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Study Guide

Study Guide. Mission to Mars. Going to Mars. Astronauts. People in space. Space food. Newton’s Laws of Motion. Landing on target. Vasimr rocket. Contents. Designing space suits. Who sends U.S. astronauts to space? . N.A.S.A. (National Aeronautics and Space Administration)

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Study Guide

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  1. Study Guide Mission to Mars

  2. Going to Mars Astronauts People in space Space food Newton’s Laws of Motion Landing on target Vasimr rocket Contents Designing space suits

  3. Who sends U.S. astronauts to space? • N.A.S.A. (National Aeronautics and Space Administration) • Cosmonauts are Russian

  4. What are we looking for on Mars? • Evidence of life • Resources • Water (ice at the polar caps, beneath the surface) • Minerals, other resources • Possibility of our colonization

  5. Problems in sending people to Mars • Cosmic rays (sub atomic particles from exploding stars) cause cancer. Earth is protected by a magnetic field. • Meteorites attack ship walls, need foam insulation • Storing and growing food, recycling water • Radiation storms: You have to immediately go to a safe area on the ship where the radiation cannot penetrate. • Weightlessness: Muscles can atrophy (weaken) without the effect of gravity. Food floats around. Soda pop won’t stay carbonized (gas and liquid separate).

  6. Designing Space Suits for Mars • Our bodies need pressure to keep gases in our blood and lungs from boiling • Air pressure makes the suit very stiff • Shrink wrapping?

  7. what we did! Storing food on a space ship • Only solar power; no freezers or refrigerators, can only warm food (can’t boil water) • Foil = heavy; plastic = lets air/moisture in • Need very long-term storage techniques: • Thermostabilizing (heating in a sealed package to kill bacteria) • Freeze drying (freeze, put in a vacuum, remove water) • Irradiation (treat with ion radiation to kill bacteria) • Dehydration • intermediate moisture • rehydratable

  8. Law #1 Law #2 Law #3 Force Mass Acceleration Absorption Newton’s Laws of Motion

  9. Newton’s Laws of Motion: #1 • An object at rest tends to stay at rest; an object in motion tends to stay in motion and will travel in a straight line until it meets with a force. • Our landers don’t slow down on their own. They keep falling until they hit the floor.

  10. Motion – or Not • Inertia: the tendency for an object to remain at rest • Momentum: the tendency for an object to remain in motion

  11. Newton’s Laws of Motion: #2 • F = MA or Force is equal to Mass times Acceleration • We must decrease mass and acceleration to decrease force of our landers hitting the floor. F = M × A

  12. Newton’s Laws of Motion: #3 • For every action, there is an equal and opposite reaction. • We need to cushion the lander’s impact to reduce the bounce reaction.

  13. Force • Definition: Energy required to move, stop, or turn something; strength or impact, ability of moving objects to create impact • Decrease by: • Reducing size and weight of the object (mass) • Slowing down the object (acceleration) • Softening the impact (absorption)

  14. Mass • Definition:Density; how close the molecules are • Decrease by: • Using few, small parts and lightweight materials • Reducing mass reduces force of impact • NOTE: adding features to reduce acceleration or absorb impact (parachutes, soft materials) will increase mass

  15. Acceleration • Definition: Speed of a moving object, particularly increasing speed. Acceleration that does not change is called “constant velocity”. • Decrease by: • Catching air in parachutes • Using a broad base to reduce aerodynamic shape and increase turbulence, moving around the force of air • Decreased acceleration reduces force of impact

  16. Absorption • Definition: Reduction of force by transferring energy to other areas through flexibility, cushioning, or spreading out force • Increase with: • Flexibility: material returns to original shape after impact • “Crumple zone” to cushion force • Broad base to spread force over a larger area

  17. Landing on target • Improve safe landings (not on the side of a cliff or in a ravine) • Put equipment close to where you want to conduct experiments

  18. Vasimr Rocket • Definition:Variable Specific Impulse Magnetoplasma Rocket (radio waves, propellant, and magnets make a plasma thruster) • Importance: • Coasting is slow (6 mo.) • Can’t turn around in emergency • Vasimr: to Mars in 39 days • Uses VERY hot plasma as fuel • Magnets keep rocket from melting

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