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TeaM Challenge

TeaM Challenge. M árta Turcsányi-Szabó assosiate professor turcsanyine@ludens.elte.hu Brigitta Réthey-Prikkel PhD student rpb@ludens.elte.hu Eötvös Loránd University Informatics Methodology Group. Introduction. The idea emerged from the Dudley Challenge Internet game

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TeaM Challenge

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  1. TeaM Challenge Márta Turcsányi-Szabó assosiate professor turcsanyine@ludens.elte.hu Brigitta Réthey-Prikkel PhD student rpb@ludens.elte.hu Eötvös Loránd University Informatics Methodology Group

  2. Introduction • The idea emerged from the Dudley Challenge Internet game • more complex, natural and contextualized problems • larger task, more creative solutions are needed, more natural and life-like

  3. The goal of the game • We wanted children… • to realize what it might mean to join the European Union • to get familiar with the information society • (and their teachers) to see how the Internet and application programs develop creative learning and problem solving

  4. The process of the game • The game consisted of three tournaments, each tournament lasted for four weeks • Teams of five 10-14 years old children, one team from each school • 98 teams • the first 47 teams qualified for the 2nd tournament • the first 15 groups participated in the 3rd tournament

  5. First tournament • There were 51 complex riddles about the culture, the history, the life and famous people of the EU countries. • Each task was chosen to be interesting, life-like, important and provoking for the age-group Stamp

  6. Ella and Ulla Ella Ulla Ullapool Ullared bookpullover

  7. Second tournament • Children had to collect different statistical information about a particular country • Bonus tasks

  8. Third tournament • Create the mind map of a given country in HTML pages with hyperlinks as a synthesis of the data collected during the first two rounds.

  9. The evaluation of the game • The pedagogical goal was… • to motivate children:to cooperate, to develop problem-centric thinking and constructive learning • provide ideas for informatics teachers as well as other teachers in schools how to involve ICT in the process of teaching subject topics. (“just in time teaching”)

  10. Colabs Project • Imagine microworlds presented here to provide suitable frames for a variety of educational microworlds.

  11. Information • TeaM Lab http://team-lab.ini.hu • TeaM Challange (Hungarian site) http://kihivas2003.neumann-centenarium.hu • Brigitta Réthey-Prikkel rpb@ludens.elte.hu

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