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In this comprehensive account, Mirza Vranovic discusses essential game design elements, evaluating whether games should be addictive. Key findings from an article presented to class on what constitutes a good game guide the exploration. The journey includes developing games, accessing platforms like Game Maker, and engaging in STEM initiatives. Students also analyze how gaming can impact the world positively, culminating in the design and critique of multiple games. Discover Mirza's creative process and self-assessment in game development.
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Mirzavranovic Game design
1/30/14 MirzaVranovic -Today we talked about good game elements. -There was a discussion over if a game should be addictive or not.
Today we read an article about what makes a good game and presented it to the class MirzaVranovic 1/31/14
Today we finished presenting the posters and tried to access Game maker 8.1 MirzaVranovic 2/3/2014
STEM Fuse – GAME:IT Unit 1 • Worksheet: “Gaming Can Make A Better World” • Name:_________MirzaVranovic_____________________________ Date:_____2/4/2014__________ • Follow along with the “Gaming Can Make A Better World” video and answer the following questions. • 1. How many hours a week does the world spend playing games?___3 billion__________________ • 2. According to the presenter, Jane McGonigal, how many hours/week should we be playing • games?_______________21 billion________ • 3. During the presentation there is a slide of a gamer making a unique face. What is that face called? • _________________epic win face______ • 4. Which online game is specifically mentioned as an example?_____war of warcraft________________ • 5. Since 1994 the total amount of time spent playing World of Warcraft = how many • years?_______________________ • 6. How many hours does the average American person spend playing games by age 21? • ___10000_____________________ • 7. How many MORE gamers will there be worldwide over the next decade? • ______________100 million______________ • 8. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them: • ___________________________________ ________________________________ • ___________________________________ ________________________________ • 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing? • ________________________________________ • 10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real world • problem games she has created___________ MirzaVranovic 2/5/2014
Started making the bouncing game • Read PowerPoint MirzaVranovic 2/10/2014
Finished making the game MirzaVranovic 2/11/2014
Started putting new aspects in the game MirzaVranovic 2/12/2014
Absent MirzaVranovic 2/19/2014
Absent MirzaVranovic 2/20/2014
Absent MirzaVranovic 2/21/2014
Took a test MirzaVranovic 2/24/2014
Worked on Game #2 MirzaVranovic 2/25/2014
MirzaVranovic 2/26/2014
Finished working on Game#2 • Start working on Game#3 MirzaVranovic 2/27/2014
Finished Game#3 MirzaVranovic 2/28/2014
Worked on Game#4 MirzaVranovic 3/10/2014
Typed a self assessment • Worked on Game#4 MirzaVranovic 2/11/2014
Finished Game#4 MirzaVranovic 2/13/2014
Wrote Color Spyro Worksheet MirzaVranovic 3/14/2014
Worked on Spyro Worksheet MirzaVranovic 3/17/2014
STEM Fuse - GAME:IT Unit 1 • Color Theory Game Critique: 12 pts. • NAME:__________MirzaVranovic____________________________ Date:________3/17/2014___________ • GAME NAME:___________________________Game#4______ • Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. • What is the color scheme and combination of your game? (focus on the main characters and backgrounds)__________________________Grey but the blocks are multicolored and the ball is blue________________________________________________ • _____________________________________________________________________________________ • Do these colors change during the game? Y / N* • If yes, how do these changes happen? (level change, score achieved, winning, losing, time loop)_______ • _____________________They don’t________________________________________________________________ • What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.)_________________________________Nothing because the mood/atmosphere is just a grey background, and the blocks don’t look as interesting__________________ • _____________________________________________________________________________________ • Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost?________________________________The blocks around are basically a wall so invisible wall and the miss blocks on the bottom as a penalty._________________________________________________ • _____________________________________________________________________________________ • Is there music / sound effects? Y* / N • If yes, do they match the action and add to the game? Y* / N • If you could redesign the game, what specific changes would you make? (5pts.) __I would add a background______________ • _____________________________________________________________________________________ • _____________________________________________________________________________________ • _____________________________________________________________________________________ • _____________________________________________________________________________________ MirzaVranovic 3/17/2014
Finished Game#4a MirzaVranovic 3/18/2014
Started working on Game#5 MirzaVranovic 3/19/2014
Worked on Game#5 MirzaVranovic 3/20/2014
Worked on Game#5 MirzaVranovic 3/21/2014
Worked on Game#5 MirzaVranovic 3/24/2014
Worked on Game#5 MirzaVranovic 3/25/2014
Worked on Game#5 MirzaVranovic 3/26/2014
Worked on Game#5 MirzaVranovic 3/27/2014
Finished Game#5 MirzaVranovic 3/28/2014
Finished Game#5a MirzaVranovic 3/31/2014
Edited Game#5a MirzaVranovic 4/1/2014
Show all work to the teacher MirzaVranovic 4/2/2014
Presented Game#5,#5a,#4 MirzaVranovic 4/3/2014
Discussed what creativity meant. MirzaVranovic 4/14/2014
Start Game#6 MirzaVranovic 4/15/2014
Added sprites and backgrounds to Game#6 4/16/2014
Added objects and sound to Game#6 4/17/2014
Tried to fix a problem with the sprite because it was too big 4/22/2014
Finished all the steps for Game#6 4/23/2014
Game #6 didn’t work so I spent the whole hour trying to figure out the problem 4/24/2014
Created a sprite for my game 4/25/2014