1 / 23

By: Ryan Garrity (coach of teams 0652 & 3351)

By: Ryan Garrity (coach of teams 0652 & 3351). HIGH SCHOOL ROBOTICS: DEVELOPMENT AND FUNDING. Things Needed to Build a Successful Robotics Club in your High School. Coach(es)/Mentor(s) Students Funding Time. Coach. At least one coach is needed per team

gene
Download Presentation

By: Ryan Garrity (coach of teams 0652 & 3351)

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. By: Ryan Garrity (coach of teams 0652 & 3351)

  2. HIGH SCHOOL ROBOTICS:DEVELOPMENT AND FUNDING

  3. Things Needed to Build a Successful Robotics Club in your High School Coach(es)/Mentor(s) Students Funding Time

  4. Coach • At least one coach is needed per team • A coach may be anyone from a teacher to a parent • A coaches main job is to not only act as a positive leader for their students, but also is responsible for ordering supplies, registering their team, making sure their team is on the proper track • May not have all the answers, but can be resourceful when needed

  5. Mentor • Look to your local community to find out what businesses/organizations surround your school? • Find out what other schools are involved in FTC and/or FRC in your area? • Does a mentor have to be a professional in the field of engineering? • Look to parents, grandparents, and other family members of your students to see who may want to get involved and/or who they may know (are they engineers and do not have the time, but may have friends who do?)

  6. Students (Team of 5) I suggest a minimum of 4 students per team. Teams should have 1 designer/course builder, 2-3 robot builders, and 1-2 programmers minimum. It is everyone in the team’s responsibility to keep the engineering notebook for every day they work. Teams may have up to 10 students.

  7. Students (Team of 10) A group of 10 is quite large and therefore you can have 3 students building the robot, while 3 are the builders of the field, 2 programmers, and 2 PR representatives, responsible for the paperwork and the coordination of group activities, and are to help wherever help may be needed (especially when team members may be absent).

  8. Funding • Funding is the biggest issue in starting a team. • Around $2000 is needed as an initial cost in order to start a robotics team. $275 (FIRST Registration Fee) $999 (Competition Kit) $425 (Additional Supplies) $100 (RI Regional Event) $200 (Team Shirts)

  9. Funding • Look to local businesses for help (donations of supplies are just as good as money) • Look to parents of students and stress to the students about funding needs • Have each student write a letter to a local business looking for funding • Have each student find a grant application and get the grant writer in your district to come in and work with the students on writing grants • Find out if any businesses or non-profit organizations in your area donates for helping them

  10. Time • A robotics club should meet on average, three hours or more a week. • Delegate specified responsibilities to each student and clearly state what your expectations are. • Individually work with each group, assisting them in where they need help, this is where mentors come in.

  11. Aspects of Robotics • Design Principles (Drafting and Initial Design) • Construction (Fabrication of Robots) • Programming (Using one of three programs to build a control system for your robot) • PR (Public Relations)

  12. Designing the Robot • Make sure you know your limitations by viewing your robotics kit and watching videos of past robots and the criteria for this years robot. • Make sure each group member thoroughly reads the FTC Game Manual. (The coach should know the manual inside and out). • Have each group member draw a sketch for homework. • Discuss any and all ideas and choose one, or use several to create your design. • Use a computer aided software in order to draw out your robot, making sure it can fit within the sizing requirements.

  13. Construction of the Robot • Two – three students with knowledge of hand and power tools should be responsible for the construction of the robots. • Extra allen keys and nut drivers come in handy. • Stay on track (the builders are the ones who put in the most time because the first idea is not always the last or the best)

  14. The following tools are suggested: • Allen Keys • Nut Drivers • Drill Bits • Wire Strippers • Linesman Pliers • Needle Nose Pliers • #1 Phillips Head Screwdriver • Tin Snips • Bench Vise • Extension Cord • Cordless Screwdriver • Metal band saw and/or hack saw. • Heat Gun • Dremel (with cutting and grinding bits)

  15. Programming • From Day 1, programmers should try to gain a familiarity with the program their team plans on using. • At first, a programmer should start with a single motor module as well as a servo module daisy chained to the port #1 of a NXT. (trying to just activate motors and servos off of a single Hi-Technic gaming controller.

  16. Programming • After understanding how to activate motors and servos, the programmer should try to use multiple motors (motor controllers) and servos (servo controllers), as well as sensors in order to control their actions. • After learning how to use the program, the programmer should work closely with the builders in learning what they want their robot to do, and explaining the capabilities of the sensors, helping to choose the locations of the sensors with the builders.

  17. Engineering Notebook A designated person can be in charge of the engineering notebook, but due to the size of your team, everyone may have to take turns in creating entries. (Don’t forget to take pictures.)

  18. Demonstrations • Demonstrations are important in your community in order to help earn your support. • What people can’t see, may hurt you. • Put on a demonstration/display at your school’s open house, at other school and non-school events in order to earn support and possible donations and/or sponsorship opportunities.

  19. Community Newsletters A letter should be written on the progress of your team at minimum, once a month to send to sponsors, as well as the local newspaper and school newspaper. This can only be posted on a group website. You may not want to give out your great ideas, but may just want to explain about meetings and progress. thank you letters, contacts with local industry and donors of supplies and/or money)

  20. Recruitment • Demonstrations at school lunches • Displays around the school • Open house for your club after school • Advertise in the school newspaper, during announcements • Make a short video if your announcements are on the television and/or put it on your website

  21. Contacts • Make the contacts with the local industry and businesses in your area. They will be your best source of support financially and may be able to help you keep your sanity with becoming mentors.

  22. Extra Considerations • Team Name • Team Logo • Team Mascot • Team Captains • Team Website • Team Safety Coordinator • Team Event Coordinator

  23. If any team is in need of help or has any questions, feel free to contact me: Ryan Garrity: garrityr@bw.k12.ri.us (401) 254-5980 x3729

More Related