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GIGse 2014, San Francisco

GIGse 2014, San Francisco. Current Landscape with Online Gaming Standards. Every iGaming Platform and Remote Gaming System have their own communication API’s Too many different Regulatory Technical Standards exist:

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GIGse 2014, San Francisco

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  1. GIGse 2014, San Francisco

  2. Current Landscape with Online Gaming Standards • Every iGaming Platform and Remote Gaming System have their own communication API’s • Too many different Regulatory Technical Standards exist: • European Union is studying the creation of a technical standard for Member States • There is no reference point in the industry that co-ordinates globally the communication between online gaming systems

  3. Current Situation • Operators have to develop different procedures for different systems which essentially do the same function. • The integration process is slow and costly, effecting time to market. • Systems are becoming intrinsically slow and require more complex enterprise messaging systems • System upgrades leads to different issues with different systems. • Issues with regulators due to misinformation or misinterpretation • Non standard reporting

  4. Benefits for Operators: • Interoperability between systems of different providers • Improves overall system performance • Reduces business costs (integration, support and maintenance) • Faster time-to-market for new products • Reduces business risks A single cortication process across jurisdictions • Development focused on core productsratherthan interfaces • More innovation in core products

  5. Benefits To regulators • Harmonization • Helps realize policy objectives • Ensures transparency and achieves an objective regulatory policy • Easier information sharing between jurisdictions • Preventing Match Fixing • Preventing Collusion and Cheating • Preventing Financial Fraud* • Simpler integration and centralization of monitoring functions • To enhance real-time compliance monitoring capabilities • Improves the quality, accuracy and reliability of information that is captured and processed by regulators

  6. GSA Initiative • In 2012 commissioned a report to find out whether standardization was required and what sectors needed it. • Policy Based Standards • Technical Based Standards • In 2013 a survey was sent to the industry and regulatory bodies to help prioritize its deliverables. • It was concluded that the best fit for GSA was to start with a communication standard similar to the G2S/S2S suite developed for the land based EGMs. • In 2013 GSA met with key regulators who are influencing the global gaming industry to set up a special trusted environment for regulators to Advice on the new Online Gaming Standard

  7. GSA Initiative • In 2013 GSA met with key regulators who are influencing the global gaming industry to set up a special independent unit for regulators to Advice on the new Online Gaming Standard. • In January 2014 the Online Gaming Committee was set up under the chairmanship of Playtech. • In February 2014 the OGC met in London for the first time with the participation of 12 operators and service providers from the industry. • The committee has an online platform to share the development of different aspects of the draft standard. It meets every four months for the face-to-face meetings • In August the GSA set up a European office to start co-ordinating the standard with European regulators.

  8. Workgroups based on Architecture Subsystems

  9. Regulatory Advisory Committee • GSA needs Regulators to participate with the industry to ensure that all the regulatory requirements are included in the standard • RAC is an independent entity in a trusted environment that utilize GSA’s resources.

  10. Moving Forward (To-do lists) • Lift the standard from draft to an official release • Develop a testing prototype • To set up the Regulators Advisor Committee – Trusted Environment • Educating Regulators on the standard • Official Launch of the communications standard on September 16th in London. • Set up the OGC Standard Workgroup after the Launch.

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