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fMRI Design & Efficiency

fMRI Design & Efficiency. Kristy DeDuck & Luzia Troebinger MFD – Wednesday 18 th January 2012. Image time-series. Statistical Parametric Map. Design matrix. Spatial filter. Realignment. Smoothing. General Linear Model. Statistical Inference. RFT. Normalisation. p <0.05.

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fMRI Design & Efficiency

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  1. fMRI Design & Efficiency Kristy DeDuck & Luzia Troebinger MFD – Wednesday 18th January 2012

  2. Image time-series Statistical Parametric Map Design matrix Spatial filter Realignment Smoothing General Linear Model StatisticalInference RFT Normalisation p <0.05 Anatomicalreference Parameter estimates

  3. Overview • Experimental Design • Types of Experimental Design • Timing parameters – Blocked and Event-Related & Mixed design

  4. Main take home message of experimental design… Make sure you’ve chosen your analysis method and contrasts beforeyou start your experiment!

  5. Why is it so important to correctly design your experiment? • Main design goal: To test specific hypotheses • We want to manipulate the participants experienceandbehaviourin some way that is likely to produce a functionallyspecific neurovascular response. • What can we manipulate? • Stimulustypeandproperties • Stimulustiming • Participantinstructions http://blogs.plos.org/blog/2011/05/06/the-secret-of-experimental-design/

  6. Adaptation - Repetition suppression • Repeated viewing of the same face elicits lower BOLD activity in face-selective regions • Repetition suppression / adaptation designs: BOLD decreases for repetition used to infer functional specialization for this task/stimulus Henson, Dolan, Shallice (2000) Science Henson et al (2002) Cereb Cortex

  7. Types of experimental design • Categorical-comparing the activity between stimulus types • Factorial- combining two or more factors within a task and looking at the effect of one factor on the response to other factor • Parametric - exploring systematic changes in brain responses according to some performance attributes of the task

  8. Categorical Design goat bucket Categorical design:comparing the activity between stimulus types Example: Stimulus: visual presentation of 12 common nouns. Tasks: decide for each noun whether it refers to an animate or inanimate object.

  9. Factorial designcombining two or more factors within a task and looking at the effect of one factor on the response to other factor • Simple main effects e.g. A-B = Simple main effect of motion (vs. no motion) in the context of low load • Main effects e.g. (A + B) – (C + D)= the main effect of low load (vs. high load) irrelevant of motion • Interaction terms e.g. (A - B) – (C – D)= the interaction effect of motion (vs. no motion) greater under low (vs. high) load MOTION NO MOTION A B C D LOW LOAD HIGH

  10. Factorial design in SPM A B C D • Main effect of low load: • (A + B) – (C + D) • Simple main effect of motion in the context of low load: • (A – B) • Interaction term of motion greater under low load: • (A – B) – (C – D) [1 1 -1 -1] A B C D [1 -1 0 0] A B C D [1 -1 -1 1]

  11. Factorial design in SPM

  12. Parametric design = exploring systematic changes in brain responses according to some performance attributes of the task • Parametric designs use continuous rather than categorical design. • For example, we could correlate RTs with brain activity.

  13. Overview • Experimental Design • Types of Experimental Design • Timing parameters – Blocked, Event-Related & Mixed Design

  14. Experimental design based on the BOLD signal • A brief burst of neural activity corresponding to presentation of a short discrete stimulus or event will produce a more gradual BOLD response lasting about 15sec. • Due to noisiness of the BOLD signal multiple repetitions of each condition are required in order to achieve sufficient reliability and statistical power.

  15. Design & Neuronal Model • Design (Randomized vs. Block) • Neuronal Model (Events vs. Epochs)

  16. Blocked design = trial of another type (e.g., place image) = trial of one type (e.g., face image) Multiple repetitions from a given experimental condition are strung together in a condition block which alternates between one or more condition blocks or control blocks

  17. Advantages and considerations in Block design • The BOLD signal from multiple repetitions is additive • Blocked designs remain the most statistically powerful designs for fMRI experiments (Bandetti & Cox, 2000) • Can look at resting baseline e.g Johnstone & colleagues • Each block should be about 16-40sec • Disadvantages • Although block designs are more statistically efficient event related designs often necessary in experimental conditions • Habituation effects • In affective sciences their may be cumulative effects of emotional or social stimuli on participants moods

  18. Event related design time • In an event related design, presentations of trials from different experimental conditions are interspersed in a randomised order, rather then being blocked together by condition • In order to control for possible overlapping BOLD signal responses to stimuli and to reduce the time needed for an experiment you can introduce ‘jittering’ (i.e. use variable length ITI’s)

  19. Advantages and considerations in Event-related design • Avoids the problems of habituation and expectation • Allows subsequent analysis on a trial by trial basis, using behavioural measures such as judgment time, subjective reports or physiological responses to correlate with BOLD • Using jittered ITIs and randomised event order can increase statistical power • Disadvantages • More complex design and analysis (esp. timing and baseline issues). • Generally have reduced statistical power • May be unsuitable when conditions have large switching cost

  20. Mixed designs • More recently, researchers have recognised the need to take into account two distinct types of neural processes during fMRI tasks 1 – sustained activity throughout task (‘sustained activity’) e.g. taking exams 2 – brain activity evoked by each trial of a task (‘transient activity’) • Mixed designs can dissociate these transient and sustained events(but this is actually quite hard!)

  21. Part II Study design and efficiency

  22. The Basics… • General linear model: Y = X*β+E Where… • Y is the Matrix of BOLD signals (what you collect), • X is the Design Matrix (what you put into SPM), • β represents the Matrix Parameters (need to be estimated), • E represents the error matrix (residual error for each voxel).

  23. Terminology • Trials …replication of condition. • Either …epochs: sustained neural activity …or events: bursts of neural activity • ITI …time between start of one and start of the next trial • SOA (stimulus onset asynchrony) …time between onset of components.

  24. BOLD response The BOLD response to a brief burst of activity typically exhibits a peak at around 4-6 s and an undershoot at around 10-30 s.

  25. To get predicted response… • Convolve the haemodynamic response with the stimulus. • Convolution is a mathematical operation on two functions that produces a third function which typically represents a modified version of one of the original functions.

  26. On timing… Fixed SOA of 16 s – not particularly efficient.

  27. Try much shorter SOA of 4 s… IR to events now overlaps considerably. Variability in response is low which means most of the signal will be lost after high pass filtering, so this is not an efficient design, either.

  28. What if we vary SOA randomly? SOA is still 4s, but with a 50% probability of event occurring every 4 s. More efficient because there is larger variability in signal, and we know how the signal varies (even though it is generated randomly, we know this from observing the resulting sequence).

  29. Blocked design Runs of events followed by ‘rest periods’ (periods of null events) – blocked design, very efficient

  30. Fourier transform • decomposes signal into its constituent frequencies • represents signal in frequency space • allows us to gain insight into how much of the signal lies within each frequency band

  31. Why is it useful? Take the Fourier transform of each function in the top row, and plot amplitude (magnitude) against Frequency. The neural activity represents the original data, IR acts as a filter (low pass in this case).

  32. What is the most efficient design? • From what we have seen so far, the most efficient design means varying the neural activity in a sinusoidal fashion with a frequency that matches the peak of the amplitude spectrum of the IR filter.

  33. Sinusoidal modulation places all the stimulus energy at the peak frequency as represented by the single line in the bottom RH corner.

  34. High pass filtering • We know that there is some noise associated with the scanner. • This basically consists of low frequency ‘1/f’ noise and background white noise. • We need to filter such that noise is minimised while we keep as much of the signal as possible.

  35. For example… Consequences of high pass filtering for long blocks. Much of the signal is lost because the fundamental frequency (1/160s ~ 0.006 Hz) is lower than the high pass cutoff. This is why block length should not be too long.

  36. Revisiting our stochastic design… Here, the signal is spread across a range of frequencies. Some of the signal is lost due to filtering, but a lot of it is passed which makes this a reasonable design.

  37. General linear model revisited… • Recall: Y = X*β+E • Efficiency is basically the ability to estimate β given data X and contrast c e (c, X) = inverse (σ2 cT Inverse(XTX) c) • Can only alter c and X

  38. Timing – differential vs. main effect • Differential effect = A-B • Optimal SOA (randomised design) = minimal SOA (<2s) • Main effect = A+B • Optimal SOA = 16-20s because we are comparing to baseline.

  39. Sampling/jitter • Jitter is used to randomise SOA • Null events can be introduced using jitter • Efficient for differential and main effects at short SOA

  40. For SPM

  41. Conclusions • Do not contrast conditions that are far apart in time (because of low-frequency noise in the data). • Randomize the order, or randomize the SOA, of conditions that are close in time. Also: • Blocked designs generally most efficient (with short SOAs, given optimal block length is not exceeded) • Think about both your study design and contrasts before you start!

  42. References • http://imaging.mrc-cbu.cam.ac.uk/imaging/DesignEfficiency • Harmon-Jones, E. y Beer, J. S. (Eds.) (2009). Methods in social neuroscience. Nueva York: The Guilford Press. • Johnstone T et al., 2005. Neuroimage 25(4):1112-1123 • Previous MfD slides Thanks to our expert Tom Fitzgerald

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