materials and textures n.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Materials and Textures PowerPoint Presentation
Download Presentation
Materials and Textures

Loading in 2 Seconds...

play fullscreen
1 / 8

Materials and Textures - PowerPoint PPT Presentation


  • 112 Views
  • Uploaded on

Materials and Textures. CGDD 4113. Materials. Represent the base color of the object Diffuse – the falloff component Specular - shininess Ambient – to avoid complete darkness (simulate lights, subtle) Emit (Incandescence) – glowing (does not emit light though).

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Materials and Textures' - goldy


Download Now An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
materials
Materials
  • Represent the base color of the object
    • Diffuse – the falloff component
    • Specular - shininess
    • Ambient – to avoid complete darkness (simulate lights, subtle)
    • Emit (Incandescence) – glowing (does not emit light though)
adding a material to an object
Adding a material to an object
  • First make sure Smooth Shading (5 key) is turned on, not wireframe (4 key)
  • Right-click on the selected object and hold. Then select Assign New Material.
  • For now, stick with Phong (pronounced “Fung”)
modifying the material
Modifying the material
  • Select the colors by clicking on the swatches
  • Adjust the strength with the sliders
  • Important to play around with these settings

What the heck is that thing?

textures
Textures
  • Can be:
    • Procedural – generated by a program (wood, marble, noise)
    • Images – like bmp, gif, tga, jpg…
  • Important! Textures are not used for their color alone
    • Can help describe the specular highlights
    • Can help describe the surface
    • Can help with several other things…
  • No. I still don’t know what it is…
using textures
Using Textures
  • The column with the checkerboards is where you load either procedural or image file
  • Each is independent from one another
    • Color is just a material
    • Transparency is a checkerboard
    • Bump is a fractal
a look at hypershade
A Look at Hypershade
  • Window->Rendering Editors->Hypershade
  • Can create new shaders (by starting with a base shader, like Phong)
  • Double-click for Workspace
    • Can see in AttributeChannel as well
  • Right-click to Renameor Assign to currentlyselected object