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Learning in Another World. By: Dustin Smith. What’s a MUVE?. -multi-user virtual environment -online simulation of a geographical location -students navigate an avatar around an environment similar to a SIMS game in order to learn. River City. Leading educational MUVE

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what s a muve
What’s a MUVE?
  • -multi-user virtual environment
  • -online simulation of a geographical location
  • -students navigate an avatar around an environment similar to a SIMS game in order to learn
river city
River City
  • Leading educational MUVE
  • Created by several professors from a group of universities
  • Virtual Reality
    • -students gather data to determine the cause of health crisis
    • students work through their avatars to interview inhabitants of an 1800’s river town and explore the geographical terrain to determine the source of the medical problem
    • -students are able to interact with other students in other school systems to develop a theory for what is causing the disease in River City
making an impact
Making an Impact
  • -Not All Fun and Games
    • -parents are skeptical of the technology because they are unsure to what extent their children are interacting with others
    • -controls are setup to monitor chatting and email activity
    • -professors monitor the chat areas to ensure there are no inappropriate activities going on inside the chat room
    • some children may not have access to a computer at their home
    • -teachers help these students find access to the internet at public libraries
    • -teachers help these students find access to the internet in computer labs on campus
2004 2005 integrative technology research
-2004-2005 Integrative Technology Research
  • -Students introduced to Whyville technology showed improvement in biology
    • -after the study, students showed a 32%-35% increase of knowledge of biology using the Whyville technology
    • students learned inquiry-based learning by using the technology based on their responses to how and why the disease spread throughout the community
  • absenteeism decreased after integrating Whyville into lesson plans
next stop whyville
Next Stop: Whyville
  • -open internet forum
  • -students used Whyville to learn how disease spread
  • -interactive, avatar driven environment
who what and whyville
Who, What, and Whyville
  • -Teacher as the guide
    • -teachers are guides rather than answer givers
    • -teachers become more proficient at inquiry-based learning and teachers teach students by allowing them to ask and answer their own questions
  • Students learn to teach themselves and each other by interacting within the virtual environment
Why I Would Use Whyville

It encourages inquiry-based learning, which is essential for teaching biology

It forces students to discuss problems and ideas within the virtual world and elicits class discussion

  • Blaisdell, M. (2006). Educational gaming: all the right MUVEs. The Journal. Retrieved February 2, 2010.
  • http://www.youtube.com/watch?v=xcNP7xjWKk4
  • www.whyville.com