1 / 2

The Virtual Reality Market: Forecasting 2030 Trends

The Virtual Reality (VR) market is experiencing rapid growth, driven by advancements in technology and increasing demand across various sectors, including gaming, education, healthcare, and real estate. By 2030, the market is expected to expand significantly, fueled by innovations in hardware, software, and immersive experiences. As VR becomes more accessible through affordable devices and enhanced content, its applications will broaden, transforming how consumers engage with digital environments. This evolution will likely lead to new business opportunities and reshape entertainment.

himani09
Download Presentation

The Virtual Reality Market: Forecasting 2030 Trends

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1.    +1 217 636 3356 +44 20 3289 9440 sales@mobilityforesights.com    Your Cart 0   Company Market Reports Consumer Research Advisory Services Exports - Imports Careers Contact Us Blog Your cart is empty Your Name Return to Shop Business Email Global Virtual Reality Market 2023-2030 Country Phone Number +82 Company Name Single User License : $ 3,500 Your message Corporate User License : $ 6,000 By submitting this form, you are agreeing to the  Request Sample Terms of Use and Privacy Policy. I'm not a robot reCAPTCHA Privacy - Terms BUY NOW DOWNLOAD SAMPLE DESCRIPTION TABLE OF CONTENTS GLOBAL VIRTUAL REALITY MARKET INTRODUCTION A technology known as virtual reality (VR) immerses users in a simulated environment, frequently with the aid of specialized headgear and other sensory apparatus. This technology uses several senses, including vision, sound, and occasionally even touch, to simulate the experience of being present in a foreign area, whether it be actual or imagined. In a variety of industries, including entertainment and gaming, education, training, treatment, and more, VR has attracted substantial attention and found applications. Virtual reality is built around the idea of “presence.” By deceiving the brain into thinking the virtual environment is real, VR aims to produce a sense of presence. A flawless fusion of realistic graphics and spatial audio, frequently supplemented by haptic feedback devices that replicate touch sensations, is delivered by high-quality VR systems to accomplish this. Users’ activities and interactions with the environment in these virtual worlds cause reactions, which heightens the sense of immersion as they explore them. The potential uses for VR are numerous and growing quickly. Virtual reality (VR) has completely changed gaming in the entertainment industry by allowing users to enter fully realized digital worlds and interact with them in ways that were previously unthinkable. New gaming and storytelling genres have emerged as a result, increasing interaction and engagement. VR has found use in teaching and education, in addition to enjoyment. Professionals and students can encounter true-to-life situations that would be challenging to reproduce without it. GLOBAL VIRTUAL REALITY MARKET SIZE AND FORECAST We use cookies to understand site usage and improve content and offerings on our site. To learn more, refer to our Privacy Policy. By continuing to use this site, or closing this box, 0  Learn more you consent to our use of cookies. Got it! Send message Continue Shopping The Virtual Reality Market accounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030. NEW PRODUCT LAUNCH Meta has unveiled the Quest 3, the company’s future mixed reality headgear as competition from Apple approaches. The Quest 3 will combine color mixed reality, which combines augmented and virtual reality aspects, and be 40% thinner than its predecessor. Additionally, Meta intends to improve the performance of its current Quest 2 headsets while lowering their price. The Quest 3 is slated for delivery in the fall and will include a new Qualcomm chipset with double the graphics capability of the Quest 2. Just before Apple is expected to reveal its own mixed-reality device, the announcement is made. The pioneer of virtual reality gaming, Sandbox VR, is pleased to share the newest experience produced by its in-house AAA gaming studio. The interactive adventure Seekers of the Shard: Dragonfire was created by seasoned professionals. The Lighthouse Faceplate, a new tracking extension accessory for Pimax’s Crystal VR headset, has just been released and claims to improve the VR experience through improved peripheral expansion, high-precision tracking, and a variety of other capabilities. In order to create an official putter accessory for its virtual reality mini golf game Walkabout Mini Golf, VR company Mighty Coconut announced a partnership with Hello Real. COMPANY PROFILE Qualcomm Apple Vicarious Surgical Meta Microsoft Matterport Unity Samsung THIS REPORT WILL ANSWER FOLLOWING QUESTIONS 1. How many Virtual Reality are manufactured per annum globally? Who are the sub-component suppliers in different regions? 2. Cost breakup of a Global Virtual Reality and key vendor selection criteria 3. Where is Virtual Reality manufactured? What is the average margin per unit? 4. Market share of Global Virtual Reality market manufacturers and their upcoming products 5. Cost advantage for OEMs who manufacture Global Virtual Reality in-house 6. key predictions for next 5 years in Global Virtual Reality market 7. Average B-2-B Virtual Reality market price in all segments 8. Latest trends in Virtual Reality market, by every market segment 9. The market size (both volume and value) of the Virtual Reality market in 2023-2030 and every year in between? 10. Production breakup of Virtual Reality market, by suppliers and their OEM relationship RELATED REPORTS

  2. MARKET REPORTS CONSUMER RESEARCH INFORMATION ADVISORY SERVICES CONTACT INFORMATION  172/1, 2nd Floor, 5th Main, 9th Cross Rd, Opposite to Kairalee Nikethan Education Trust, Indira Nagar 1st Stage, Bengaluru, Karnataka 560038, INDIA  +1 217 636 3356, +44 20 3289 9440  sales@mobilityforesights.com Working Hours: Mon - Fri (9 AM - 9 PM IST) Connect with us     © Copyright 2017-2023. Mobility Foresights. All Rights Reserved.

More Related