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Designing the 21 st Century Secondary Schools: Reinventing the High School Experience

Designing the 21 st Century Secondary Schools: Reinventing the High School Experience. Bob Pearlman bobpearlman@mindspring.com http://www.bobpearlman.org Building Learning Communities Conference July 23, 2003. Released Monday, July 7, At NECC. Who is Bob Pearlman?….

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Designing the 21 st Century Secondary Schools: Reinventing the High School Experience

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  1. Designing the 21st Century Secondary Schools: Reinventing the High School Experience Bob Pearlmanbobpearlman@mindspring.comhttp://www.bobpearlman.org Building Learning Communities Conference July 23, 2003

  2. Released Monday, July 7, At NECC

  3. Who is Bob Pearlman?… • Teacher of High School Mathematics and Computers, 1969-88 • Coordinator of Educational Reform Initiatives, Boston Teachers Union, 1987 to 1996 • President, Autodesk Foundation, 1996-2000 • Director of Education & Workforce Development, Joint Venture: Silicon Valley Network, 2000-2001

  4. …and why is he talking about 21st century skills and changing the high school experience? • National Consultant on Educational Technology, American Federation of Teachers, 1988-91 (Dade County, St. Paul Saturn School) • “New School Travel Agent”, 1990-94 • Associate Director, Co-NECT School New American School Design, 1992-93 • Director of Strategic Planning, New Technology Foundation (Napa, CA)

  5. Your High School, 1964-- ??? Where were you in 1964?

  6. Penncrest High School, Media, PA • 9th grade house • Flexibility to adapt to departmental or team structure • Flexible classrooms that can be adapted to different instructional uses • Community Center • Capacity 1600

  7. What if we asked the kids?

  8. “To Kate especially, for reminding me by means of concrete detail just how horrible high school can be, and how lucky we all are to escape more or less intact.” Acknowledgments Richard Russo Empire Falls (2001)

  9. School I'd Like competitionThe Guardian Newspaper http://education.guardian.co.uk/schools/story/0,5500,501374,00.html High Schools are “Institutions of today run on the principles of yesterday” -- 15-year old British girl, 1967

  10. School I'd Like competitionThe Guardian Newspaper http://education.guardian.co.uk/schools/story/0,5500,501374,00.html • The school we'd like is (2000): • A beautiful school with glass dome roofs to let in the light, uncluttered classrooms and brightly coloured walls. • A safe school with swipe cards for the school gate, anti-bully alarms, first aid classes, and someone to talk to about our problems. • A listening school with children on the governing body, class representatives and the chance to vote for the teachers. • A flexible school without rigid timetables or exams, without compulsory homework, without a one-size-fits-all curriculum, so we can follow our own interests and spend more time on what we enjoy.

  11. The School that I’d Like, 2000 • A relevant school where we learn through experience, experiments and exploration, with trips to historic sites and teachers who have practical experience of what they teach. • A respectful school where we are not treated as empty vessels to be filled with information, where teachers treat us as individuals, where children and adults can talk freely to each other, and our opinion matters. • A school without walls so we can go outside to learn, with animals to look after and wild gardens to explore. • A school for everybody with boys and girls from all backgrounds and abilities, with no grading, so we don't compete against each other, but just do our best.

  12. Safe Respect Personal Interests Experience Real World Workspace Tools The School that I’d Like

  13. “If I Could Make a School” • by student Pooja Agarwal, (Learning and Leading with Technology, November 2001), Student Technology Leadership Symposium, June 23-24, 2001, held in conjunction with NECC, by the International Society of Technology in Education (ISTE) • U.S. student leaders want schools that : • Are Fun • End lecturing from a textbook • Institute problem-based, discovery-based, and inquiry-based curricula • Implement “real life” situations and hands-on learning • Shape the curriculum with student internship experiences • Build relationships and “animated mutual learning” between adults and students • Provide an “inviting” physical environment • Provide the technology tools for students and teachers to do their work.

  14. Changing Reality • Changing Skills • Design Criteria

  15. Changing Reality Will your Region circa 2030 be vastly different from today?

  16. The First Recession of the New Millennium Fall, 2000 – The Dot.Com bust Spring, 2001 – The Technology and Telecommunications sectors go bust Fall, 2001 to present – The Blue Chips drop 50%

  17. What region or regions will be best poised to grow during the next recovery?

  18. Internet Cluster Regions – U.S. Chicago “Silicon City” Seattle — “Silicon Forest” Boston “Route 128” New York — “Silicon Alley” San Francisco “Multimedia Gulch” Washington, D.C. “Silicon Dominion” Silicon Valley Los Angeles “Digital Coast” ResearchTriangle “Silicon Triangle” Austin — “Silicon Hills” Atlanta“Capital of the New South” Miami“Silicon Beach”

  19. Global Internet Cluster Regions Canada “Silicon Valley North” United Kingdom “Silicon Kingdom” Scandinavia “Wireless Valley” Japan “Bit Valley” Germany “Silicon Saxony” China/Hong Kong “Cyber Port” France “Telecom Valley” Israel “Silicon wadi” India Singapore “Intelligent Island” United States

  20. Silicon Valley, 2000 40% of workforce in 7 high-tech clusters

  21. Silicon Valley, 1970 VALLEY OF HEART’S DELIGHT

  22. Workforce Gap The What Workforce Gap?

  23. The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to 216,000 in 2000. Most alarming is the increase in the levels of unfilled positions Total Demand For High-Tech Industry Clusters - 2000 Estimated Gap For High-Tech Industry Clusters - 2000 (In Thousands) 216 Unfilled Positions 11% 160 Outside Recruits 7% Unfilled Positions Local Labor and Voluntary Movers 62% Outside Recruits Commuters 21% Commuters 100% = 570,000(1) Note: (1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997 Source: A.T. Kearney Analysis, Workforce Study

  24. The incremental costs to businesses in the Silicon Valley due to this workforce “gap” have escalated to over $6 billion annually Annual Workforce Gap Costs ($ Billions) Incremental Cost Components (%) 100% = $5.2-$6 .6 billions 9.2 Turn-over Costs 16% 7.8 Salary Premium Hiring Costs Turn- over Costs Salary Premium 26% 2.6 Opportunity Costs Opportunity Costs 56% Hiring Costs 2% Source: A.T. Kearney Analysis, Workforce Study

  25. What’s the connection between economic success and student success?

  26. The Old Formula: Education => Student Success

  27. So what do kids need to know and be able to do?

  28. SCANS Workplace Know-How (1991) • Competencies – effective workers can productively use: • Resources -- identifying, organizing, planning, and allocating time, money, materials, and workers; • Interpersonal Skills -- negotiating, exercising leadership, working with diversity, teaching others new skills, serving clients and customers, and participating as a team member; • Information Skills -- using computers to process information and acquiring and evaluating, organizing and maintaining, and interpreting and communicating information; • Systems Skills -- understanding systems, monitoring and correcting system performance, and improving and designing systems; and • Technology utilization skills -- selecting technology, applying technology to a task, and maintaining and troubleshooting technology. Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department of Labor

  29. SCANS Workplace Know-How (1991) • The Foundation – competence requires: • Basic Skills -- reading, writing, speaking, listening, and knowing arithmetic and mathematical concepts; • Thinking Skills -- reasoning, making decisions, thinking creatively, solving problems, seeing things in the mind's eye, and knowing how to learn; and • Personal Qualities -- responsibility, self-esteem, sociability, self-management, integrity, and honesty.

  30. Written for NCREL by Cheryl Lemke, Metiri Group Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department of Labor A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S. Congress Preparing Students for the 21st Century, 1996, American Association of School Administrators

  31. Job Outlook 2002, National Association of Colleges and Employers (NACE)

  32. Working in the Real World (i.e. California?) • Projects, projects, projects • Teamwork and collaboration • Self-direction • Interpersonal skills and Networking • No one asks about your formal education

  33. Released Monday, July 7, At NECC www.21stcenturyskills.org

  34. How do students get these skills? Do students want to get these skills?

  35. Summary of findings • The workforce gap in Silicon Valley, comprised of unfilled positions, outside recruits and commuters, has increased by over 25% since 1997 and cost business more than $6 billion a year in 2000. • High access does not appear to translate into high awareness of or motivation to pursue technology careers. • Motivation to pursue technology careers is less among females than males. • Social networks for technology acclimation drive an individual’s motivation and preparation to pursue technology careers • There are fewer technology related networking opportunities for Hispanics and African Americans than for Asians and Whites. “Social networks that can bridge across geography, race and class are key to success in the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring that provide information about what skills are necessary and a vision of how acquiring them can lead to new opportunities for all our residents”. -- Professor Manuel Pastor, Jr., University of California, Santa Cruz

  36. … and how will they get these skills? Awareness Interest Motivation Preparation

  37. Strategies that Make a Difference • Engagement • Hands-on • Adult connections • Internships • Real World immersion

  38. The New Formula: Education => Student Success (Hard + Soft) + Skills + Social Networks

  39. There is a big difference between a successful school and a school of successful students! • Academics, technology access, and career information are the foundation, but they are not enough • Equally important is student motivation stimulated by experience, adult and real world immersion, and an expanding social network

  40. So what do schools look like where students get 21st Century Knowledge and Skills?

  41. Kids Needs: • Safe • Respect • Personal • Interests Design Criteria • Experience • Real World • Workspace • Tools • Personalization • Common Learning Goals • Adult World Immersion • Performance-Based Student Work & Assessment Design Principles Design Elements Program, Facility, Transitions, Exhibitions, Advisories, Technology, Projects, Portfolios, Internships, Size and Teams

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