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Module 5

Module 5. Teaching Games for Understanding. Focus of this Module: Activity. Fundamental Movement Skills (FMS) Developmentally Appropriate Skills Teaching the Dimensions Teaching Games for Understanding (TGfU). Putting the “Why” of Games Before the “How”.

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Module 5

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  1. Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

  2. Ever Active Schools: Physical Literacy

  3. Focus of this Module: Activity • Fundamental Movement Skills (FMS) • Developmentally Appropriate Skills • Teaching the Dimensions • Teaching Games for Understanding (TGfU) Ever Active Schools: Physical Literacy

  4. Putting the “Why” of Games Before the “How” • Focuses on the idea of progressing from tactics to skills • Teaching a student why a skill is important before developing the skill • Play activities that use an object, that can develop into a culturally valued game that adults play • Hopper, Tim. (2002). Teaching Games for Understanding Ever Active Schools: Physical Literacy

  5. Benefits of TGfU • When teaching games for understanding: • Students understand what they need to know to be successful in games • Students understand when and why to make certain decisions in dynamic game contexts • PHE Canada Ever Active Schools: Physical Literacy

  6. Strategies • Grouping • Teach skills by playing games Ever Active Schools: Physical Literacy

  7. Strategy #1: Grouping • Group similar games to develop key concepts • Students begin to know interaction between rules, skills, and tactics • Transfer of skills between the game categories Ever Active Schools: Physical Literacy

  8. Game Categories • Target games • Bowling, golf, curling • Involves propelling an object to target • Tactical focus is usually aim and accuracy • Requires limited defence • PHE Canada, PlaySport Ever Active Schools: Physical Literacy

  9. Categories Cont’d • Net/wall • Tennis, volleyball, squash • Propelling an object into space so an opponent cannot return • Requires sending and receiving • PHE Canada, PlaySport Ever Active Schools: Physical Literacy

  10. Categories Cont’d • Fielding/running • Baseball, croquet, and kickball • Strike object and elude defenders in the field • Requires sending and receiving skills • PHE Canada, PlaySport Ever Active Schools: Physical Literacy

  11. Categories Cont’d • Invasion • Soccer, Basketball, Handball, Capture the flag • Team in possession invades other team • Uses sending, receiving, retaining • PHE Canada, PlaySport Ever Active Schools: Physical Literacy

  12. Key Tactical Solutions • Each of the four game categories have various tactical problems. The solutions are similar within each category. • PlaySport Ever Active Schools: Physical Literacy

  13. PlaySport Video • http://www.playsport.net/ • Click on Instructional Videos • Introduction to Game Categories Ever Active Schools: Physical Literacy

  14. Strategy #2: Teach Skills by Playing Games • Ever heard: • “when can we play the game?” PHE Canada Clipboard Ever Active Schools: Physical Literacy

  15. Teaching Games for Understanding: A Simplified Model Thorpe, R., Bunker, D., & Almond, L. (Eds.). (1986). Rethinking games teaching. Loughborough: University of Technology, Loughborough Ever Active Schools: Physical Literacy

  16. Let’s PLAY • Lead up game: Can’t Touch This • Skill development: Speed Pass • Tactical Solutions • Culminating Game: Handball/Reverse Handball Ever Active Schools: Physical Literacy

  17. Conclusion/Games Debrief • The TGfU model: • Develops highly skilled and more knowledgeable game players • Motivates students to take part in a variety of games • Pair similar games and focus on tactical problems and solutions • Teach skills by playing games Ever Active Schools: Physical Literacy

  18. ABCD’s Ever Active Schools: Physical Literacy

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