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Declarative Objects

Declarative Objects. 7/22/10 Jonathan Edwards sdg csail MIT. CMP AX,[BX] JE SKIP MOV AX,2. class Task { int start ; int end ;. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} }. class Task { int start;

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Declarative Objects

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  1. Declarative Objects 7/22/10 Jonathan Edwards sdg csail MIT

  2. CMP AX,[BX] JE SKIP MOV AX,2

  3. class Task { int start; int end;

  4. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} }

  5. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } // start after t, increment length void slipAfter(Task t) {

  6. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } // start after t, increment length void slipAfter(Task t) { start = t.end; length = length + 1; } }

  7. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } // start after t, increment length void slipAfter(Task t) { start = t.end; length = length + 1; } } ✘

  8. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } // start after t, increment length void slipAfter(Task t) { length = length + 1; start = t.end; } } ✘

  9. class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } // start after t, increment length void slipAfter(Task t) { int oldLength = length; start = t.end; length = oldLength + 1; }}

  10. class Task { int start { get {return end - length;} set {end = value + length;} } int end; int length; // start after t, increment length void slipAfter(Task t) { length = length + 1; start = t.end; } }

  11. ? class Task { int start; int end; int length { get {return end - start;} set {end = start + value;} } void slipAfter(Task t) { int oldLength = length; start = t.end; length = oldLength + 1; } }

  12. ! Pac-Man

  13. t start end length #3 this this start start set get – end end + length + 1 length #1 #2 #4 pre-state post-state

  14. Task =obj { start: int end: int length ::= end – start length trig { end <= start + length} slipAfter =act { t: Task start <= t.end length <=\length + 1}}

  15. Task =obj { start: int end: int length ::= end – start length trig { end <= start + length} slipAfter =act { t: Task start <= t.end length <=\length + 1}} #1 #4 #3 #2

  16. \length := end – start length := \length + 1 start := t.end end := start + length Compiler

  17. Declarative Programming what how Compiler

  18. Parallel Processing what how Compiler

  19. Distributed Processing what how Compiler

  20. Pointers

  21. t start end length this this start start set get – end end + length + 1 length pre-state post-state

  22. t start end length t == this this this start start set get – end end + length + 1 length pre-state post-state

  23. t start end length t == this this this start start set get – end end + length + 1 length pre-state post-state

  24. pointers ⇒ undecidable dataflow Huh? Compiler

  25. Pick two ✘ Declarative programming Functions Circuits ✘ ✘ Data structures Imperative programming Mutable state

  26. Nesting & Binding Model-View dataflow

  27. Task start Project Project =obj { task1: Task task2: Task } end task1 length task2 Task start end length

  28. Project task1 start Project =obj { task1: Task task2: Task } end length task2 start end length

  29. Project task1 start Project =obj { task1: Task task2: Task task2.start ::=> task1.end } end length task2 start end length bidirectional binding

  30. tasks:dom Task tasks @3F25C start end length @5E820 start end length

  31. quantified binding cursor tasks:dom Task task1 => tasks tasks task1 @3F25C start end start length end length @5E820 start end length

  32. tasks:dom Task task1 => tasks task2 => tasks tasks task1 @3F25C start end start length end length @5E820 task2 start start end end length length

  33. tasks:dom Task task1 => tasks task2 => tasks task2.slipAfter(task1) tasks task1 @3F25C start end start length end length @5E820 task2 start start end end + length length

  34. tasks:dom Task task1 => tasks task2 => tasks task2.slipAfter(task1) tasks task1 @3F25C start end start length end ✘ length @5E820 task2 start start end end + length length

  35. task1 task1 start start end end length length @5E820 task2 @5E820 task2 start start start start end end + end end length length length length

  36. DB update query Model get set View input output User

  37. Model-View dataflow internal state • inputs • setters • triggers • outputs • getters • queries external world

  38. Model-View dataflow internal state • inputs • setters • triggers • outputs • getters • queries ✘ external world

  39. Model-View dataflow internal state • mutating • eager • functional • lazy external world

  40. Model-View dataflow internal state • mutating • eager • callbacks • events • functional • lazy ✘ ✘ external world

  41. New rules, new patterns • Synchronous reactive programming • Input event triggers atomic state transition • Output is pure function of new state • Asynchronicity layered on top • Syntax order irrelevant – no control flow • Pre-state readable throughout transition • Fields can change once per transition • Actions can’t see effects of own changes

  42. Progression prog { t +=> task1 t.slipAfter(task2) step \t.end ?gtr 10 t.end <= 10 } progressive binding step result of prev step guard step

  43. task2 start end length ✘ ✘ prog task1 t t task1 ? start start start start end + end gtr 10 10 end end length + 1 length length length ✘ ✘ pre-state post-state

  44. task2 start end length hyp ✘ task1 t t task1 ? start start start start end + end gtr 10 10 end end length + 1 length length length pre-state post-state

  45. Technical Summary • Nesting gives objects a location in global tree • Bindings propagate changes through relative paths in tree (precise static effects) • Bindings are directed: input, output, or both • Input is change-driven, cascades eagerly • Output is lazy pure functional • Each is statically acyclic based on tree path effects • Outputs do not feedback to inputs • Imperative islands in a declarative sea

  46. Pick two Declarative programming Data structures Mutable state

  47. Declarative Objects Declarative programming Nesting & Binding Model-View dataflow

  48. Imperative Programming Declarative Programming CMP AX,[BX] JE SKIP MOV AX,2

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