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2006-2007 Luther College Football. INCORPORATING NO HUDDLE INTO YOUR OFFENSE AND SPECIAL TEAMS. LUTHER COLLEGE OFFENSIVE STRUCTURE. Multiple Pro Offense Pro Pass Power Run Play Action No-Huddle Attack Dictate Tempo Use Momentum Concept teaching 6 run / 6 pass concepts

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2006 2007 luther college football

2006-2007

Luther College Football

INCORPORATING NO HUDDLEINTO YOUR OFFENSEAND SPECIAL TEAMS


Luther college offensive structure
LUTHER COLLEGEOFFENSIVE STRUCTURE

  • Multiple Pro Offense

    • Pro Pass

    • Power Run

    • Play Action

  • No-Huddle Attack

    • Dictate Tempo

    • Use Momentum

  • Concept teaching

  • 6 run / 6 pass concepts

  • Balance run – pass

  • Ball control offense

  • High scoring offense

  • Luther offense - 2006

    #5 In Nation Total Offense

    • 445.5 yard per game

      #14 In Nation Passing Offense

    • 269.4 yards per game

      #44 In Nation Rushing Offense

    • 176.1 yards per game

      #59 In Nation Scoring Offense

    • 25.8 points per game

      #1 In Nation Total Plays

    • 83.1 Plays Per Game

      In IIAC since installing

      Top 3 Time of Possession (5 Years)

      Top 3 Scoring (4 Years)


Offensive principles
OFFENSIVE PRINCIPLES

  • NUMBERS

    - attack voids in defense

  • ANGLES

    - use defensive alignment to gain blocking advantage

  • FIELD

    - use width of field to run away from pursuit

  • NORMALCY

    - stay on track (avoid disasters) execute

  • TEMPO

    - control rhythm of game, fast break or slow down



Tempo clock use
TEMPO – CLOCK USE

  • LOOK & SEE *Every play is an audible

  • QB sets defense to look for numbers-voids

  • Play is called according to situational game plan.

  • used to create advantage, rather than avoid disaster.

  • BUNCH

  • Loose-bunch, 2 yards off line of scrimmage or on sideline.

  • GO-GO

  • No huddle, team is in fast break mode to speed up game.

  • Used after first down gained / offense has developed rhythm.

  • GATOR

  • No huddle, shotgun, QB cues center by raising leg.


Tempo clock use1
TEMPO – CLOCK USE

  • DALLAS (Double cadence)

  • Use full attack mode, then go-go mode!

  • Used to force defense to adjust alignment.

  • 2-MIN

  • No huddle, automatic go-go or gun-gun (save clock).

  • MULE TRAIN

  • No huddle, QB will use all of play clock, “mule-mule”.

  • Used to run clock.


Personnel cue s
PERSONNEL CUE'S

  • # CALL / PERSONNEL NAME / BACKS / TE’S / REC’S / RBACK

  • 22CRUNCH 2 2 1

  • 21REGULAR 2 1 2

  • 20TIGER 2 0 3

  • 112RHINO 1 1 2 1

  • 103FLEX-RHINO 1 0 3 1

  • 12ELEPHANT 1 2 2

  • 11JAGUAR 1 1 3

  • 10EAGLE 1 0 4

  • 00OWL 0 0 5

  • 01FLEX-OWL 0 1 4


Communication saying nothing means something
COMMUNICATION“Saying nothing means something.”

  • Basis to offense!

  • The most important factor about the no huddle offense is effective communication.

  • We will use verbal cues along with hand signals to communicate everything we would do in a huddle.

  • To start a series - use a “bunch” type huddle to communicate the first play and then take the field and go. 


Play calling procedure 1 2 3 triangle thinking
PLAY CALLING PROCEDURE1-2-3 TRIANGLE THINKING

STEP 1

  • Signal / call personnel grouping

  • Reverse defensive logic / get outside of your comfort zone

    STEP 2

  • Personnel group determines offensive sets

  • Offensive set determines offensive thinking / pass – run priority 

    STEP 3

  • Pass – Run priority determines what to look for in defense

  • Defense determines pass – run call / 1-2-3 triangle thinking

    STEP 4

  • Apply offensive principals with player match ups

  • *Keep yourself smart and keep yourself simple

    STEP 5

  • Stay within triangle / Best match up wins

  • No magic play


Contingency plans
CONTINGENCY PLANS

  • Core Offense (look & see / fast break / go-go)

  • Mule offense (4 min. left with lead)

  • Quad offense (4 plays left only)

  • 2 minute offense (half and game)

  • 1 yard line: Critical (in & out)

  • 20 yard line: run & pass (Red & Black)

  • +35 yard line: 4 down zone 2-point plays (offense and gate-O)

  • -35 to +35 yard line: free zone

  • Punting game

  • Field goal game

  • Kick-off and return game

  • 3rd down offense: 1-3 (short), 4-6 (med.)

  • 7-10 (long), 12+ (3rdXL), 2nd & 20+

  • Blitz package: interior & perimeter

  • Nickel-dime package: run & pass


Incorporating no huddle into your offense and special teams

1

2

QB

BBACK-3

2

1

Block #1 def, get outside leverage.

Bubble rte, get wide and up field

Pivot-step & throw to chin, sweep is out.

Block EMOL away, close back door.

Bubble rte, get wide and up field.

Block #1 def, get outside leverage.

  • BUBBLE SCREEN

  • Uncovered principle / screen concept

L-TACKLE

L-GUARD

CENTER

R-GUARD

R-TACKLE

Y-TIGHT

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Bubble rte, get wide.


Incorporating no huddle into your offense and special teams

5

4

QB

BBACK-3

2

1

stalk-BSCO

3steps up, turn for ball, no ball-cut!!!

Flat down line, read emol-force!

bubble rte, get wide and up field

block #2 def, get outside leverage

block #1 def, get outside leverage

SHOVEL BUBBLE SCREEN

- triple option concept (think outside-in)

L-TACKLE

L-GUARD

CENTER

R-GUARD

R-TACKLE

Y-TIGHT

Close inside gap and hinge back

Get depth, pull tight to PST-near Lb

Covered-big, uncovered-block back

Covered-big, uncovered-block back

Covered-big, uncovered-block back

*open sets only!!!


Bubble drill
BUBBLE DRILL

Drill set up

Two Qb's, from zero-twins formation, execute bubble screen left and right. start with #1 rec, progress to #2 and #3.

*Use rec's as def's to block.

*Use drill as Qb warm up / stance / stalk block / catch / run after catch.

*Use breakdown drills to teach "parts" and build toward "whole" concept.


Option game drill
OPTION GAME DRILL

  • Drill set up1st coach = bubble read #1 2nd coach (ball in hand) = shovel read #2If shovel pass - then coach throws ball to Qb – Qb runs #3*Offensive team must gain 10 yds without being touched by defense!


Teaching principals
TEACHING PRINCIPALS

PRE SEASON CAMP (2 DAY INSTALL SESSIONS)

- install run series in the morning (am).

- install play action from run in the morning (am).

- install pass series in the afternoon (pm).

- review core run plays again in the afternoon (pm). 

DAILY PRACTICE PLAN – DRILL PROGRESSION

- use automatics: “nothing said means something”

- build from a foundation (core).

- use compliments to core (counters, inside-outside).

- use core concepts strong and weak. 


No huddle points
NO HUDDLE POINTS

MOVEMENTS – SHIFTS (BACKS ON PLAY STRIP)

- versus stemming defense = stem them (movements)!

- teach automatic shifts with play (practice both)!

- use run game and movements on play strip daily.

- use pass game and multiple sets on pass strip daily.

STRONG SIDE AND QUICK SIDE (OLINE COUNTER SERIES)

- use strong side counter (best oline pulling).

- use quick side to trap (best trapper).

- increase reps by running strong-weak side plays.

RIGHT – LEFT RECEIVERS

- best receiver to qb’s arm strength.

- work mismatches with defensive personnel


Team learning 1
TEAM LEARNING #1

WHOLE – PART – WHOLE

- introduce big picture and teach concepts.

- break down into parts (position drills).

- build from position groups – then team. 

5 OR 10 MIN PERIODS – SITUATIONS – TEMPO

- practice 5 to 10 min situations.

- run specific plays (o-thinking) for situation.

- use specific defenses for situation.

2-3 PLAYS PER MIN = (10 MIN PERIOD / 25 TOTAL PLAYS)

- keep constant movement.

- move Oline hash mark to hash mark.

- player rotations.

- use tempo to gain or regain rhythm.


Teaching points
TEACHING POINTS

OFFENSIVE COORDINATOR EXECUTION - POSITIONING

- set up on defensive side of ball.

- face qb and signal set.

- call out defensive front and cover.

- signal offensive play.

- call and execute defensive blitz and focus.

- use your defensive terminology for communication. 

STAFF TEACHING POSITIONS – FEEDBACK

- position coaches rotate players.

- see play call from signal or qb cadence.

- position coaches focus on individual players.

- position coaches substitute player for feedback.


Teaching reminders
TEACHING REMINDERS

PRE PRACTICE STEPS

- new / review / screen game / specials

POST PRACTICE

- perfect plays / red zone and score / 2 min offense

- kick game transition / run out the clock 

REMINDERS

- slow / slow / slow

- you have all day

- change tempo

- versus stemming defense = stem them (movements)! 

DRILL TEACHING EXAMPLES

- run game daily progression

- pass game daily progression

- GOOD VERSUS GOOD – EVERYDAY!


Incorporating no huddle into special teams
INCORPORATING NO HUDDLEINTO SPECIAL TEAMS

SPECIAL TEAMS

- use core offensive and defensive concepts

- apply offensive and defensive principals

- whole - part – whole teaching and learning

- 5 OR 10 MIN PERIODS – SITUATIONS – TEMPO – REPS!!!

- Involve whole staff with one coordinator

ASSISTANT HEAD COACH – SPECIAL TEAM COORDINATOR

- Benny Boyd:over last 5 years (137 punts - 0 blocked)!

- over last 5 years – Luther has blocked 21 kicks / punts!

- Coached Aztec Bowl DB - Sam Mc Donald – Williamsburg, IA


Gate alignment
Gate Alignment

  • Defense needs to prepare for it

  • Offensive play

  • Spread the defense

  • Look for advantage


Post gate alignment
Post Gate Alignment

  • Simple shift may create an advantage

  • Still have the ability to run all the same fakes post gate


Shovel bubble
Shovel Bubble

  • Triangle Read

    • Outside to inside

  • Attack based on Numbers


Bubble screen
Bubble Screen

  • Attack Numbers

    • Run to Weak Edge

  • Zone Reach

    • Run to pylon


Blast concept
Blast Concept

  • Attack soft belly

  • Inside zone concept


Punt alignment
Punt Alignment

  • L1/R1

    • 1+ yd split

  • L2/R2

    • 2+ yd split

    • Even with Toes of 1’s

  • L3/R3

    • 2+ yd split

    • Even with Toes of 2’s

  • S1/S2/S3

    • 8 yds from LOS

  • Punter

    • Heels at 15 yds


Blocking rules
Blocking Rules

  • Front Line Blocking

    • Lateral Step

    • Contact is Critical

    • Attack Through Rusher

    • Swim or Rip off LOS

  • Shield – Zone Concept

    • Step Up

    • Close Gap (S1-S2)

    • Block 11

    • Coverage


Coverage responsibilities
Coverage Responsibilities

  • L3/R3

    • Gunners

    • Triangle w/ Center

  • L2/R2

    • Contain

    • Hashmark

  • L1/R1

    • Fill

    • Protect the void

  • Center

    • Gunner

    • Triangle w/ 3’s

  • Shield

    • Second Wave


Punt run fakes
Punt - Run Fakes

Blast Left-Must have a soft belly

B

B

B

B

C

T

N

C

T

SS

R3

R1

R2

L2

L1

L3

S2

S3

S1

Blast Right-Must have a soft belly

B

B

B

C

N

T

B

SS

T

C

R3

L1

R1

R2

L2

L3

S2

S1

S3