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Multimedia

Multimedia. Chapter 8. Objectives. Define multimedia, hypermedia, and hypertext Discuss the origins of hypermedia and identify major contributors Explain features of several programs Discuss the use of the digital camera Describe QuickTime Morphing Warping Virtual reality.

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Multimedia

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  1. Multimedia Chapter 8

  2. Objectives • Define multimedia, hypermedia, and hypertext • Discuss the origins of hypermedia and identify major contributors • Explain features of several programs • Discuss the use of the digital camera • Describe • QuickTime • Morphing • Warping • Virtual reality

  3. Present lectures Introduce new math concepts Review historical material Show a famous painter’s artwork Prepare a Web page tutorial Create a presentation on the human body Teachers Use Multimedia

  4. Create writing projects Design electronic portfolios Research curriculum topics Show a slideshow on the Internet Create interactive storybooks Do biographies of famous leaders Students Use Multimedia

  5. Multimedia • Text • Audio • Graphics • Animations • Video

  6. Hypertext • Text, images, sounds, and actions linked together nonsequentially

  7. Hypermedia • Emphasizes nontextual components of hypertext • Graphics • Sound • Video

  8. Devices Used with Hypermedia • Computer directs the actions of • Video camera • Videodisc player • CD- or DVD-ROM player • Tape recorder • VCR tape deck • Scanner • Video digitizer • Musical keyboard

  9. Hypermedia Workstation

  10. Hypermedia Authoring Tools • HyperCard • HyperStudio • PowerPoint

  11. HyperCard • Developed in 1987 for Macintosh • Authoring tool that stores objects on cards (text, graphics, audio, animations) • Click on button to browse through cards • Organized in stacks

  12. HyperCard

  13. HyperStudio • Similar to HyperCard but easier to use • Many built-in features and functions • CD-ROM support • Animation • Scrolling • Cards are organized in stacks • Scripting language called HyperLogo

  14. HyperStudio Card

  15. HyperStudio Card Buttons • Let users navigate through the cards • Perform actions such as playing video and accessing Websites

  16. PowerPoint • Presentation tool for all ages • Displays information in the form of slides • Text • Graphics • Sound • Animation

  17. Keynote eZediaMX Media Blender AppleWorks CREATE Together Kid Pix Deluxe Leonardo’s Multimedia Toolbox MovieWorks MP Express Video Blender More Hypermedia Authoring Tools

  18. Pros for the Use of Hypermedia • Involves and motivates students • Encourages cooperative learning and problem solving • Addresses varied learning styles • Encourages imagination and introspection • Learner control of learning path

  19. Cons Against the Use of Hypermedia • Teachers need time to learn about hypermedia and create presentations • Teachers need training • Computers configured for hypermedia are needed • Some say it is all form and little substance

  20. Guidelines for Creating a Multimedia Presentation • Consider your objectives • Plan ahead • Pay close attention to formatting • Add emphasis • Limit the number of fonts • User color wisely • Check your work • Have others preview your work

  21. Planning a Multimedia Presentation • Visual mapping programs • Inspiration • Kidspiration

  22. Inspiration

  23. Work with Your Presentation • Digital camera • Video editing • Music • Compression technology • MIDI sounds • Sound editing

  24. QuickTime • Multimedia format • Provides full-motion synchronized audio and video • Available for Macintosh and Windows • Does not require special hardware

  25. QuickTime Virtual Reality • View onscreen in 3-D • See 360 degrees, pan and zoom • Used by • Oregon Trail IV • HyperStudio 4.5 • eZediaMX

  26. Morphing • Animates a picture sequence • Matches a series of points in the beginning image to the end image

  27. Warping • Key points in one image are selected • Points are adjusted into a different shape

  28. Virtual Reality • Users are electronically immersed into a simulated environment • Great potential for education

  29. Multimedia can provide an interactive, multisensory learning experience, which motivates the learner and improves the quality of learning. In Summary

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