1 / 16

Aim: How can we approach projectile problems

Separate Components. Velocity, acceleration, and distance have both horizontal (x) component, and vertical (y) component. Horizontally Fired Objects. Horizontal velocity is constant:. There is no horizontal acceleration:. Horizontal distance (also known as the range) is found using this equation:.

holland
Download Presentation

Aim: How can we approach projectile problems

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


    1. Aim: How can we approach projectile problems?

    2. Separate Components Velocity, acceleration, and distance have both horizontal (x) component, and vertical (y) component

    3. Horizontally Fired Objects Horizontal velocity is constant:

    4. Vertical Components For the vertical motion, the object is in free fall:

    5. Projectiles Fired at an Angle Unlike horizontal projectiles, there are both vox and voy Initial velocity can be resolved into x and y components

    6. Now what? Since you can determine your vox and voy, the rest we can figure out!!! Horizontal velocity is still constant Horizontal acceleration is still zero Vertical acceleration is -10 m/s2 (just like in vertically fired objects) Vertical vf at max height is 0 m/s (just like in vertically fired objects) Vertical displacement is 0 m (the object starts on the ground and ends on the ground) Time to max height = ˝ total time

    7. Time Vertical and Horizontal time are equal:

More Related