminal-based positioning Calculating the location of a mobile device from signals sent by the device to base stations • global positioning system (GPS) A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth

  27. Location-Based Mobile Commerce • Location-Based Data • Locating • Navigating • Searching • Identifying • Event checking • geographical information system (GIS) A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information

  28. Location-Based Mobile Commerce • BARRIERS TO LOCATION-BASED M-COMMERCE • Lack of GPS in mobile phones • Accuracy of devices • The cost–benefit justification • Limited network bandwidth • Invasion of privacy

  29. Security and Other Implementation Issues in Mobile Commerce • M-COMMERCE SECURITY ISSUES • Worms capable of spreading through mobile phones • Open-air transmission of signals across multiple networks opens up new opportunities for compromising security • Mobile devices are easily lost or stolen

  30. Security and Other Implementation Issues in Mobile Commerce • ETHICAL, LEGAL, AND HEALTH ISSUES IN M-COMMERCE • The isolation that mobile devices can impose on a workforce • Field service employees dispatched remotely visit “the office” only briefly at the start and end of each day, if at all • Not easy to separate work and personal life on a cell phone, unless one is willing to carry two phones or two PDAs • Health damage from cellular radio frequency emissions • Monitoring staff movements based on GPS-enabled devices or vehicles

  31. Pervasive Computing • pervasive computing Invisible, everywhere computing; computing capabilities embedded into the objects around us • Invisible Computing

  32. Pervasive Computing • Principles of Pervasive Computing • Decentralization • Diversification • Connectivity. • Simplicity • Internet of Things

  33. Pervasive Computing • radio frequency identification (RFID) A short-range radio frequency communication technology for remotely storing and retrieving data using devices called RFID tags and RFID readers

  34. Pervasive Computing • RFID Basics • RFID Applications • Tracking and identifying people • Tracking vehicles and commuters • Tracking animals • Tracking assets • Tracking product inventory • electronic product code (EPC) A product identification standard that specifies the manufacturer, producer, version, and serial number of each (product) item

  35. Pervasive Computing • SENSOR NETWORKS AND SMART ITEMS • sensor network A collection of nodes, sometimes as small as millimeters in length or diameter, capable of environmental sensing, local computation, and communication with its peers or with other higher performance nodes • Sensor Networking Standards • Smart Applications • PRIVACY AND PERVASIVE COMPUTING

  36. Managerial Issues • What is your m-commerce strategy? • What is your timetable? • Are there clear technical winners? • Which applications should be implemented first? • Is pervasive computing real?

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