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Creating Interactive E-Learning Objects with StudyMate

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  1. Creating Interactive E-Learning Objects with StudyMate Shouhong Zhang, Ed.D South Dakota State University

  2. Any of you know Second Life? • http://www.youtube.com/watch?v=4T4zTStVK6Y • Why students love it?

  3. Fun in learning • Spicing up your teaching • Motivating students to learn outside the classroom • Material review more effectively • Learning from errors • Richard Van Eck (2006) • require the player to make frequent decisions • have clear goals • adapt to each player individually • involve a social network

  4. “Games embody many attributes associated with how people learn: games are social and experiential, they require players to recall prior learning and develop new understanding, and being successful depends on problem-solving. “ (Diana G. Oblinger, 2006) • “Another critical element of games is the community that develops around them. … Group members bring diverse expertise to the community, and individual members are valued for their contributions and helped to develop further as the group continually advances its collective knowledge and skills. (Diana G. Oblinger, 2006)

  5. What applications have you used: • ReboDemo • Alligator • Swift 3D • Live Motion • Flash • Swish • Camtasia • Captivate • MS Expression • … …

  6. Respondus StudyMate • Course Samples • http://www.respondus.com/studymate/samples.shtml • Background Intro. • Who are using • Their feedback • Demo next … …

  7. Rewarding students points for accomplishing certain goals • Creating from small game pieces • Test, test, and test before running it • Questions?