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Group Activity “ Play Day”

Group Activity “ Play Day”. Stage 1 Child Studies 1. reflect on the processes and outcomes of the group activity, including: your own performance how the group made collaborative decisions the management skills used by the group individual contributions to the group

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Group Activity “ Play Day”

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  1. Group Activity“Play Day” Stage 1 Child Studies 1

  2. reflect on the processes and outcomes of the group activity, including: • your own performance • how the group made collaborative decisions • the management skills used by the group • individual contributions to the group • conclusions about possible improvements. Reflect: think, meditate, ponder Individual Evaluation

  3. Decision making – how did you contribute • Involvement – what did you actually do • Initiative – what did you do to move things • Leadership – what role did you take to lead • Responsibility – did you do what you said • On the day – what did you do? your own performance

  4. Was there discussion? • How did people contribute? • What was discussed? • How were the final decisions made? • Was the process satisfactory? how the group made collaborative decisions

  5. How were roles managed – who did what? • How was timing managed – to get it all done • How were resources managed-to have what’s needed • How was the actual activity managed – how did it run? the management skills used by the group

  6. Did everyone contribute equally? • Were all tasks equally shared? • Were people reliable? • Did everyone join in? • Were there any issues with this? individual contributions to the group

  7. What did not work out as well as it could have? • What would you do next time to improve? conclusions about possible improvements

  8. Introduction – brief description of the task • Reflection – Choose the main points • Conclusion – Improvements • Max 400 words – past tense How to write it

  9. How it is assessed

  10. The aim of the activity was to develop a learning activity based around play incorporating technology. We were effective in meeting the purpose of the task as we were able to make realistic decisions in the use of our class and personal time. The overview and division of the proposed tasks were critical factors in our group’s management of how it all fitted together for the technology based learning activity. In preparation, the group discussed interactive and original methods of how to incorporate technology into a play activity. The chosen activity of a Transportation adventure circuit required children to engage in imaginative play while travelling to three destinations including the Jungle Safari, Carnival, and Under the Sea. The use of an iPod allowed the children to use their logic to problem solve when associating the audio clips to their corresponding destinations. We made the decision that we would not make assumptions about the level of technology that young children may be able to use. The students were fascinated and only one had used an iPod. All could use the technology incorporated and were able to move between the stations. Creating cardboard cameras was successful as a tangible keepsake. This enabled children to engage in an imaginative role play within each theme. The pattern of the cardboard camera was designed to be easily assembled and we had practiced how to construct it. The design was modified to make it easy for the young child to fold the template together with our assistance. Time was the group’s predominant concern as our decision to incorporate three time based activities placed greater pressure us to gather equipment and plan activities. Consequently, equipment like the ocean backdrop and the tickets for the trip were crafted individually as class time was better used to discuss our ideas and intentions. We had thought through all stages of the learning activity and were well prepared. It would have been a better idea if the groups could have had separate areas to run their learning activities due to other group’s noise and space taken up by their activities. The practical was well received by the children who engaged in imaginative and creative play while interacting with their fellow peers in the Transportation adventure circuit. The integration of an iPod allowed for an element of mystery and allowed the children to apply their logic to problem-solve and match the destinations with corresponding sounds. Word Count: 400 Evaluation Report - EXEMPLAR

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