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Dive into GML programming with extra points guide for Chapters 12, 13, and 14. Learn through examples, make game improvements, and record changes for Tic-Tac-Toe and Pyramid games. Harness new concepts to enhance your game development skills.
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Chap.12: GML Programming5 Extra Points • Read through the directions in this chapter • Look at all the example files for each section of the chapter and run the scripts • This chapter will help you understand Chapters 13 and 14 better to do the assignments • Write a 1 Paragraph Summary of the most important thing you learned on the next Slide
Chap.13: Tic-Tac-Toe ChangesExtra 5 Points • Read the Directions for Chapter 13 from the textbook • Make 3 Noticeable/Relevant Changes to any of the Scripts. • This should be something that makes the game more interesting to “you”. • Record your changes in the Game Information. Here’s what I want to read for all three changes: • What you changed in the script? • Why/How that made the game better? • Save as: my_tictactoe
Chap.14: Pyramid Changes5 Extra Points • Read the Directions for Chapter 14 from the textbook • This will help you learn the new concepts • Make 3 Noticeable/Relevant Changes to any part of the game. • This should be something that makes the game more interesting to “you”. • Record your changes in the Game Information. Here’s what I want to read for all three changes: • What you changed in the game? • Why/How that made the game better? • One thing you learned that you plan to use in your own game. • Save as: my_pyramid