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Austin Game Dev Micro-Talks

May 19 th , 2010. Austin Game Dev Micro-Talks. v1.0: The Quickening. In a bar. What's a Micro-talk ?. Inspired by the GDC Micro-talks 10 presentations x 5 minutes each My name is Kain Shin Games Programmer for 10+ years Arkane Studios Events coordinator for IGDA-Austin

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Austin Game Dev Micro-Talks

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  1. May 19th, 2010 Austin Game DevMicro-Talks v1.0: The Quickening In a bar

  2. What's a Micro-talk? • Inspired by the GDC Micro-talks • 10 presentations x 5 minutes each • My name is Kain Shin • Games Programmer for 10+ years • Arkane Studios • Events coordinator for IGDA-Austin • This is my last event • IGDA-Austin is looking for replacements

  3. Do You Belongin this Room? • What's an Austin Game Developer supposed to be? • What's YOU?

  4. In the Beginning... • Nobody belonged in this room • Except for 2 brothers who made games in a garage

  5. The Origin Days(through Kain's Perception) • 1983 – (2004) • Work Hard, Play Hard • Socially Complex • Time of Their Lives • Overworked and Underpaid • making art! • paving roads! • Getting a chance to matter • STRONG sense of Community • Mountain Dew Game Development EXTREME!

  6. The Golden Age

  7. And Then... • Global Competition • Changing Industry • Changing Standards of Design • Changing Production Requirements • Changing Technology • Changing Publisher Landscape

  8. The Fallen

  9. After The Layoffs

  10. The Survivors(and the newly Risen)

  11. Austin GameDevelopment 2010 • Smaller Studios • Not just about AAA games • Indie, Casual, and Serious Games • More hats per person • Greater fear of being shut down • Gamers of a wider spectrum • Highly Competitive Meritocracy • Highly experimental with new markets • Result of a maturing industry

  12. Intent of these Microtalks

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