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Functional Meetings? Vs. Dysfunctional Meetings?

Functional Meetings? Vs. Dysfunctional Meetings?. Purpose of meetings Action/Outcome. Communicate Administrate Decide. Really Effective Meetings:. Process Problem Solving. Implement/Natural Fit:. Maximize Current Expertise Maximize Current Structure. An Ideal Problem Solving Meeting?.

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Functional Meetings? Vs. Dysfunctional Meetings?

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  1. Functional Meetings?Vs.Dysfunctional Meetings?

  2. Purpose of meetingsAction/Outcome • Communicate • Administrate • Decide

  3. Really Effective Meetings: • Process • Problem Solving

  4. Implement/Natural Fit: • Maximize Current Expertise • Maximize Current Structure

  5. An Ideal Problem Solving Meeting?

  6. INFRASTRUCTURE • MEETING MECHANICS: • DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: • ORGANIZE THE IDEA • LEARNING HIERARCHY: • PERSONALIZE THE IDEA • TEAM PROCESS: • IMPLEMENT THE IDEA

  7. MEETING MECHANICS: Develop and Protect the Idea Assign Responsibilities Problem Identification Implementation Variables Problem Specification Brainstorm Cluster/ Prioritize

  8. MEETING MECHANICS Problem Identification Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  9. MEETING MECHANICS Problem Identification Assign Responsibilities Behavioral Strategies Operational DefinitionsData Analysis Antecedent Variables Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  10. MEETING MECHANICS Problem Identification True Brainstorm Strategies Time Frame / Facilitator Board Driven ALL Ideas are Good Ideas Channeling / Democratize Do not Over-Explain, Defend, Convince Assign Responsibilities Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  11. MEETING MECHANICS Problem Identification Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  12. MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Resources Needed Overcoming Restraining Variables Brainstorm Cluster/ Prioritize

  13. A Bugs Life – Restraining Variables VIDEO

  14. MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Team Process Role and Functions Academic, Behavior, Social Brainstorm Cluster/ Prioritize

  15. Problem Specification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default) Brainstorm Implementation Variables Problem Identification

  16. MEETING MECHANICS: Child Study Team Assign Responsibilities Background Information Implementation Variables Specific Concern Brainstorm Pros/ Cons

  17. Meeting MechanicsA B C Paradigm A B C Antecedent Behavior Consequence Before Prevent Teach Specify Select Agree Limitations of Consequation

  18. Terry Tate VIDEO

  19. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence

  20. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence What is the problem/behavior? Operationalize Definition

  21. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Antecedent Analysis / Assessment What is the problem/behavior? Operationalize Definition Strategies: Preventative Proactive Instructional

  22. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Out of Seat Clean-Up Transition Yelling

  23. Apollo 13 VIDEO

  24. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling

  25. Introduction to Team Problem Solving VIDEO

  26. Team Problem Solving Approach VIDEO

  27. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Antecedent Analysis / Assessment What is the problem/behavior? Operationalize Definition Strategies: Preventative Proactive Instructional Implementation Variables

  28. LEARNING HIERARCHY: Personalize the Idea GENERALIZATION PROFICIENCY practice ACCURACY SPEED FLUENCY teaching AQUISITION

  29. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling

  30. INFRASTRUCTURE LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Behavior Identification / Specification Assessment / Analysis Strategy Development Assign Responsibilities

  31. TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist SOCIAL Caseload Teacher AND Social Worker ACADEMIC Caseload Teacher AND SLP

  32. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition TEAM PROCESS Behavior Identification / Specification Behavior Change Sequence Assessment / Analysis Strategy Development SOCIAL Caseload Teacher AND Social Worker BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP

  33. INFRASTRUCTURE • MEETING MECHANICS: • DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: • ORGANIZE THE IDEA • LEARNING HIERARCHY: • PERSONALIZE THE IDEA • TEAM PROCESS: • IMPLEMENT THE IDEA

  34. INFRASTRUCTUREGuiding Principles • Open ended formats • Stimulus statements for focus • Developing the best idea in the room • Democratize the process • Enhance implementation possibilities • Rotate roles

  35. 10 Commandments of Meetings

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