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Game design and Play mecahnics for Serious Games and Simulations

Game design and Play mecahnics for Serious Games and Simulations. Serious games: the use of videogames or videogame technologies for purposes other than entertainment. Circle of Interactive Media. Actions, reflected in the interface How the actions impact relevant systems

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Game design and Play mecahnics for Serious Games and Simulations

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  1. Game design andPlay mecahnicsforSerious GamesandSimulations

  2. Serious games: the use of videogames or videogame technologies for purposes other than entertainment.

  3. Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes, results communication action options

  4. Human Computer Interaction

  5. “Learning to Do”vs. “Learning to Know” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations

  6. a typical “Sim” example

  7. Simulations • Massive multi-players • Real-world environments • Informal learning • Social networks • Circle of Interactive Media Sims Second Life

  8. You can’t learn to ridea bike from a book! Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations

  9. Immersive Learning Simulations • Branching story • Interactive spreadsheets • Practice-ware • Real-time Strategy • God games • Side quests? Mini games?

  10. Mastery in the “real world” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations

  11. Educational Simulations • Develop real skills through emergent learning • Single, multi, or massive multi player • Design based as part of larger program • Can scale from mini-game to complex

  12. Practice-ware

  13. Increasing awareness through “edu-tainment” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations

  14. Serious Games • Making learning “fun” • Diagnostic vs. instructional • Repurposed traditional content • Scaled small for easy access • Designed to be addictive

  15. Serious Games Influence Explanation Message / Editorial Marketing Commerce (Buy IT!) The use of game technology for deepening brand engagement

  16. Games for EntertainmentMediated by technology Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations

  17. The World of Computerand Video Games

  18. How Entertainment Games differ from Serious Games • Optimized for the engagement of players • Tend toward high-conflict situations • More abstract situations • Abstract interfaces • Pure fantasy and escapism

  19. Some of our favorite “genres” • First person shooters (fps) • Real time strategy (rts) • Role playing games (rpg) • Puzzle, arcade, casual gaming • Racing games • God games • Sports

  20. Some of our favorite “genres”

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