1 / 27

ORTOP

This workshop is designed for rookie and experienced coaches/mentors to provide immediately usable material for their teams and gain Mindstorms NXT programming experience. It aims to introduce Oregon's youth to the world of science and technology.

enoche
Download Presentation

ORTOP

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. ORTOP NXT Robotics Techniques Workshop 2007 “Opening doors to the worlds of science and technology for Oregon’s youth” NXT Robotics Techniques - 2007

  2. Goals • Audience: Rookie coaches/mentors, experienced coaches & mentors • Provide Material That Is Immediately Usable With Your Team • Gain Mindstorms NXT Programming Experience • You should have already attended NXT workshops I & II and/or coached a team in a 2006 tournament. NXT Robotics Techniques - 2007

  3. Instructor Contacts • Ken Cone • kcone@hevanet.com • 503-292-0920 • Leroy Nuckles • leroy.a.nuckles@intel.com • 503-264-2088 • Jim Ryan • james.r.ryan@intel.com • 971-225-6087 • Scott Stanko • scott.stanko@intel.com • 971-215-9677 • Roger Swanson • swanson@hevanet.com • 503-297-1824 • Cathy Swider • Cathy_swider@ous.edu • 503-725-2920 NXT Robotics Techniques - 2007

  4. Agenda • Introductions (5 min) • Slide Review (20 min) • Break into Teams • NXT Techniques lab exercises (90 min) • Review & questions NXT Robotics Techniques - 2007

  5. Agenda • Handouts for this workshop: • TechniquesNXT2007V2.ppt (this slide set) • TechniquesNXT2007LabsV2.doc (lab exercises) • NXT WorkshopCD2007Vx.y • NXT Workshop materials • MindstormsNXT Tutorial by Dale Yocum • INSciTE NXT Programming manual, from High Tech Kids • Selected videos of 06 State Championships NXT Robotics Techniques - 2007

  6. Our Mission • FLL is not just about building robots and competing in tournaments • Develop team member skills • technical • team building • research & presentation • Technical problem solving can be fun • The youngsters do the work • Introduce possibility of a technical career NXT Robotics Techniques - 2007

  7. NXT Basics LEGO Parts Identification • Have kids inventory your NXT kit & get to know the parts • Use pins and various Technic parts to build your robot. Pins are stronger than original LEGO bricks with bumps. NXT Robotics Techniques - 2007

  8. NXT Basics • Note how NXT parts are all pinned together using Technic parts • There are only a few plates with bumps • Motors are strong enough for direct drive – turn a wheel on your robot to feel the gears • Motors have built in rotation sensors – programmed in degrees or rotations • Take a minute to examine the NXT parts and motors NXT Robotics Techniques - 2007

  9. NXT Basics • Gears • Spur Gear (show example) • instructor holds beam • class person turns axles and feels torque on other axle • tactile feedback = learning about gears and torque • Gear Ratio and Speed • turn large gear one complete turn. How may times does small gear turn? NXT Robotics Techniques - 2007

  10. NXT Basics • Torque • can be thought of as rotational force • torque causes something with mass to rotate • a force can create a torque by acting through a moment arm (picture a wrench turning a bolt) • a motor produces a torque – transferred to gears and to axles that turn the wheels • gears change speed and torque • e.g. changing bicycle gears to go up a hill NXT Robotics Techniques - 2007

  11. NXT Basics • More Gears • Worm Gears • one way transfer of power (show example) • Pulleys • use for slippage during lifting • Clutch • slippage after torque value listed on clutch • GS Day Camp pages on gears • instructor hold up 3 page handout NXT Robotics Techniques - 2007

  12. NXT Basics • Firmware & programs stored in flash (like photos on a digital camera) • Default inputs: • touch = 1, light = 3, Distance = 4 • Allowed: 2 touch, 2 light, 1 Distance • Default outputs: • Left motor = C, right motor = B • Allowed: 3 motors (rotation sensors built in) • Allowed: (3 - number of motors) rotation sensors NXT Robotics Techniques - 2007

  13. NXT Basics - Motors • Note holes for Axles and Cams • One Move block in the program controls both motors • The robot moves straight - motors will adjust speed as the robot moves • A program with two Move blocks (one for each motor) will not go straight… • Try programming tests for straight and curved movements, single and multiple Move blocks NXT Robotics Techniques - 2007

  14. NXT Basics – Light Sensor • Reads reflection from a built-in IR emitter - (the sensor responds to visible light and into the IR spectrum) (default mode) • Or, reads light intensity from surroundings with emitter turned off • Use NXT Brick View program or Sensor feedback box to read Black, Green, White values as in previous workshops • The sensor feedback box (located in the configuration panel) displays the current light reading (0-100%). You can use it to try out different trigger values. NXT Robotics Techniques - 2007

  15. NXT Basics - Sensors • Touch sensor • Responds to being pressed, or released, or bumped (pressed then released) • Note axle slot for extending sensor capability • Click “More help?” in lower right corner of Mindstorms screen. This works like “Show Context Help” in ROBOLAB NXT Robotics Techniques - 2007

  16. NXT Basics – Program Memory • Maximum available memory is ~125KB • Firmware refresh and all files deleted • Each program is ~0.1KB overhead • E.g. Move block ~5.1KB, two ~5.8KB • E.g. Move + Wait for light sensor ~7.7KB • Use My Blocks for subroutines for better memory usage • Click NXT Window then Memory to view memory usage • Instructor show this command • Refer to NXTmemory.doc for more details • Instructor, show this file NXT Robotics Techniques - 2007

  17. NXT Basics – Programming • Open Mindstorms NXT, Close the Robo Center • Find “Start New Program” – type “move1” and “Go>>”. • Click the Move block (gears) – note white box • Move mouse so white box is in Start square • Click to drop the Move block in Start square • Click hour glass Wait block, slide mouse to right and click Touch sensor – move to position to right of Move block. • Use Esc key to undo a command • Use Delete key to delete a block NXT Robotics Techniques - 2007

  18. NXT Basics – Lab Exercises • Lab Sections • Lab 1 - The Distance Sensor • Lab 2 – Data Hubs & Variables • This exercise shows 4 different techniques to program the robot to go in a square • Lab 3 - Switches & Range Blocks • Advanced lab - Light sensor calibration NXT Robotics Techniques - 2007

  19. NXT Basics – Lab Exercises • Show video: examples of robots with fixtures for each mission • Introduce yourself to other team members • Begin with Lab1 exercise • Continue with as many labs as you can • 90 min to complete the labs • Ask questions, chances are someone else has the same question • Have fun! NXT Robotics Techniques - 2007

  20. NXT Basics – • LAB Conclusions • Each team briefly explain a section of what you learned in this workshop • What advice would you have for a team starting out with NXT? • Teaching for understanding “creates challenging situations in which students test their knowledge by solving problems, building products, and giving performances or writing reports that synthesize thorough analysis of a topic, a concept, or an idea.” * NXT Robotics Techniques - 2007

  21. NXT Basics • Next Steps • NXT Robotics Techniques slides • NXT Techniques labs • Mindstorms NXT tutorial (show tutorial) • INSciTE tutorial • Build and test some robots • Test tracks • Oval track with hill • Make up your own exercises – stress basics NXT Robotics Techniques - 2007

  22. Programming Resources • Tutorials, Dale Yocum • On ORTOP CD or download from http://cgsinfo.catlin.edu/msrobotics/html/downloads.html • takes time, go through in sections • NXT Tutorial is also available online: http://www.ortop.org/NXT_Tutorial/ • Requires Adobe Macromedia Shockwave Player and high speed download connection NXT Robotics Techniques - 2007

  23. Information • Resources • Inscite www.hightechkids.org • Google “FLL programming” and look for FLL programming 101 N .pdf • This file is on the NXT workshop CD NXT Robotics Techniques - 2007

  24. Parting Thoughts • From “All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten* Tips from 12 year olds on being creative: • Start simple • Work on things that you like • If you have no clue what to do, fiddle around • Don’t be afraid to experiment • Find a friend to work with, share ideas! • It’s OK to copy stuff (to give you an idea) • Keep your ideas in a sketch book • Build, take apart, rebuild • Lots of things can go wrong, stick with it *MIT Media Lab NXT Robotics Techniques - 2007

  25. Review & Questions • Please give us your input • Let ORTOP know how we can improve the program • Thanks for volunteering, your effort makes learning possible! • Disassemble robots and put pieces back into kits NXT Robotics Techniques - 2007

  26. Our Mailing Lists • Totally voluntary, and you can opt out • ortopvol • All volunteers • One way from ORTOP to our volunteers • We add you when you volunteer • ortopcm • Coaches and mentors • Communication among that group and with ORTOP • We add you when you complete a workshop NXT Robotics Techniques - 2007

  27. Contact Us • Website: www.ortop.org • Email: questions@ortop.org Scott Stanko answers the questions email • Phone: 503.725.2920 (Cathy Swider) or 503-725-2915 (Bruce Schafer) NXT Robotics Techniques - 2007

More Related