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Architectural Support for Operating Systems

Architectural Support for Operating Systems. Announcements. Most office hours are finalized Assignments (if any) up every Tuesday Due one week later Main TA to contact about assignments: Nazrul Alam Also contact Levent Kartaltepe CS 4411 sections started yesterday

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Architectural Support for Operating Systems

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  1. Architectural Support for Operating Systems

  2. Announcements • Most office hours are finalized • Assignments (if any) up every Tuesday • Due one week later • Main TA to contact about assignments: Nazrul Alam • Also contact Levent Kartaltepe • CS 4411 sections started yesterday • Oliver Kennedy is instructor • intro to the course and goals for the term • Overview of project and details on the first part of the project • C for Java programmers • syntax and similarities • common pitfalls • C software engineering • Optional architecture review session • Sometime later this week. Date, time, and location, TBD.

  3. Announcements • Make sure you are registered for CS 4410 and/or 4411 • First CS 4411 project is up • Initial design documents due next Monday, September 8th • Project due following Wednesday, September 17th • First CS 4410 homework will be available later tonight • Due next Tuesday, September 9th • Everyone should have access to CMS (http://cms.csuglab.cornell.edu) • Check and contact me (hweather@cs.cornell.edu) or Bill Hogan (whh@cs.cornell.edu) today if you do not have access to CMS • Also, everyone should have CSUGLab account • Contact Bill or I if you do not

  4. Review: History of OS • Why Study? • To understand how user needs and hardware constraints influenced (and will influence) operating systems • Several Distinct Phases: • Hardware Expensive, Humans Cheap • Eniac, … Multics • Hardware Cheaper, Humans Expensive • PCs, Workstations, Rise of GUIs • Hardware Really Cheap, Humans Really Expensive • Ubiquitous devices, Widespread networking • Rapid Change in Hardware Leads to changing OS • Batch  Multiprogramming  Timeshare  Graphical UI  Ubiquitous Devices  Cyberspace/Metaverse/?? • Gradual Migration of Features into Smaller Machines • Situation today is much like the late 60s • Small OS: 100K lines/Large: 10M lines (5M browser!) • 100-1000 people-years

  5. Review: Migration of OS Concepts and Features

  6. Review: ImplementationIssues(How is the OS implemented?) • Policy vs. Mechanism • Policy: What do you want to do? • Mechanism: How are you going to do it? • Should be separated, since policies change

  7. Goals for Today and Next Lecture • I/O subsystem and device drivers • Interrupts and traps • Protection, system calls and operating mode • OS structure • What happens when you boot a computer?

  8. Computer System Architecture Synchronizes memory access

  9. I/O operations • I/O devices and the CPU can execute concurrently. • I/O is moving data between device & controller’s buffer • CPU moves data between controller’s buffer & main memory • Each device controller is in charge of certain device type. • May be more than one device per controller • SCSI can manage up to 7 devices • Each device controller has local buffer, special registers • A device driver for every device controller • Knows details of the controller • Presents a uniform interface to the rest of OS

  10. Accessing I/O Devices • Memory Mapped I/O • I/O devices appear as regular memory to CPU • Regular loads/stores used for accessing device • This is more commonly used • Programmed I/O • Also called “channel” I/O • CPU has separate bus for I/O devices • Special instructions are required • Which is better?

  11. Polling I/O • Each device controller typically has: • Data-in register (for host to receive input from device) • Data-out (for host to send output to device) • Status register (read by host to determine device state) • Control register (written by host to invoke command)

  12. Polling I/O handshaking: • To write data to a device: • Host repeatedly reads busy bit in status register until clear • Host sets write bit in command register and writes output in data-out register • Host sets command-ready bit in control register • Controller notices command-ready bit, sets busy bit in status register • Controller reads command register, notices write bit: reads data-out register and performs I/O (magic) • Controller clears command-ready bit, clears the error bit (to indicate success) and clears the busy bit (to indicate it’s finished)

  13. CPU R/W Data Addr Clock Interrupt Priority Interrupt Memory Device Polling I/O • What’s the problem? • CPU could spend most its time polling devices, while other jobs go undone. • But devices can’t be left to their own devices for too long • Limited buffer at device - could overflow if doesn’t get CPU service. • Modern operating systems use Interrupts to solve this dilemma.

  14. Interrupts • CPU hardware has a interrupt-request line (a wire) it checks after processing each instruction. • On receiving signal save processing state • Save current context • Jump to interrupt handler routine at fixed address in memory • Interrupt handler: • Determine cause of interrupt. • Do required processing. • Restore state. • Execute return from interrupt instruction. • Device controller raises interrupt, CPU catches it, interrupt handler dispatches and clears it. • Most operating systems are interrupt-driven • Hardware: sends trigger on bus • Software: uses a system call

  15. Even interrupts are sometimes to slow: • Device driver loads controller registers appropriately • Controller examines registers, executes I/O • Controller signals I/O completion to device driver • Using interrupts • High overhead for moving bulk data (i.e. disk I/O): • One interrupt per byte..

  16. Direct Memory Access (DMA) • Transfer data directly between device and memory • No CPU intervention • Device controller transfers blocks of data • Interrupts when block transfer completed • As compared to when byte is completed • Very useful for high-speed I/O devices

  17. Example I/O Memory Instructions and Data Instruction execution cycle Thread of execution cache Data movement CPU (*N) I/O Request Interrupt DMA Data Keyboard Device Driver and Keyboard Controller Disk Device Driver and Disk Controller Perform I/O Read Data

  18. Interrupt Timeline

  19. Modern interrupt handling • Modern OS needs more sophisticated mechanism: • Ability to defer interrupt • Efficient way to dispatch interrupt handler • Multilevel interrupts to distinguish between high and low priority • Higher priority interrupts can pre-empt processing of lower priority ones • Use a specialized Interrupt Controller • CPUs typically have two interrupt request lines: • Maskable interrupts: Can be turned off before critical processing • Nonmaskable interrupts: cannot be turned off • Signifies serious error (e.g. unrecoverable memory error) • Interrupts contain address pointing to interrupt vector • Interrupt vector contains addresses of interrupt handlers. • If more devices than elements in interrupt vector, then chain: • A list of interrupt handlers for a given address which must be traversed to determine the appropriate one.

  20. Traps and Exceptions • Software generated interrupt • Exception: user program acts silly • Caused by an error (div by 0, or memory access violation) • Just a performance optimization • Trap: user program requires OS service • Caused by system calls • Handled similar to hardware interrupts: • Stops executing the process • Calls handler subroutine • Restores state after servicing the trap

  21. Goals for Today and Next Lecture • I/O subsystem and device drivers • Interrupts and traps • Protection, system calls and operating mode • OS structure • What happens when you boot a computer?

  22. Why Protection? • Application programs could: • Start scribbling into memory • Get into infinite loops • Other users could be: • Gluttonous • Evil • Or just too numerous • Correct operation of system should be guaranteed  A protection mechanism

  23. Preventing Runaway Programs • Also how to prevent against infinite loops • Set a timer to generate an interrupt in a given time • Before transferring to user, OS loads timer with time to interrupt • Operating system decrements counter until it reaches 0 • The program is then interrupted and OS regains control. • Ensures OS gets control of CPU • When erroneous programs get into infinite loop • Programs purposely continue to execute past time limit • Setting this timer value is a privileged operation • Can only be done by OS

  24. Protecting Memory • Protect program from accessing other program’s data • Protect the OS from user programs • Simplest scheme is base and limit registers: • Virtual memory and segmentation are similar memory Prog A Base register Loaded by OS before starting program Prog B Limit register Prog C

  25. Virtual Memory / Segmentation • Here we have a table of base and limit values • Application references some address x • CPU breaks this into a page number and an offset (or a segment number and offset) • (More common) Pages have fixed size, usually 512 bytes • (Now rare) Segments: variable size up to some maximum • Looks up the page table entry (PTE) for this reference • PTE tells the processor where to find the data in memory (by adding the offset to the base address in the PTE) • PTE can also specify other things such as protection status of page, which “end” it starts at if the page is only partially filled, etc.

  26. Protected Instructions Also called privileged instructions. Some examples: • Direct user access to some hardware resources • Direct access to I/O devices like disks, printers, etc. • Instructions that manipulate memory management state • page table pointers, translation look-aside buffer (TLB) load, etc. • Setting of special mode bits • Halt instruction Needed for: • Abstraction/ease of use and protection

  27. Dual-Mode Operation • Allows OS to protect itself and other system components • User mode and kernel mode • OS runs in kernel mode, user programs in user mode • OS is supreme being, the applications are peasants • Privileged instructions only executable in kernel mode • Mode bit provided by hardware • Can distinguish if system is running user code or kernel code • System call changes mode to kernel • Return from call using RTI resets it to user • How do user programs do something privileged?

  28. Crossing Protection Boundaries • User calls OS procedure for “privileged” operations • Calling a kernel mode service from user mode program: • Using System Calls • System Calls switches execution to kernel mode User Mode Mode bit = 1 Resume process User process System Call Trap Mode bit = 0 Kernel Mode Mode bit = 0 Return Mode bit = 1 Save Caller’s state Execute system call Restore state

  29. System Calls • Programming interface to services provided by the OS • Typically written in a high-level language (C or C++) • Mostly accessed by programs using APIs • Three most common APIs: • Win32 API for Windows • POSIX API for POSIX-based systems (UNIX, Linux, Mac OS X) • Java API for the Java virtual machine (JVM) • Why use APIs rather than system calls? • Easier to use

  30. Why APIs? System call sequence to copy contents of one file to another Standard API

  31. Reducing System Call Overhead • Problem: The user-kernel mode distinction poses a performance barrier • Crossing this hardware barrier is costly. • System calls take 10x-1000x more time than a procedure call • Solution: Perform some system functionalityin user mode • Libraries (DLLs) can reduce number of system calls, • by caching results (getpid) or • buffering ops (open/read/write vs. fopen/fread/ fwrite).

  32. Real System Have Holes • OSes protect some things, ignore others • Most will blow up when you run: • Usual response: freeze • To unfreeze, reboot • If not, also try touching memory • Duality: Solve problems technically and socially • Technical: have process/memory quotas • Social: yell at idiots that crash machines • Similar to security: encryption and laws int main() { while (1) { fork(); } }

  33. Fixed Pie, Infinite Demands • How to make the pie go further? • Resource usage is bursty! So give to others when idle. • Eg. When waiting for a webpage! Give CPU to idle process. • 1000 years old idea: instead of one classroom per student, restaurant per customer, etc. • BUT, more utilization  more complexity. • How to manage? (1 road per car vs. freeway) • Abstraction (different lanes), Synchronization (traffic lights), increase capacity (build more roads) • But more utilization  more contention. • What to do when illusion breaks? • Refuse service (busy signal), give up (VM swapping), backoff and retry (Ethernet), break (freeway)

  34. Fixed Pie, Infinite Demand • How to divide pie? • User? Yeah, right. • Usually treat all apps same, then monitor and re-apportion • What’s the best piece to take away? • Oses are the last pure bastion of fascism • Use system feedback rather than blind fairness • How to handle pigs? • Quotas (leland), ejection (swapping), buy more stuff (microsoft products), break (ethernet, most real systems), laws (freeway) • A real problem: hard to distinguish responsible busy programs from selfish, stupid pigs.

  35. Summary: Protecting Processes from Each Other • Problem: Run multiple applications in such a way that they are protected from one another • Goal: • Keep User Programs from Crashing OS • Keep User Programs from Crashing each other • [Keep Parts of OS from crashing other parts?] • (Some of the required) Mechanisms: • Dual Mode Operation • Address Translation (base/limit registers, page tables, etc) • Privileged instructions (set timer, I/O, etc) • Simple Policy: • Programs are not allowed to read/write memory of other Programs or of Operating System

  36. Summary: Dual Mode Operation • Hardware provides at least two modes: • “Kernel” mode (or “supervisor” or “protected”) • “User” mode: Normal programs executed • Some instructions/ops prohibited in user mode: • Example: cannot modify page tables in user mode • Attempt to modify  Exception generated • Transitions from user mode to kernel mode: • System Calls, Interrupts, Other exceptions

  37. Today’s Lectures • I/O subsystem and device drivers • Interrupts and traps • Protection, system calls and operating mode • OS structure • What happens when you boot a computer?

  38. Operating System Structure • An OS is just another kind of program running on the CPU – a process: • It has main() function that gets called only once (during boot) • Like any program, it consumes resources (such as memory) • Can do silly things (like generating an exception), etc. • But it is a very sophisticated program: • “Entered” from different locations in response to external events • Does not have a single thread of control • can be invoked simultaneously by two different events • e.g. sys call & an interrupt • It is not supposed to terminate • It can execute any instruction in the machine

  39. How do you start the OS? • Your computer has a very simple program pre-loaded in a special read-only memory • The Basic Input/Output Subsystem, or BIOS • When the machine boots, the CPU runs the BIOS • The BIOS, in turn, loads a “small” OS executable • From hard disk, CD-ROM, or whatever • Then transfers control to a standard start address in this image • The small version of the OS loads and starts the “big” version. • The two stage mechanism is used so that BIOS won’t need to understand the file system implemented by the “big” OS kernel • File systems are complex data structures and different kernels implement them in different ways • The small version of the OS is stored in a small, special-purpose file system that the BIOS does understand

  40. What does the OS do? • OS runs user programs, if available, else enters idle loop • In the idle loop: • OS executes an infinite loop (UNIX) • OS performs some system management & profiling • OS halts the processor and enter in low-power mode (notebooks) • OS computes some function (DEC’s VMS on VAX computed Pi) • OS wakes up on: • interrupts from hardware devices • traps from user programs • exceptions from user programs

  41. OS Control Flow From boot main() System call Initialization Interrupt Exception Idle Loop Operating System Modules RTI

  42. Operating System Structure • Simple Structure: MS-DOS • Written to provide the most functionality in the least space • Applications have directcontrol of hardware • Disadvantages: • Not modular • Inefficient • Low protection or security

  43. App App App Memory Manager File Systems Security Module Device Drivers Interrupt handlers Boot & init Extensions & Add’l device drivers General OS Structure API Process Manager Network Support Service Module Monolithic Structure

  44. Layered Structure • OS divided into number of layers • bottom layer (layer 0), is the hardware • highest (layer N) is the user interface • each uses functions and services of only lower-level layers • Advantages: • Simplicity of construction • Ease of debugging • Extensible • Disadvantages: • Defining the layers • Each layer adds overhead

  45. App App App File Systems Memory Manager Device Drivers Interrupt handlers Extensions & Add’l device drivers Layered Structure API Object Support Network Support Process Manager Machine dependent basic implementations Hardware Adaptation Layer (HAL) Boot & init

  46. Microkernel Structure • Moves as much from kernel into “user” space • User modules communicate using message passing • Benefits: • Easier to extend a microkernel • Easier to port the operating system to new architectures • More reliable (less code is running in kernel mode) • More secure • Example: Mach, QNX • Detriments: • Performance overhead of user to kernel space communication • Example: Evolution of Windows NT to Windows XP

  47. App App Memory Manager Security Module File Systems Device Drivers Interrupt handlers Boot & init Extensions & Add’l device drivers Microkernel Structure Process Manager Network Support Basic Message Passing Support

  48. Modules • Most modern OSs implement kernel modules • Uses object-oriented approach • Each core component is separate • Each talks to the others over known interfaces • Each is loadable as needed within the kernel • Overall, similar to layers but with more flexible • Examples: Solaris, Linux, MAC OS X

  49. UNIX structure

  50. Windows Structure

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