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KLOA CLINIC

KLOA CLINIC. Advancing and Stalling Craig Burnett Dennis Runyon. Advancing Counts. When a team initially gains possession in their defensive half of the field they have 20 seconds to advance the ball beyond the centerline.

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KLOA CLINIC

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  1. KLOA CLINIC Advancing and Stalling Craig Burnett Dennis Runyon

  2. Advancing Counts • When a teaminitiallygains possession in their defensive halfof the field they have 20 seconds to advance the ball beyond the centerline. • If the ball is loose or in flight it only needs to “break the plane” of the centerline. • If the ball is possessed, the ball carrier needs to touch or cross the centerline to satisfy the 20 second count.

  3. Advancing Counts continued • When a team initiallygains possessionor carries the ballinto their offensive halfof the field (touching the centerline with possession counts), they have 10 seconds to bring the ball into their offensive “box.” • The ball or the ball carrier must touch inside the box. The lines are in. • Once they have satisfied this requirement the ball may now move outside the box, on the offensive half of the field, without needing to “get a touch” before 10 seconds elapses outside the box.

  4. 3 Man Mechanics • Trail always has the 20 second count (except on face-offs when the single side has the first 10 or 20 count). Use your timer. • Single side always has the 10 second count with the exception of an offensive restart when the trail may. Use a strong visual count. If the ball crosses the centerline loose, the single side (on the cone) should signal to the trail that the ball touched the line. Point down on opposite side of field from the trail. • When the 10 second count has been satisfied the lead or the single side should signal by raising an arm up and then pointing to the ground.

  5. 2 Man Mechanics • Trail always has the 20 second count. Use your timer. • Lead always has the 10 second count with the exception of an offensive restart when the trail may. Use astrong visual count What is the call if this is not satisfied? Failure to advance What is the signal? Tapping your left hand on the top of your head

  6. NOTE: If you do not own a timer… Buy one! If you own a timer… Check your battery! (replace if necessary)

  7. Stalling • After satisfying the 10 second count, the offensive team intentionally passes, carries, or propels the ball back into their defensive half of the field they will now have to“get it in and keep it in” when possession is gained. If the ball goes back unintentionally (including a missed pass to a player above the box)normal advancing rules apply. That is a 20 or a 10 depending on where possession is gained. • NOTE: If the coach calls a timeout after the “get it in keep it in” has been given, and regardless of where the ball is. The get it in and keep it in is still on. They will have 10 seconds from the restart to get it in and keep it in, including from their own defensive half of the field.

  8. Stallingcontinued • If a team is not attacking the goal, the stall can be put on regardless of whether they are in or out of the box. If in the box, try to put it on when they are below the goal line and signal “keep it in.” If outside the box, signal “get it in and keep it in.” Try not to trap a team. That is, put it on when they are not on or near the box lines. For the stall to be put on inside the box, the defensive team must be playing the ball carrier. Roughly defined as being within five yards of the ball carrier. If outside the box the stall can be put on without the defense playing the ball carrier. • The leading team has an automatic stall at 2 minutes left in the game. • Generally the lead and the single side will determine if a team is stalling in a “settled” situation. The trail or single side will determine if the stall should be put on if the ball goes past the centerline. Once the team has advanced the ball into the box, the trail should move down to the restraining line. If the ball leaves the box as the result of a shot or touched last by the defense, a delay has not occurred.The offense can gain possession and will then have 10 seconds to get it in and keep it in.

  9. More Stalling • Once the stall has been put on the only thing that removes it is the following: • Goal scored. • Defense gains possession. • Quarter/period ends that leads to a faceoff. If a dead ball foul occurs between quarters/periods and now there is not a faceoff, it still counts as a faceoff and the stall would be off. What is the call? Delay of game Award the ball to the other team. What is the signal? The hand signal is arms crossed in front (“I dream of Jeannie” signal). Could be a “play on.”

  10. Be professional, Have fun, Learn from others and Teach others!!!

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