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What’s your favorite strategy for engaging students?

Group Work Positive Learning Environment Prompt Feedback High Expectations Other?. What’s your favorite strategy for engaging students?. Knowing Today’s Students. From Margaret Garroway’s Motivating and Engaging Developmental Students Site

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What’s your favorite strategy for engaging students?

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  1. Group Work • Positive Learning Environment • Prompt Feedback • High Expectations • Other? What’s your favorite strategy for engaging students?

  2. Knowing Today’s Students From Margaret Garroway’s Motivating and Engaging Developmental Students Site https://howardcc.instructure.com/courses/773372/modules/items/4660036

  3. Brazil • India • China • United States Which country will soon have the most English speakers in the world?

  4. Team 1 • Team 2 • Team 3 • Team 4 • Team 5 Click in to join your team

  5. 2-3 • 3-5 • 7 - 9 • 10 - 14 The US. Dept. of Labor estimates that today’s learners will have ______ jobs by the age of 38.

  6. Team Scores

  7. 5% • 10% • 25% • 35% ______% of workers have been with their employers for less than a year.

  8. 1985 • 1992 • 1998 • 2001 The first commercial text message was sent in _______.

  9. Team Scores

  10. How does Team-Based Learning help our students stay engaged?

  11. The team challenge “works because it’s fun. And when we experience pleasure our brains release a neurotransmitter called dopamine. ‘The brain is a dopamine junkie,’ says Dr. Judy Willis. ‘It wants to remember things that release it.’ Active participation is by far the best way to encourage this.” The Brain Gets High on Participation Miller, Jennifer. “Flipped Out.” Spirit Aug 2013: 76. Print

  12. When students aren’t actively engaged they are more likely to tune out. • That’s the problem with lecture-based teaching. • Watching a lecture in person or on video are both passive activities to the brain. • Need to compel students to make decisions through out the lesson The Brain Gets High on Participation Miller, Jennifer. “Flipped Out.” Spirit Aug 2013: 76. Print

  13. For the dopamine reward system to work, feedback needs to be immediate. • In video games, players know right away if they succeeded in beating a level. • It takes a few days for students to receive feedback on homework. • Achievable challenge is important. Video games encourage you to play until you succeed. Brains are not patient – need immediate feedback Miller, Jennifer. “Flipped Out.” Spirit Aug 2013: 76. Print

  14. Students are required to do a reading, watch video, or an activity before coming to class. (Works well for Flipped Classroom) • Students are given an individual quiz at beginning of class. • Students move into assigned groups to answer same questions (get immediate feedback) and more difficult applications of the material. • Team-based Learning – Group Work that works (video) http://www.utexas.edu/academic/ctl/largeclasses/#tbl More about Team-Based Learning

  15. HCC Clickers 101https://howardcc.instructure.com/courses/755361 • Contact Karen Evans at imfacultylab@howardcc.edu for additional Clicker training More info on Clickers

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