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Quantum Computing with Noninteracting Particles

Quantum Computing with Noninteracting Particles. Alex Arkhipov. Noninteracting Particle Model. Weak model of QC Probably not universal Restricted kind of entanglement Not qubit-based Why do we care? Gains with less quantum Easier to build Mathematically pretty. Classical Analogue.

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Quantum Computing with Noninteracting Particles

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  1. Quantum Computing with Noninteracting Particles Alex Arkhipov

  2. Noninteracting Particle Model • Weak model of QC • Probably not universal • Restricted kind of entanglement • Not qubit-based • Why do we care? • Gains with less quantum • Easier to build • Mathematically pretty

  3. Classical Analogue

  4. Balls and Slots

  5. Transition Matrix

  6. A Transition Probability ?

  7. A Transition Probability

  8. A Transition Probability

  9. A Transition Probability

  10. A Transition Probability

  11. A Transition Probability

  12. A Transition Probability

  13. Probabilities for Classical Analogue

  14. Probabilities for Classical Analogue • What about other transitions? ? ?

  15. Configuration Transitions Transition matrix for one ball Transition matrix for two-ball configurations m=3, n=1 m=3, n=2

  16. Classical Model Summary • n identical balls • m slots • Choose start configuration • Choose stochastic transition matrix M • Move each ball as per M • Look at resulting configuration

  17. Quantum Model

  18. Quantum Particles • Two types of particle: Bosons and Fermions Bosons Fermions (Slide concept by Scott Aaronson)

  19. Identical Bosons ?

  20. Identical Fermions ?

  21. Algebraic Formalism • Modes are single-particle basis states • Variables • Configurations are multi-particle basis states • Monomials • Identical bosons commute • Identical fermions anticommute

  22. Example: Hadamarding Bosons Hong-Ou-Mandel dip

  23. Example: Hadamarding Fermions

  24. Definition of Model m×m unitary U x2 U x2 U x1 n particles U x4 U x5 Initial configuration

  25. Complexity

  26. Complexity Comparison Adaptive → BQP [KLM ‘01]

  27. Bosons are Hard: Proof • Classically simulate identical bosons • Using NP oracle, estimate AAAAAAA XXXXXXXXXXX • Compute permanent in BPPNP • P#P lies within BPPNP • Polynomial hierarchy collapses Approx counting Reductions Perm is #P-complete Toda’s Theorem

  28. ApproximateBosons are Hard: Proof • Classically approximately simulate identical bosons • Using NP oracle, estimate of random M with high probability • Compute permanent in BPPNP • P#P lies within BPPNP • Polynomial hierarchy collapses Approx counting Random self-reducibility + conjectures Perm is #P-complete Toda’s Theorem

  29. Experimental Prospects

  30. Linear Optics • Photons and half-silvered mirrors • Beamsplitters + phaseshifters are universal

  31. Challenge: Do These Reliably • Encode values into mirrors • Generate single photons • Have photons hit mirrors at same time • Detect output photons

  32. Proposed Experiment • Use m=20, n=10 • Choose U at random • Check by brute force!

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