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Touchdown A NASA/Design Squad Challenge

Touchdown A NASA/Design Squad Challenge. Background Knowledge.

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Touchdown A NASA/Design Squad Challenge

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  1. TouchdownA NASA/Design Squad Challenge

  2. Background Knowledge • Landing on the moon is tricky. First, since a spacecraft can go as fast as 18,000 miles per hour on its way to the moon-- it needs to slow down. Then it needs to land gently. That lander has astronauts inside, not crash dummies! Easy does it!

  3. Problem • Design and build a shock-absorbing system that will protect two “astronauts” when they land.

  4. Materials(per lander) • 1 or 2 pieces of card stock 4x5 in. • 1 small paper cup • 3 index cards • 2 regular marshmallows • 10 miniature marshmallows • 3 rubber bands • 8 plastic straws • Scissors • Tape

  5. Brainstorm • Talk with your partner about how to build a spacecraft that can absorb the landing. • What kind of shock absorber can you make from these materials that can help soften a landing? • How will you make sure the lander doesn’t tip over as it falls through the air?

  6. Things to Think About While Designing • Your astronauts will be the two large marshmallows. They must be in the cup (cabin). • You cannot strap in your astronauts – No seat belts! Before you test your lander, you must prove that your astronauts can fall out of the cup by turning your lander upside down. • How can you design your lander so your astronauts do not fall out?

  7. Design • Draw a diagram of your design in your journal. • Make sure to include labels.

  8. Test, Evaluate, and Redesign • Drop your lander from a height of 30 cm. If the astronauts bounce out, figure out a way to improve your design. • Drop your lander from a height of 100 cm. Does your lander still protect the astronauts? • With your team, drop your lander from the top of the stairs. Does your lander still protect the astronauts? • ***Note: You must turn your lander over each time you test to prove that the astronauts can fall out easily.

  9. Discussion • What forces affected your lander as it fell? • After testing, what changes did you make to your lander? • How does testing help you improve a design? • What did you learn watching others test their landers?

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