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Learn about classical planning using the STRIPS language, hierarchical task networks (HTN), and the SHOP2 planner in computer science. Understand the process, languages, algorithms, and systems involved in generating plans to achieve goals.
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Automated Planning and HTNs • Planning – A brief intro • Classical Planning – The STRIPS Language • HTN – Hierarchical Task Networks & SHOP2
What is planning? • Planning is the process of generating a sequence of actions that will achieve a goal. • Automated planning is a branch of computer science that deals with producing plans to achieve a goal.
Features of a planning system • A representation of the state of the world. • A representation of the goals to be achieved. • Actions that change the state of the world.
The Blocks World Example • The world (problem domain) is a table covered by children’s blocks. • Blocks can sit on the table on on each other. • We want to move blocks from one configuration to another.
The STRIPS Planning Language • STanford Research Institute Problem Solver • Based on First Order Predicate Calculus. • Developed in 1971
STRIPS State Representation • Conjunctions of state symbols. • But not disjunctions or negative assertions • InHouse & HasDinner • Conjunctions of grounded operators. • At(Mark, House) & Using(Jane, Computer)
STRIPS Goals • A partially specified state • At(Joe, Museum) & Has(Joe, Camera)
STRIPS Actions • Operators are actions that transform world state • Parameters – Walk( person, place1, place2 ) • Precondition – Conjunctions describing partial states. • At( person, place1 ) & Door( place1, open ) • Effects – Conjunctions and negations to add and delete state members. • ~At( person, place1 ) & At( person, place2 )
The Algorithm • Planning is a search procedure. • A graph of a search space is constructed. • State-Space Planning • Each node represents a state of the world. • A plan is a path through this space. • Plan-Space Planning • Each node is a set of partially instantiated operators, and a set of constraints. • Constraints are added until we get a plan.
Search Types • Forward Search (SHOP2) • Start at initial state and apply operators. • Construct graph of state space. • Search from initial state to goal. • Can have a very large branching factor.
Search Types • Backward Search (STRIPS) • State-Space search • Starts at goal. • Searches backwards to initial state. • Efficient but less expressive
Hierarchical Task Networks • HTNs can be used to form complex plans. • Two types of Operators (Methods). • Methods form a hierarchy of tasks. • Complex – Composed of subtasks • Simple – Executes directly
Method Structure • Complex Method • Name( parameter list ) • Precondition set 1 • Task list 1 … • Precondition set n • Task list n
Sample Task Hierarchy • Method Travel( location1, location2 ) • Precondition 1: ShortDistance( loc1, loc2 ) • Tasks 1: • get_taxi • Ride( loc1, loc2 ) • Pay_driver
Method Travel()… • Method Travel( location1, location2 ) • Precondition 2: LongDistance( loc1, loc2 ) • Tasks 2: • get_airplane_ticket( loc1, loc2 ) • Travel( loc1, loc1(airport) ) • Fly( loc1(airport), loc2(airport) ) • Travel( loc2(airport), loc2 )
Method Structure • Simple Method • Name( parameter list ) • Precondition set • Delete list • Add List
Method ride() • Ride( loc1, loc2 ) • Preconditions: ShortDistance( loc1, loc2 ) • Delete: (at Joe loc1) • Add: (at Joe loc2)
The SHOP2 Planner • Created at University of Maryland in 2002 • Language for developing HTNs • Input: Planning domain and problem set. • Output: Java program to implement planner.
Planning in Games / Simulation • Most systems use FSM. • Planning offers more behaviors, flexibility.