500 likes | 595 Views
Explore the evolution of distance education, current trends, and challenges in the digital era. Discover innovative models and theories shaping the future of learning. Includes insights from leading experts and educational reports.
E N D
Educação no Século XXI: tendências em Educação a Distância João Mattar Encontro Acadêmico Cengage Learning 08/04/2014
História da EaD 1ª Geração
História da EaD 2ª Geração
História da EaD 3ª Geração
SemiPresencial Híbrido
HorizonReport • NMC HorizonReport > 2014 HigherEducationEdition • NMC HorizonReport > 2013 HigherEducationEdition (português) • Technology Outlook > Latin American Higher Education 2013-2018 (espanhol) • Technology Outlook > Iberoamerican Tertiary Education 2012-2017 (português) • NMC HorizonReport > 2013 K-12 Edition (português) • Technology Outlook > Brazilian Primary and Secondary Education 2012-2017 • NMC Horizon Report > 2013 Museum Edition
Games para Línguas • Game da Reforma Ortográfica • Jogo da Acentuação • Jogos do Só Português • O Jogo dos Erros de Português • LudoTech • Games for Language • Language Games • MindSnacks • LetterBlox • ArcademicSkillBuilders – games educacionais online, alinhados com o currículo
“Gamificação é o uso de elementos de design de games em contextos que não são de games.” (DETERDING etal, 2011)
Yale University (Foto: Carl Kaufman)
Visão Visão?
Referências DETERDING, S. et al. From game design elements to gamefulness: defining “gamification”. In: 15th International Academic Min dTrek Conference: Envisioning Future Media Environments, MindTrek 2011, Tampere, 2011. p. 9 - 15. KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012. KENT, Mike; LEAVER, Tama (Ed.). An education in Facebook?: Higher Education and the world's largest social network. Routledge, 2014. Imagens: iStock Shutterstock
João Mattar joaomattar@gmail.com joaomattar.com/blog facebook.com/joaomattar slideshare.net/joaomattar