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eQuinoX TimeLine Module

eQuinoX TimeLine Module. Company : Pav technologies Technical Advisor : Greg Mayers , Michael Bruggeman , Peretz Dissen . Academic Advisor : Dr. Yuval Elovici Team members : Ravit Huber Rafi Pinto Ofir Dagan Benny Holtzer. The Problem Domain.

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eQuinoX TimeLine Module

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  1. eQuinoX TimeLine Module Company : Pav technologies Technical Advisor : Greg Mayers, Michael Bruggeman, PeretzDissen. Academic Advisor : Dr. Yuval Elovici Team members : Ravit Huber Rafi Pinto Ofir Dagan Benny Holtzer

  2. The Problem Domain Manipulating and integrating 3D animation into video shots currently requires the use of several independent software applications, where each application treats a different media type.

  3. The Problem Domain Importing and rendering these media types imposes a significant work redundancy on the entire process that results in extended production cycles, requires massive resources and the result of which is unpredictable.

  4. Our Part Every video editing system and ours as well, needs a timeline module. The Timeline is the main component in a video editing system, with the help of the Timeline one can perform all the basic functions required.

  5. The TimeLine Module

  6. Current Situation Currently there is no software solution that combines video and animation at one platform. Every change drag changes in all of the environments (video editing system and animation editing system)

  7. eQuinoX Today There is a hollow Timeline module without any functionalities, only a few base Lines of how it is supposed to be like.

  8. Project Requirements Timeline Channel Functionality drag and drop abilities of graphic objects (above or below an existing video), sound files and 3D animation files in the timeline window to create a new channel. We need to also add and implement the abilities to add, remove, copy, lock, re-order, mute, disable and select multiple channels.

  9. Project Requirements Timeline Object Functionality Implementing drag and drop of graphic objects into different existing channels. Implementing the ability to insert, remove, stretch, move, cut and select multiple objects

  10. Project Requirements Timeline Global Functionality Implementing the Timeline cursor. When playing, a moving cursor should track the corresponding position on the timeline. Implementing the ability to set in and out markers, Expand and contract the timeline resolution (Magnify), save, restore and merge the Timeline.

  11. Project Requirements .eqx Timeline File Format Implementing the ability to load objects and save objects to and from the timeline as an eQuinoX project file using the .eqxfile format.

  12. System Architecture and Technologies

  13. Conceptual Model

  14. Solution Guidelines We need to : Study the current existing build Study and be familiar with other video and animation editing systems (Adobe Premiere, Apple Final Cut, Avid,Maya, 3D Max, Ogre 3D engine).

  15. Solution Guidelines Study C# and learn how to integrate C++ with C# Study the DirectX Technology And Finally ,Start designing and implementing the project Requirements.

  16. Example http://www.youtube.com/watch?v=zz902h6XxR0

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