Emotion as a Layered Control System. Nancy Alvarado. What Does Emotion Do for Humans?. It is part of what it means to be human. It makes life “worth living” by giving value to experiences. It permits us to respond flexibly to our environment, avoiding bad, approaching good.
Cynthia Breazeal (MIT) and her sociable robot – affect motivates and guides social learning.
Breazeal, C. (2002). Designing Sociable Machines, MIT Press
Pupil Detection Using the IBM BlueEyes Camera
Kapoor, Mota & Picard (2001). Towards a Learning Companion that Recognizes Affect, AAAI Fall Symposium 2001, North Falmouth, MA
Detecting Driver Stress – MIT Media Lab
Healey & Picard (2000). Smart Car: Detecting Driver Stress. Proceedings of the 15th International Conference on Pattern Recognition, Barcelona, Spain.
Otto & Iris are animated characters that express their own feelings in interactive games
Zoesis Studios, http://www.ottoandiris.com/
“Two robots perform a short play based on an elementary acting exercise…The actors decide on their next action and line of dialog based on their current goals and emotional state and the other actor's last actions. There is no pre-determined script, only sets of available actions and dialog for the actors to choose from. Each play is improvised at run-time.”
Bruce, Knight & Nourbakhsh. Robot Improv: Using Drama to Create Believable Agents. The Robotics Institute, Carnegie Mellon University
Rodrigo Ventura and colleagues have created soccer-playing robots that learn to respond to environmental cues
Sadio, Tavares, Ventura & Custodio (2001). An emotion-based agent architecture application with real robots. AAAI Fall Symposium, N. Falmouth, MA.