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The Promise The Limits The Beauty of Software

Explore the potential and limitations of software-intensive systems. Discover the complexity, impact, and beauty of software in our civilization. Delve into the ethical, social, and technological contradictions that arise from software development.

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The Promise The Limits The Beauty of Software

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  1. The Promise The Limits The Beauty of Software Grady Booch IBM Fellow

  2. Our civilization runs on software. Bjarne Stroustrup

  3. You have riches and freedom here but I feel no sense of faith or direction. You have so many computers, why don’t you use them in the search for love? Lech Walesa Epstein, J., Yale Book of Quotations, New Haven, Connecticut: Yale University Press, 2006

  4. The Promise Software-intensive systems can amplify human intelligence • They cannot replace human judgment Software-intensive systems can fuse, coordinate, classify, and analyze information • They cannot create knowledge • Software-intensive systems can amplify human intelligence • Software-intensive systems can fuse, coordinate, classify, and analyze information •

  5. The Limits Not everything we want to build can be built • There exist pragmatic theoretical and technical limits Not everything we want to build should be built • There exist moral, economic, social, and political limits • Not everything we want to build can be built • Not everything we want to build should be built •

  6. The Beauty Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Software is invisible to most of the world • The best software is simple, elegant, and full of drama as manifest in the cunning patterns that form its structure and command its behavior • Software-intensive systems are perhaps the most intellectually complex artifacts created by humans •

  7. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • The Internet provides an environment where terrorists and other criminal enterprises can operate with little fear of detection • The Internet changes the way that individuals communicate and businesses collaborate Internet Mapping Project @ http://www.cheswick.com/ches/map/index.html •

  8. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • The Web creates a greater opportunity for the exploitation of children as well as fraud and theft directed against individuals and organizations • The Web provides unprecedented mechanisms for social networking Britney Spears @ http://www.myspace.com/britneyspears •

  9. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Software-intensive systems can erode personal privacy and other basic human rights • Software-intensive systems permit real time and distributed access to information WeatherLink @ http://www.davisnet.com •

  10. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Email and the aging of digital archives threatens the preservation of history • Email and other software-intensive mechanisms increase the velocity of communication Project Gutenberg @ http://www.gutenberg.org •

  11. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Piracy disrupts the economic underpinnings of traditional media companies and can dilute the intellectual property of artists • Software-intensive systems create new forms of artistic expression Halion @ http://www.steinberg.net •

  12. The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Software-intensive systems are at the center of a new generation of offensive and defensive weapons • Software-intensive systems enable and accelerate scientific research Entrez Genome Project @ http://www.ncbi.nlm.nih.gov/entrez •

  13. Annual U.S. Patent Applications/Awards 350 300 250 200 150 100 50 0 ApplicationsAwards 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • The complexity of software-intensive systems continues to grow; this complexity impacts its users as well as the stakeholders who develop, deploy, operate, and evolve them • Software is a part of the very fabric of civilization, living in its interstitial spaces •

  14. Alan Turing: The Promise I believe that in about 50 years time it will be possible to program computers…to make them play the imitation game so well that an average interrogator will not have more than 70% chance of making the right identification after five minutes of questioning. Alan Turing Turing, A., Computing Machinery and Intelligence, 
Mind, vol. 49, 1950

  15. Alan Turing: The Limits This special property of digital computers, that they can mimic any discrete-state machine, is described by saying that they are universal machines. Alan Turing Turing, A., On Computable Numbers, Proceedings of the London Mathematical Society, Series 2, 42, 1936

  16. Alan Turing: The Beauty Mathematics, rightly viewed, possesses not only truth but supreme beauty, a beauty cold and austere like that of sculpture. Alan Turing The Alan Turing Memorial @ http://www.btinternet.com/~glynhughes/sculpture/turing.htm

  17. Alan Turing: The Contradiction Software-intensive systems are perhaps the most intellectually complex artifacts created by humans • Later in his life, Turing himself faced personal oppression by the society he helped preserve • With his work in cryptanalysis, Turing helped defeat Hitler’s oppressive forces •

  18. Alan Turing: The Discoveries • 1935: Quantum mechanics, probability, logic • 1936-38: Turing machine, computability • 1938-39: Logic, algebra, number theory • 1939-42: Bombe (machine for Enigma decryption) • 1947-48: Computer and software design • 1948: Programming, neural nets, AI • 1950: First serious mathematical use of computer • 1952: Non-linear theory of biological growth Hodges, A., Alan Turing: The Enigma, New York, New York: Walker & Company, 2000

  19. Fundamental Human The Limits of Software • Laws of physics • Laws of software • Challenge of algorithms • Difficulty of distribution & concurrency • Problems of design • Importance of organization • Impact of economics • Influence of politics • Limits of human imagination •

  20. Laws of Physics • The speed of light • Has pragmatic implications for distributed systems • Relativistic effects • There is no such thing as absolute time • Quantum effects • There are theoretical as well as practical limits to information density • Thermodynamic effects • Software is weightless/containers for software are not • Computation dissipates heat

  21. Laws of Software • Sometimes we can’t do it • Halting problem • Gödel's theorem/highly non-computable problems • Sometimes we can’t afford to do it • Sorting problem/Towers of Hanoi/chess • Exponential time • Sometimes we just don’t know • Traveling salesman/scheduling/bin packing • NP complete Harel, D., Computers, Ltd: What they Really Can’t Do, Oxford, England: Oxford University Press, 2003

  22. Challenge of Algorithms • Compression • Photorealistic rendering • Speech recognition • Simulation • Knowledge representation • Intimate/massive parallelism Halo 3 @ http://www.bungie.net •

  23. Difficulty of Distribution/Concurrency • A distributed system is one in which the failure of a computer you didn’t even know existed can render your computer unusable (Leslie Lamport) • The average developer does not have, as a core competency, the ability to develop secure, concurrent, and distributed systems

  24. Problems of Design • The entire history of software engineering is that of the rise in levels of abstraction • The limitations of human understandability • Building for resilience • Sometimes worse is better • The discovery of patterns

  25. Importance of Organization • All meaningful development is formed by the resonance of activities that beat at different rhythms • The activities of the individual developer • Social dynamics among small sets of developers • Dynamics among teams of teams • Work products and work flows • Parallel development • The cacophony of stakeholders • The tension of high and low ceremony processes

  26. Impact of Economics Performance = (Complexity) (Process)* (Team) * (Tools) Performance= Effort or time Complexity= Volume of human-generated code Process= Methods, notations, maturity Team= Skill set, experience, motivation Tools= Software process automation

  27. Influence of Politics • Success as defined by the software development team is sometimes misaligned with success as defined by the management team • Software as a strategic weapon • Software as a pawn

  28. Limits of Human Imagination • The visionaries • Alan Kay, Danny Hillis, Marvin Minsky, Rodney Brooks, Bill Joy, Bill Gates, Adele Goldburg, Tim Berners-Lee, Nicholas Negroponte… • The dreamers • Arthur C. Clarke, Neal Stephenson

  29. Software development has been, is, and will remain fundamentally hard

  30. What We Know • Fundamentals • Craft crisp and resilient abstractions • Maintain a good separation of concerns • Create a balance distribution of responsibilities • Process • Grow a system’s architecture through the incremental and iterative release of testable executables

  31. What We Know • Reuse • Patterns • Languages • Architectural codification of certain domains

  32. System integrators Performance Scalability Throughput Representing Software Architecture Logical View Implementation View Programmers Configuration management End-user Functionality Use Case View Process View Deployment View System engineering System topology Communication Provisioning Conceptual Physical Kruchen, P. The 4+1 Model View, IEEE Computer, vol. 12 (6), November 1995

  33. Gallery of Software Architecture: Air Traffic Control Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  34. Gallery of Software Architecture: C3I Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  35. Gallery of Software Architecture: Games Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  36. Gallery of Architecture: Games Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  37. Gallery of Software Architecture: Google Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  38. Gallery of Software Architecture: Pathfinder Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  39. Gallery of Software Architecture: Speech Recognition Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

  40. Movements in Web-centric Architectures • Simple documents • Colorful clients • Simple scripting • Rise of middleware • Rise of simple frameworks • Emergence of dynamic frameworks • Semantic web

  41. Handbook of Software Architecture • No architectural reference exists for software-intensive systems • Goals of the handbook • Codify the architecture of a large collection of interesting software-intensive systems • Study these architectural patterns in the context of the engineering forces that shaped them • Satisfy my curiosity Handbook of Software Architecture @ http://www.booch.com/architecture

  42. Preservation Of Classic Software • No comprehensive and intentional activity has yet been undertaken to preserve the industry’s seminal software artifacts • There are a number of reasons to act now • Many of the authors of such systems are still alive • Many others may have the source code or design documents for these systems collecting dust in their offices or garages • Time is our enemy Computer History Museum @ http://www.computerhistory.org

  43. How We Got Here 1910s beginning of automation 1920s beginning of expansion 1930s beginning of dependence 1940s beginning of von Neuman machines 1950s rise of the machines 1960s rise of the languages and methods 1970s death of the mainframe 1980s age of the personal computer 1990s age of the Internet and new methods 2000s retrenchment

  44. The Current State • The typical software-intensive system is • Continuously evolving • Connected, distributed & concurrent • Multilingual and multiplatform • Secure • Autonomic • Most systems are actually systems of systems • Services and other messaging mechanisms dominate

  45. Where We Are Going 2010s age of transparency 2020s total dependence 2030s rise of the machines

  46. The Future State • Every advance leading to the future state of the world requires the presence of software yet-unwritten as of today

  47. Languages & Algorithms • Most programmers still write algorithmic snippets in the context of a sea of objects • Legacy XML, Java, C++, and UML persist • Some algorithmic breakthroughs have emerged • Searching massive quantities of information is still a bit of a struggle • Domain-specific frameworks are mainstream • •

  48. Platforms • Moore’s law has died • The typical personal computer contains multiple processors, a petabyte of main memory, an exabyte of external memory, and untethered terabit connectivity • Virtual high resolution displays dominate; 3D windows, mice, gestures, and voice are the usual mechanisms for interaction • Form factors will change such that most personal computers will be wearable or embedded; most software is embedded in devices • •

  49. Operating Systems & Middleware • Operating systems have largely been commoditized • Middleware that does transaction isolation, load balancing, resource management, and data access still dominates • but it too has largely been commoditized, forcing the platform vendors to keep growing the value pile • •

  50. Connection • More than ever, the network is the computer • Monolithic -> client/server -> Web -> grid • Network access is a global utility • Not everything is an enterprise system, but most applications are connected to several • •

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