Science fiction (Aka sci-fi and SF). Codes and conventions. Often involves speculations based on current or future science or technology.
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(i) A setting in the future, in alternative time lines, or in a historical past that contradicts known facts of history or the archaeological record
(ii) A setting in outer space, on other worlds, or involving aliens.
(iii) Stories that involve technology or scientific principles that contradict known laws of nature.
(iv) Stories that involve discovery or application of new scientific principles, such as time travel or psionics (eg. telepathy, telekinesis, etc), or new technology, such as nanotechnology, faster-than-light travel or robots, or of new and different political or social systems (e.g. a dystopia, or a situation where organized society has collapsed).
Soft and social SF:
both films’ stories centre around the titular
characters and how they feel about what happens
where corporations have more influence than
are falsely invented), post-modernism, and film noir
techniques are common elements.
procedure, ritual, and history; military stories may
use parallels with historical conflicts.
beyond the norm.
of the body) or be the result of intentional augmentation
(purposeful modification of the body).
well as society's reaction to them.
powers, and themes tend to be very large-scale.
tradition, in which a small band of adventurers are cast against
larger-than-life backdrops of powerful warring factions.
political and personal power of men and women.
society in which gender differences or gender power imbalances
do not exist, or dystopias to explore worlds in which gender
inequalities are intensified, thus asserting a need for feminist
work to continue.
woman, not the stereotypical damsel in distress.
“the path not taken” of such technology as dirigibles, analog
computers, or digital mechanical computers (such as Charles
Babbage's Analytical Engine) which are frequently presented in
an idealized light, or with a presumption of functionality.
and theme of rebellion, but developed as a separate movement
(though both have considerable influence on each other).
the main difference between cyberpunk and steampunk is that
steampunksettings usually tend to be less obviously dystopian than cyberpunk, or lack dystopian elements entirely.
counterpart (military forms may have inbuilt weapons).