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Cost, Price, and Price for Performance

Cost, Price, and Price for Performance. Pradondet Nilagupta Spring 2001 (original notes from Randy Katz, UC Berkeley). Review From Last Time (1/2). Given sales a function of performance relative to competition, tremendous investment in improving product as reported by performance summary

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Cost, Price, and Price for Performance

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  1. Cost, Price, and Price for Performance Pradondet Nilagupta Spring 2001 (original notes from Randy Katz, UC Berkeley) 204521 Digital System Architecture

  2. Review From Last Time (1/2) • Given sales a function of performance relative to competition, tremendous investment in improving product as reported by performance summary • Good products created when have: • Good benchmarks • Good ways to summarize performance • If benchmarks/summary inadequate, then choice between improving product for real programs vs. improving product to get more sales; 204521 Digital System Architecture

  3. Review From Last Time (2/2) • Execution time is the REAL measure of computer performance! • What about cost? 204521 Digital System Architecture

  4. Integrated Circuits 204521 Digital System Architecture

  5. Integrated Circuits Costs (1/3) 204521 Digital System Architecture

  6. Integrated Circuits Costs (2/3) 204521 Digital System Architecture

  7. Integrated Circuits Costs (3/3) • Defect per unit area (0.6 to 1.2), Fabrication complexity: a (about 3) •  is a parameter that correspond to the number of masking level (roughly 3 for CMOS) For Advanced Processes: Die Cost goes roughly with die area4 204521 Digital System Architecture

  8. Real World Example From "Estimating IC Manufacturing Costs,” by Linley Gwennap, Microprocessor Report, August 2, 1993, p. 15 204521 Digital System Architecture

  9. Other Cost Packaging Cost: depends on pins, heat dissipation, appearance, ... 204521 Digital System Architecture

  10. Cost/PerformanceWhat is Relationship of Cost to Price? • Component Costs List Price Component Cost 15% to 33% 204521 Digital System Architecture

  11. Cost/PerformanceWhat is Relationship of Cost to Price? • Component Costs • Direct Costs (add 25% to 40%) recurring costs: labor, purchasing, scrap, warranty List Price 6% to 8% Direct Cost Component Cost 15% to 33% 204521 Digital System Architecture

  12. Cost/PerformanceWhat is Relationship of Cost to Price? • Component Costs • Direct Costs(add 25% to 40%) recurring costs: labor, purchasing, scrap, warranty • Gross Margin(add 82% to 186%) nonrecurring costs: R&D, marketing, sales, equipment maintenance, rental, financing cost, pretax profits, taxes List Price Gross Margin 34% to 39% Direct Cost 6% to 8% Component Cost 15% to 33% 204521 Digital System Architecture

  13. Cost/PerformanceWhat is Relationship of Cost to Price? • Component Costs • Direct Costs(add 25% to 40%) recurring costs: labor, purchasing, scrap, warranty • Gross Margin(add 82% to 186%) nonrecurring costs: R&D, marketing, sales, equipment maintenance, rental, financing cost, pretax profits, taxes • Average Discountto get List Price (add 33% to 66%): volume discounts and/or retailer markup List Price Average Discount 25% to 40% Avg. Selling Price Gross Margin 34% to 39% 6% to 8% Direct Cost Component Cost 15% to 33% 204521 Digital System Architecture

  14. Chip Prices (August 1993) • Assume purchase 10,000 units • Chip Area Mfg. Price Multi- Comment • mm2 cost plier • 386DX 43 $9 $31 3.4 Intense Competition • 486DX2 81 $35 $245 7.0No Competition • PowerPC 601 121 $77 $280 3.6 • DEC Alpha 234 $202 $1231 6.1Recoup R&D? • Pentium 296 $473 $965 2.0 Early in shipments 204521 Digital System Architecture

  15. Chip Prices (August 1993) Assume purchase 10,000 units Chip Area Mfg. Price Multi- Comment mm2 cost plier 386DX 43 $9 $31 3.4 Intense Competition 486DX2 81 $35 $245 7.0 No Competition PowerPC 601 121 $77 $280 3.6 DEC Alpha 234 $202 $1231 6.1 Recoup R&D? Pentium 296 $473 $965 2.0 Early in shipments 204521 Digital System Architecture

  16. Workstation Costs: $1000 to $3000 • DRAM: 50% to 55% • Color Monitor: 15% to 20% • CPU board: 10% to 15% • Hard disk: 8% to 10% • CPU cabinet: 3% to 5% • Video & other I/O: 3% to 7% • Keyboard, mouse: 1% to 2% 204521 Digital System Architecture

  17. Learning Curve production costs volume Years time to introduce new product 204521 Digital System Architecture

  18. Volume vs. Cost • Rule of thumb on applying learning curve to manufacturing: “When volume doubles, costs reduce 10%” A DEC View of Computer Engineering by C. G. Bell, J. C. Mudge, and J. E. McNamara, Digital Press, Bedford, MA., 1978. • 40 MPPs @ 200 nodes = 8,000 nodes/year vs. 100,000 Workstations/year 2X = (100,000/8,000) => x = 3.6 • Since doubling value reduces cost by 10%, costs reduces to (0.9)3.6 = 0.68 of the original price (about 1/3 less expensive). 204521 Digital System Architecture

  19. Volume vs. Cost: PCs vs. Workstations 1990 1992 1994 1997 PC 23,880,898 33,547,589 44,006,000 65,480,000 WS 407,624 584,544 679,320 978,585 Ratio 59 57 65 67 • 2x = 65 => X = 6.0 and(0.9)6.0 = 0.53 ญ PC costs are 47% less than workstation costs for whole market. Single company: 20% WS market vs. 10% PC market Ratio 29 29 32 33 • 2x = 32 => X = 5.0 and(0.9)5.0 = 0.59 ญ PCs cost 41% less than workstations for single company. 204521 Digital System Architecture

  20. High Margins on High-End Machines • R&D considered return on investment (ROI) ญ10% • Every $1 R&D must generate $7 to $13 in sales • High end machines need more $ for R&D • Sell fewer high end machines • Fewer to amortize R&D • Much higher margins • Cost of 1 MB Memory (January 1994): PC $40 (Mac Quadra) WS $42 (SS-10) Mainframe $1920 (IBM 3090) Supercomputer $600(M90 DRAM) $1375(C90 15 ns SRAM) 204521 Digital System Architecture

  21. Recouping Development Cost on Low Volume Microprocessors? • Hennessy says MIPS R4000 cost $30M to develop • Intel rumored to invest $100M on 486 • SGI/MIPS sells 300,000 R4000s over product lifetime? • Intel sells 50,000,000 486s? • Intel must get $100M from chips ($2/chip) • SGI/MIPS can get $30M from margin of workstations vs. chips vs. $100/chip • Alternative: SGI buys chips vs. develops them 204521 Digital System Architecture

  22. Price/PerformanceGross Margin vs. Market Segment 204521 Digital System Architecture

  23. Price/PerformanceGross Margin vs. Market Segment 204521 Digital System Architecture

  24. Information Technology R&D Compaq is #1 PC maker in US 204521 Digital System Architecture

  25. Accelerating Pace of Product Development Product age as % of revenue 204521 Digital System Architecture

  26. Shift in Employment Towards Software and Services 204521 Digital System Architecture

  27. Reduced Instruction Set Architecture Redundant Array of Inexpensive Disks Parallel Computing MicroElectro Mech. Systems Long Term R&D InvestmentsTake Time to Payoff Timesharing Networking 1975 1980 1985 1990 1995 1965 1970 Gov’t Research Industry R & D $1B business 204521 Digital System Architecture

  28. Power/Energy • Lead processor power increases every generation • Compactions provide higher performance at lower power 204521 Digital System Architecture

  29. Energy/Power • Power dissipation: rate at which energy is taken from the supply (power source) and transformed into heat • Energy dissipation for a given instruction depends upon type of instruction (and state of the processor) 204521 Digital System Architecture

  30. Pleiades 10-80 MOPS/mW ReconfigurableProcessor/Logic ASIPs DSPs 2 V DSP: 3 MOPS/mW Embedded Processors SA110 0.4 MIPS/mW The Energy-Flexibility Gap 1000 Dedicated HW 100 Energy Efficiency MOPS/mW (or MIPS/mW) 10 1 0.1 Flexibility (Coverage) 204521 Digital System Architecture

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