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Force and Motion in Two Dimensions. Chapter. Forces in Two Dimensions. 5. In this chapter you will :. Represent vector quantities both graphically and algebraically. Use Newton’s laws to analyze motion when friction is involved.

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Force and Motion in Two Dimensions


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    1. Force and Motion in Two Dimensions

    2. Chapter Forces in Two Dimensions 5 In this chapter you will: • Represent vector quantities both graphically and algebraically. • Use Newton’s laws to analyze motion when friction is involved. • Use Newton’s laws and your knowledge of vectors to analyze motion in two dimensions.

    3. Chapter Table of Contents 5 Chapter 5: Forces in Two Dimensions Section 5.1: Vectors Section 5.2: Friction review Section 5.3: Force and Motion in Two Dimensions

    4. Section Vectors 5.1 In this section you will: • Evaluate the sum of two or more vectors in two dimensions graphically. • Determine the components of vectors. • Solve for the sum of two or more vectors algebraically by adding the components of the vectors.

    5. Section Vectors 5.1 Vectors in Multiple Dimensions • The process for adding vectors works even when the vectors do not point along the same straight line. • If you are solving one of these two-dimensional problems graphically, you will need to use a protractor, both to draw the vectors at the correct angle and also to measure the direction and magnitude of the resultant vector. • You can add vectors by placing them tip-to-tail and then drawing the resultant of the vector by connecting the tail of the first vector to the tip of the second vector.

    6. Section Vectors 5.1 Vectors in Multiple Dimensions • The figure below shows the two forces in the free-body diagram. • If you move one of the vectors so that its tail is at the same place as the tip of the other vector, its length and direction do not change.

    7. Section Vectors 5.1 Vectors in Multiple Dimensions • If you move a vector so that its length and direction are unchanged, the vector is unchanged. • You can draw the resultant vector pointing from the tail of the first vector to the tip of the last vector and measure it to obtain its magnitude. • Could use a protractor to measure the direction of the resultant vector.

    8. Section Vectors 5.1 Vectors in Multiple Dimensions • Sometimes more expedient to use trigonometry to determine the length or direction of resultant vectors. • If you are adding together two vectors at right angles, vector A pointing north and vector B pointing east, you could use the Pythagorean theorem to find the magnitude of the resultant, R. R2 = A2 + B2

    9. Section Vectors 5.1 Vectors in Multiple Dimensions • If two vectors to be added are at an angle other than 90°, then you can use the law of Cosines or the law of Sines. Law of Cosines: R2 = A2 +B2 – 2ABcosѲ • Where Ѳ is the cosine of the angle between length A and B.

    10. Section Vectors 5.1 Vectors in Multiple Dimensions Law of Sines: R / sin Ѳ = A / sin a = B / sin b • a = angle opposite length A • b = angle opposite length B

    11. Section Vectors 5.1 Finding the Magnitude of the Sum of Two Vectors Find the magnitude of the sum of a 15-km displacement and a 25-km displacement when the angle between them is 90° and when the angle between them is 135°. Which is A? B? Does it matter which is drawn first? Why?

    12. Section Vectors 5.1 Finding the Magnitude of the Sum of Two Vectors • Draw Resultant • Identify the known and unknown variables. Known: A = 25 km B = 15 km θ1= 90° θ2 = 135 ° Unknown: R = ?

    13. Section Vectors 5.1 Finding the Magnitude of the Sum of Two Vectors When the angle is 90°, use the Pythagorean theorem to find the magnitude of the resultant vector. When angle is 135° and you have the angle between known sides , use law of cosines.

    14. Solve for the magnitude • 1) 55 m north + 97 m northeast • 2) 39 m/s south + 45 m/s southeast + 62 m/s north

    15. Section 5.1 Finding the Magnitude of the Sum of Two Vectors The steps covered were: • Step 1:Analyze and sketch the Problem • Sketch the two displacement vectors, A and B, and the angle between them. • Step 2:Solve for the Unknown • When the angle is 90°, use the Pythagorean theorem to find the magnitude of the resultant vector. • When the angle does not equal 90°, use the law of cosines to find the magnitude of the resultant vector. • Step 3: Evaluate the answer: check units, does it make sense

    16. How would you describe the direction of the resultant vector?

    17. Magnitude and direction If the direction is not one of the cardinals (north, south, east, west, up down, left right) Then you must describe it using an angle from one of the cardinal directions

    18. Trigonometry (right triangle) • Relates the length of sides to the angles of a triangle • SOHCAHTOA • Sin Ѳ = opp / hyp • Cos Ѳ = adj / hyp • Tan Ѳ = opp / adj

    19. How to name a 2-D vector • Name must have both a magnitude and a direction For direction: 3 ways to name • Using polar coordinates: 150 m (245°) • Using brackets: 150 m [W 55 S] • Using words: 150 m, 55° south of west

    20. Question • Combine • 35 m [ s 38 w] • 58 m [ n 47 w] • 90 m [e]

    21. Question • How far east does one travel if they move 1356 m [s 67 e]?

    22. Components of vectors

    23. How to work with 2 dimensional vectors • How far does a vector go in one dimension? • How do you combine 2 or more 2 dimensional vectors?

    24. Answer: Break a 2 dimensional vector into two 1 dimensional vectors, each in a cardinal direction

    25. Solving for components • Set up the trig equation with the side you want and the hypotenuse (sin , cos)

    26. Monster problem

    27. Section Vectors 5.1 Components of Vectors • You have to choose where to put the center of the grid (the origin) and establish the directions in which the axes point.

    28. Section Vectors 5.1 Components of Vectors • When the motion you are describing is confined to the surface of Earth, it is often convenient to have the x-axis point east and the y-axis point north. • When the motion involves an object moving through the air, the positive x-axis is often chosen to be horizontal and the positive y-axis vertical (upward). • If the motion is on a hill, it’s convenient to place the positive x-axis in the direction of the motion and the y-axis perpendicular to the x-axis.

    29. Section Vectors 5.1 Algebraic Addition of Vectors • Two or more vectors (A, B, C, etc.) may be added by first resolving each vector into its x- and y-components. • The x-components are added to form the x-component of the resultant: Rx = Ax + Bx + Cx. • Similarly, the y-components are added to form the y-component of the resultant: • Ry = Ay + By + Cy. • Repetitive, Tedious, but easy

    30. Section Vectors 5.1 Algebraic Addition of Vectors • Because Rx and Ry are at a right angle (90°), the magnitude of the resultant vector can be calculated using the Pythagorean theorem, R2 = Rx2 + Ry2.

    31. Section Vectors 5.1 Algebraic Addition of Vectors • To find the angle or direction of the resultant, recall that the tangent of the angle that the vector makes with the x-axis is give by the following. Angle of the resultant vector = tan-1 (Ry / Rx) • Angle is vital, if question asks for the answer in vector form

    32. Section Vectors 5.1 Algebraic Addition of Vectors • You can find the angle by using the tan−1 key on your calculator. • Note that when tan θ > 0, most calculators give the angle between 0° and 90°, and when tan θ < 0, the angle is reported to be between 0° and −90°. • You will use these techniques to resolve vectors into their components throughout your study of physics. • Resolving vectors into components allows you to analyze complex systems of vectors without using graphical methods.

    33. Section Question 1 5.1 Jeff moved 3 m due north, and then 4 m due west to his friends house. What is the magnitude of Jeff’s displacement? • 3 + 4 m • 4 – 3 m • 32 + 42 m • 5 m

    34. Question 2 Calculate the resultant of three vectors A, B, C as shown in the figure. (Ax = Bx = Cx = Ay = Cy = 1 units and By = 2 units)

    35. Questions old and new

    36. 2nd Law and 2 dimensions • Net force does not have to be in a cardinal direction • The direction of the acceleration is in the same direction as the net force • Newton’s laws apply in 2D

    37. Example • Johnny and Susie push a box containing a tied up physics teacher on ice towards the water’s edge. If the mass of teacher and box is 95 kg, and Susie pushes with 150 N [N] while Johnny pushes with 200 N 59˚ east of south, find: • A) net force • B) acceleration • C) how far the box was pushed in 2 minutes

    38. 2nd example • What is the acceleration of an object whose initial velocity is 20 m/s [S] and final velocity is 30 m/s [E]. It took 2 seconds to change from initial to final velocity.

    39. Independence of motion Which book hits the ground first? Demo

    40. Section Force and Motion in Two Dimensions 5.3 Equilibrium Revisited • Recall that when the net force on an object is zero, the object is in equilibrium. • According to Newton’s laws, the object will not accelerate because there is no net force acting on it; an object in equilibrium is motionless or moves with constant velocity.

    41. It is important to realize that equilibrium can occur no matter how many forces act on an object. As long as the resultant is zero, the net force is zero and the object is in equilibrium. Section Force and Motion in Two Dimensions 5.3 Equilibrium • The figure here shows three forces exerted on a point object. What is the net force acting on the object? • Remember that vectors may be moved if you do not change their direction (angle) or length.

    42. The figure here shows the addition of the three forces, A, B, and C. Section Force and Motion in Two Dimensions 5.3 Equilibrium Revisited • Note that the three vectors form a closed triangle. • There is no net force; thus, the sum is zero and the object is in equilibrium.

    43. Force and Motion in Two Dimensions Suppose that two forces are exerted on an object and the sum is not zero. How could you find a third force that, when added to the other two, would add up to zero, and therefore cause the object to be in equilibrium? To find this force, first find the sum of the two forces already being exerted on the object. This single force that produces the same effect as the two individual forces added together, is called the resultant force. Section 5.3 Equilibrium Revisited

    44. Force and Motion in Two Dimensions The force that you need to find is one with the same magnitude as the resultant force, but in the opposite direction. A force that puts an object in equilibrium is called an equilibrant. Section 5.3 Equilibrium Revisited

    45. Force and Motion in Two Dimensions The figure below illustrates the procedure for finding the equilibrant for two vectors. Section 5.3 Equilibrium Revisited • This general procedure works for any number of vectors. -R

    46. Revisit Friction

    47. Section Friction 5.2 Kinetic Friction • Push your hand across your desktop and feel the force called friction opposing the motion. • There are two types of friction, and both always oppose motion. • When you push a book across the desk, it experiences a type of friction that acts on moving objects. • This force is known as kinetic friction, and it is exerted on one surface by another when the two surfaces rub against each other because one or both of them are moving.