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Internet: Greatest impact. TIME. Evolution of Education Technology. IMPACT. TIME. Books and journals have found their way to the desktops of students and research scholars.

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Evolution of Education Technology


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    1. Internet: Greatest impact TIME Evolution of Education Technology IMPACT TIME

    2. Books and journals have found their way to the desktops of students and research scholars. • Thanks to the invention of electronic resources, easy, quick and anytime access to books and journals have made an effective learning. • E-resources serve as a platform for random access to multiple users at the same time and save plenty of time.

    3. E-learning • E-learning has developed very fast due to internet. • The internet and the world wide web has provided us with easy access to information and knowledge. • E-learning is a technology which supports teaching and learning using a computer web technology. • It bridges the gap between a teacher and a student in different ways. • The computer-based Instruction has progressed from usage of CD-ROM to the internet then to the web-based instruction(WWW.)

    4. E-learning • In an on-line multimedia learning environment: • teaching & learning is ‘one-to-one’ (individual) • more interactivity (in normal classroom, it varies with the class size) • learner-centred • Learner monitoring & grading system

    5. LEARNER CENTERED • In a true learner-centered environment, the learner is the beginning and end point of the learning process, and the learner’s needs are the focus of the program. • Tools are available as the learners needs. • The instructor adjusts to the student • The quality of instruction is measured against standards • The student is an active partner in the learning process • The course is continually renewed through feedback from learners

    6. LEARNER MONITORING: • Learners learn to assess their own progress. • Helping learners to identify the progress they have made, to understand what they have achieved and what they need to do next, to make progress towards their goals and qualifications. GRADING SYSTEM: • In a grading system learners are placed in ability bands that represents a range of scores. • It reflects on individual learners performance in the form of certain level of achievement in relation to the whole group of learners.

    7. E-learning, Web-based learning • E-learning is mostly associated with activities involving computers and interactive networks simultaneously. The computer does not need to be the central element of the activity or provide learning content. However, the computer and the network must hold a significant involvement in the learning activity. • Web-based learning is associated with learning materials delivered in a Web browser, including when the materials are packaged on CD-ROM or other media. disk.

    8. Online learning • Online learning:is associated with content readily accessible on a computer. The content may be on the Web or the Internet, or simply installed on a CD-ROM or the computer hard disk.

    9. What is E-learning? • The letter `e’ in e-learning stands for the word `electronic’. • E-learning pioneer BERNARD LUSKIN(2001) explains `e’ as exciting, energetic, enthusiastic, emotional, extended and educational. • E-learning is internet-enabled learning. • It is a store house of education, information, communication, training, knowledge and performance management.

    10. Deliverymethodsofe-learning • Synchronous learning • Asynchronous learning • Instructor-led group • Self-study with subject expert • Web-based: blog-Wikis-forums • Computer-based (CD-ROM) • Video/audio streaming

    11. Synchronous learning • Within synchronous learning; learning and teaching takes place in real time (same time) while the trainer and learners are physically separated from each other (place shift). • Examples include: • listening to a live radio broadcast • watching live a television broadcast • audio/video conferencing • Internet telephony • online lectures • two-way live satellite broadcast

    12. Asynchronous learning • Characteristic for asynchronous learning is the fact that that the trainer prepares the courseware material before the course takes place. The learner is free to decide when he wants to study the courseware • Examples include: • self paced courses taken via Internet or CD-Rom • videotaped classes • stored audio/video Web presentations or seminars • recorded audio tapes • Q & A mentoring • reading e-mail messages

    13. Examples of synchronous learning

    14. Examples of Asynchronous learning

    15. Truth of e-learning • Internet has started reshaping education. • Education will not be the same in the next decade There is no going back. The traditional classroom has to be transformedWeb-based Education Commission, US Many formal universities/colleges may not Have much attraction by the end of this decade

    16. Teacher’s Obligation

    17. Building an e-learning culture • Learner: • Self-directed • Self-motivated • Self-regulating • Lifelong learning Teacher: Develop knowledge & skills Understand learning and its need Facilitate learning Create learning opportunities Building an E-learning Culture Administrator: Create Learning environment Provide ICT infrastructure Resources for lifelong learning

    18. Traditional & E-learning Approach

    19. Instructor led training • It refers to the traditional classroom training where a teacher teaches a classroom full of students. • The problems of this training are 1. Distance: Bringing together the students under one roof for requires time and money. 2. Audience size and response time: Same planning is required for smaller and larger group of students in planning, infrastructure and instructors. 3. Off the job time: working people face difficulty in finding a replacement for their jobs.

    20. Concept of e-learning In our rapid changing world, we find it difficult to overcome the learning challenges and the possible achievements. To bridge this gap, the concepts such as e-learning, e-teaching, e-teachers has become the part of effective education.

    21. E-teaching • E-teaching is the appreciation of live teaching with streaming lectures, whiteboards, downloadable slide sets and discussion forum. • E-teaching is an automation of an existing teacher-centered educational approach • The real work is in creating content and learning management systems that support e-learning.

    22. E-teachers • E-teachers are teachers who work in an internet environment in both regular and virtual classroom situations. • They build new concepts of working in time and space. • They find new learning resources as they interact with information, materials and ideas with their students and colleagues.

    23. Impact of e-learning on teaching learning process • Computer based networking system has provided the present day teacher with a choice of modern tools to deliver the goods in the classroom and end the instructional boundaries. • Information and communication technology in which e-learning, e-teaching, e-teachers are built in components has some impacts on teaching learning process

    24. Impacts on teaching learning process • Improves efficiency both in learning and teaching • Increases motivation • Deepens understanding • Promotes collaborate learning • Gives new approach to learning and working • Provides new ways interacting • Paves way for personality development • Increases social skills • Creates interest in learning

    25. Impacts on teaching learning process • Helpful for self-evaluation • Wide reach and consistent • User convenient • Flexible and rich medium for students • Useful tool to address students with different learning and cognitive styles • Self-pacing for slow and quick learners, reduces stress and increases satisfaction.

    26. E-learning tools: scope ofE-mail • Every teacher & student should have an e-mail account • Communicate with students • Communicate with parents • Students can submit assignment • Can have attachments • Create a paperless environment • Simple but effective • Efficient and cost effective

    27. E-learning tools: Audio Chat • Synchronous communication tool • Communicate with students • Communicate with parents • More students participate • Collaborative learning

    28. E-learning tools: Online Forum • Asynchronous discussion forum • Teacher can create discussion groups • Teacher could post a question and request students to comment • Students can post their comments • Can encourage community participation • Collaborative learning can be fostered • Feedback from diverse culture

    29. E-learning Tools: Web • Wide range of materials available • Teacher will need to narrow down • It is a resource centre • Sharing of resources • Supported by images, audio, simulation and multimedia

    30. E-learning tools: Video Conference • Can conduct a live lecture • Communication with students • Communication with parents • Support by audio, chat and whiteboard • Support sharing of applications • Can be recorded and later be used for on demand lectures • Demo…

    31. Tools: Learning Management System (LMS) • Management of content • Tracking students • Administrative features • Integration with various tools such as chat, forum, e-mail, etc. • Reporting • Demo... of Multimedia Learning System (MMLS)

    32. Open source e-learning applications Open source refers to a program in which the source code (programming language) is available to the general public for use and /or modification from its original and redistribution.

    33. Open source software: eFront • eFront: It is an open source eLearning platform to assist with the creation of online learning communities while offering various opportunities for collaboration and interaction through an icon-based user interface. The platform offers tools for content creation, tests building, assignments management, reporting, internal messaging, forum, chat, surveys etc

    34. Moodle Moodle: Modular Object-Oriented Dynamic Learning Environment is a free source e-learning software platform and modular design allowing any developer to create additional modules and features. Many universities and colleges use it in their daily teaching and learning. It is a free source software (ie) the developer can make modification based on their needs.

    35. Dokeos Dokeos: Dokeos is an open source online learning software. It provides all the features needed for e-learning and blended learning management : From Authoring to Reporting.

    36. Claroline Claroline: Claroline is an open source of elearning and eWorking platform allowing teachers to build effective online courses and to manage learning and collaborative activities on the web.

    37. ILIAS learning management ILIAS: ILIAS is a powerful Open Source Learning Management System for developing and realizing web-based e-learning. The software was developed to reduce the cost of new media in education and further training and to ensure the maximum level of customer influence in the implementation of the software.

    38. SAKAI project SAKAI project: The Sakai CLE is a free, community source, educational software platform distributed under the Educational Community License (a type of open source license). The Sakai CLE is used for teaching, research and collaboration.

    39. OLAT OLAT: OLAT is free software and is open source Learning Management System that supports any kind of online learning, teaching, and tutoring with few educational restrictions.

    40. Teaching aids will change Blackboard OHP TV video Computer LCD LED projector WHITEBOARD

    41. ADVANTAGES OF e-learning • Class work can be scheduled around personal and professional work • Reduces travel cost and time to and from school • Learners may have the option to select learning materials that meets their level of knowledge and interest • Learners can study wherever they have access to a computer and Internet • Self-paced learning modules allow learners to work at their own pace • Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms • Different learning styles are addressed and facilitation of learning occurs through varied activities • Development of computer and Internet skills that are transferable to other facets of learner's lives • Successfully completing online or computer-based courses builds self-knowledge and self-confidence and encourages students to take responsibility for their learning

    42. Disadvantages of e-learning • Unmotivated learners or those with poor study habits may fall behind • Lack of familiar structure and routine may take getting used to • Students may feel isolated or miss social interaction • Instructor may not always be available on demand • Slow or unreliable Internet connections can be frustrating • Managing learning software can involve a learning curve • Some courses such as traditional hands-on courses can be difficult to simulate

    43. E-learning: Blended mode • Interactive Digital Content: • more emphasis • on demand learning • interactive • Chalk-and-board has long • ruled the classrooms • will not be eliminated • Less emphasis

    44. Blended learning • Blended learning combines e-learning tools with traditional classroom learning to ensure maximum effectiveness. • It offers 1.Face to face interaction thereby leading to social benefits. 2. Personalized system of instruction which requires minimum interaction. 3. Improved retention and reinforcement through follow-up mechanism on the web. 4. Highly flexible based on the learning style and the level of audience.

    45. Resume • E-Learning • It is not a cup of web pages! It is a complex learning environment! • We need a possibility professionally to create our learning materials. • We need a professional LMS system, which is compliment with all e-learning relevant standards. • We need money and peoples! • And lot of optimism 