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  1. Digital Citizenship By: Michelle Hamby ED505

  2. Digital citizenship is the norms of appropriate, responsible technology use. • Netiquette • Copyright • Fair Use • Plagiarism • Safety on the web and your computer

  3. Netiquette • Is the social code of network communications (internet manners) Things not to do are: • Avoid using all capital letters, it appears as though you are shouting. • Use spell check • Be yourself • Be conservative • Use discretion The Golden Rule: treat others the way you want to be treated online.

  4. Copyright • is a form of protection given to the authors or creators of “original works of authorship,” including literary, dramatic, musical, artistic and other intellectual works. You, as the author, can allow: • making copies of your work; • distribute copies of your work; • perform your work publicly (such as for plays, film, dances or music) continue

  5. display your work publicly • In general, it is illegal for anyone to do any of the things listed above with a work created by you without your permission. But, there are some exceptions and limitations. One being the Fair Use doctrine.

  6. Fair Use • This doctrine allows limited copying of copyrighted material for educations and research purposes. Uses That Are Generally Fair Uses • Criticism and comment -- for example, quoting or excerpting a work in a review or criticism for purposes of illustration or comment. • News reporting -- for example, summarizing an address or article, with brief quotations, in a news report. • Research and scholarship -- for example, quoting a short passage in a scholarly, scientific, or technical work for illustration or clarification of the author's observations. • Nonprofit educational uses -- for example, photocopying of limited portions of written works by teachers for classroom use. • Parody -- that is, a work that ridicules another, usually well-known, work by imitating it in a comic way.

  7. Plagiarism • to steal and pass off (the ideas or words of another) as one's own • to use (another's production) without crediting the source • to commit literary theft • to present as new and original an idea or product derived from an existing source In other words, plagiarism is an act of fraud. It involves both stealing someone else's work and lying about it afterward. continue---

  8. ALL OF THE FOLLOWING ARE CONSIDERED PLAGIARISM: • turning in someone else's work as your own • copying words or ideas from someone else without giving credit to the author or creator • failing to put a quotation in quotation marks • giving incorrect information about the source of a quotation • changing words but copying the sentence structure of a source without giving credit • copying so many words or ideas from a source that it makes up the majority of your work, whether you give credit or not • A great site to help if in doubt is http://www.plagiarism.org/plagiarism-101/overview/

  9. Safety on the web and your computer These days everything is done online from looking up information, paying bills, social media, etc. It is very important to stay protected so that personal information is not stolen. Your information can be compromised with malware, internet scams and phishing. It is essential to keep personal information and passwords secure. Using antiviruses and spyware will help protect your computer. continue--

  10. Personal safety is also important. Examples of abuse would be cyberbullying, cyber stalking, obscene content and online predators. It is important for parents to have parental controls set on children’s computers.

  11. References • The 'Fair Use' Rule: When Use of Copyrighted Material is Acceptable | Nolo.com. (n.d.). Retrieved from http://www.nolo.com/legal-encyclopedia/fair-use-rule-copyright-material-30100.html • Retrieved from edutech4teachers.edublogs.org/2013/09/16/digital-citizenship-posters/ • Basic Internet Safety. (n.d.). Retrieved from http://www.netsmartz.org/internetsafety • Fair use - Wikipedia, the free encyclopedia. (n.d.). Retrieved March 25, 2014, from http://en.wikipedia.org/wiki/Fair_use • Netiquette. (n.d.). Retrieved from http://www.networketiquette.net/ • Plagiarism.org - Best Practices for Ensuring Originality in Written Work. (n.d.). Retrieved from http://www.plagiarism.org/ • SafeKids.com | Digital citizenship, online safety & civility. (n.d.). Retrieved from http://www.safekids.com/ • U.S. Copyright Office - Fair Use. (n.d.). Retrieved from http://www.copyright.gov/fls/fl102.html • Welcome To The FACE Kids Site. (n.d.). Retrieved from http://www.copyrightkids.org/