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Calibration

Calibration. Camera Calibration. Geometric Intrinsics: Focal length, principal point, distortion Extrinsics: Position, orientation Radiometric Mapping between pixel value and scene radiance Can be nonlinear at a pixel (gamma, etc.) Can vary between pixels (vignetting, cos 4 , etc.)

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Calibration

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  1. Calibration

  2. Camera Calibration • Geometric • Intrinsics: Focal length, principal point, distortion • Extrinsics: Position, orientation • Radiometric • Mapping between pixel value and scene radiance • Can be nonlinear at a pixel (gamma, etc.) • Can vary between pixels (vignetting, cos4, etc.) • Dynamic range (calibrate shutter speed, etc.)

  3. Geometric Calibration Issues • Camera Model • Orthogonal axes? • Square pixels? • Distortion? • Calibration Target • Known 3D points, noncoplanar • Known 3D points, coplanar • Unknown 3D points (structure from motion) • Other features (e.g., known straight lines)

  4. Geometric Calibration Issues • Optimization method • Depends on camera model, available data • Linear vs. nonlinear model • Closed form vs. iterative • Intrinsics only vs. extrinsics only vs. both • Need initial guess?

  5. Caveat - 2D Coordinate Systems • y axis up vs. y axis down • Origin at center vs. corner • Will often write (u,v) for image coordinates u v v u v u

  6. Camera Calibration – Example 1 • Given: • 3D  2D correspondences • General perspective camera model (no distortion) • Don’t care about “z” after transformation • Homogeneous scale ambiguity  11 free parameters

  7. Camera Calibration – Example 1 • Write equations:

  8. Camera Calibration – Example 1 • Linear equation • Overconstrained (more equations than unknowns) • Underconstrained (rank deficient matrix – any multiple of a solution, including 0, is also a solution)

  9. Camera Calibration – Example 1 • Standard linear least squares methods forAx=0 will give the solution x=0 • Instead, look for a solution with |x|= 1 • That is, minimize |Ax|2 subject to |x|2=1

  10. Camera Calibration – Example 1 • Minimize |Ax|2 subject to |x|2=1 • |Ax|2 = (Ax)T(Ax) = (xTAT)(Ax) = xT(ATA)x • Expand x in terms of eigenvectors of ATA: x = m1e1+ m2e2+… xT(ATA)x = l1m12+l2m22+… |x|2 = m12+m22+…

  11. Camera Calibration – Example 1 • To minimizel1m12+l2m22+…subject tom12+m22+… = 1set mmin= 1 and all other mi=0 • Thus, least squares solution is eigenvector corresponding to minimum (non-zero) eigenvalue of ATA

  12. Camera Calibration – Example 2 • Incorporating additional constraints intocamera model • No shear (u, v axes orthogonal) • Square pixels • etc. • Doing minimization in image space • All of these impose nonlinear constraints oncamera parameters

  13. Camera Calibration – Example 2 • Option 1: nonlinear least squares • Usually “gradient descent” techniques • e.g. Levenberg-Marquardt • Option 2: solve for general perspective model, find closest solution that satisfies constraints • Use closed-form solution as initial guess foriterative minimization

  14. Radial Distortion • Radial distortion can not be representedby matrix • (cu, cv) is image center,u*img= uimg– cu, v*img= vimg– cv,k is first-order radial distortion coefficient

  15. Camera Calibration – Example 3 • Incorporating radial distortion • Option 1: • Find distortion first (e.g., straight lines incalibration target) • Warp image to eliminate distortion • Run (simpler) perspective calibration • Option 2: nonlinear least squares

  16. Calibration Targets • Full 3D (nonplanar) • Can calibrate with one image • Difficult to construct • 2D (planar) • Can be made more accuracte • Need multiple views • Better constrained than full SFM problem

  17. Calibration Targets • Identification of features • Manual • Regular array, manually seeded • Regular array, automatically seeded • Color coding, patterns, etc. • Subpixel estimation of locations • Circle centers • Checkerboard corners

  18. Calibration Target w. Circles

  19. 3D Target w. Circles

  20. Planar Checkerboard Target [Bouguet]

  21. Coded Circles [Marschner et al.]

  22. Concentric Coded Circles [Gortler et al.]

  23. Color Coded Circles [Culbertson]

  24. Calibrating Projector • Calibrate camera • Project pattern onto a known object(usually plane) • Can use time-coded structured light • Form (uproj, vproj, x, y, z) tuples • Use regular camera calibration code • Typically lots of keystoning relative to cameras

  25. Multi-Camera Geometry • Epipolar geometry – relationship between observed positions of points in multiple cameras • Assume: • 2 cameras • Known intrinsics and extrinsics

  26. Epipolar Geometry P p1 p2 C1 C2

  27. Epipolar Geometry P l2 p1 p2 C1 C2

  28. Epipolar Geometry P Epipolar line l2 p1 p2 C1 C2 Epipoles

  29. Epipolar Geometry • Goal: derive equation for l2 • Observation: P, C1, C2 determine a plane P l2 p1 p2 C1 C2

  30. Epipolar Geometry • Work in coordinate frame of C1 • Normal of plane is T  Rp2, where T is relative translation, R is relative rotation P l2 p1 p2 C1 C2

  31. Epipolar Geometry • p1 is perpendicular to this normal: p1 (T  Rp2) = 0 P l2 p1 p2 C1 C2

  32. Epipolar Geometry • Write cross product as matrix multiplication P l2 p1 p2 C1 C2

  33. Epipolar Geometry • p1 T* R p2 = 0  p1TEp2 = 0 • E is the essential matrix P l2 p1 p2 C1 C2

  34. Essential Matrix • E depends only on camera geometry • Given E, can derive equation for line l2 P l2 p1 p2 C1 C2

  35. Fundamental Matrix • Can define fundamental matrix F analogously, operating on pixel coordinates instead of camera coordinates u1TFu2 = 0 • Advantage: can sometimes estimate F without knowing camera calibration

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