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Simulation at NASA for the Space Radiation Effort

Explore the challenges and possible solutions for simulating space radiation at NASA. Learn about the limitations of current methods and the need for advancements to support extended space travel.

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Simulation at NASA for the Space Radiation Effort

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  1. Simulation at NASA for the Space Radiation Effort www.assignmentpoint.com

  2. www.assignmentpoint.com

  3. Overview • Simulation at NASA for Space Radiation • What are Our problems? • Am I (we) Unique? • Possible Solutions? • No Real Conclusion! www.assignmentpoint.com

  4. Simulation at NASA for Space Radiation • What is Space Radiation? • One of the top 5 problems that must be solved for extended space travel www.assignmentpoint.com

  5. Simulation at NASA for Space Radiation • Just solve the Boltzmann Equations: • Easy as pie …… there’s pie? www.assignmentpoint.com

  6. Simulation at NASA for Space Radiation • Not so Easy!! • Stochastic Methods • Monte Carlo is the most prevalent • Deterministic Methods • Discrete ordinates is the most prevalent • Now can use finite elements for the geometry solution • Straight ahead method (what we use now) • Dozens if not hundreds of other methods exists also • Possible solutions for space radiation? • Physics allows the straight ahead method • Many ways to even solve with this method • Interpolation • Ray-by-ray www.assignmentpoint.com

  7. Simulation at NASA for Space Radiation • Today’s method of choice for us www.assignmentpoint.com

  8. What are Our Problems? • As vendors move towards a multi/many core environment, the individual cores slow down to beat thermal limits • The NASA Space Radiation code is a physics research code with a web based front end • Last thing thought about was execution time • Physics code was written from 1970 to present • Legacy does not begin to explain it • It is serial!!! (We have added dynamic memory allocation) • All is not lost, just limited www.assignmentpoint.com

  9. What are Our Problems? • Interpolation – not much to do here • Thread the mathematics • Course parallel over interpolation points • Ray-by-Ray • Since the rays are independent, each ray can go on a core • Thread the mathematics • Still hit a wall at about 1000-2000 cores • Would take more money than we have to rewrite our code for a cluster environment • Latest NASA machine: 43,008 cores!!! www.assignmentpoint.com

  10. What are Our Problems? • As cores go from 43,008 to 1,000,000 • Our algorithm is stuck at 1000-2000 cores without major rework that we cannot afford • Not sure how many more cores we could utilize if we could afford a rework but << 1,000,000!!! -------------- SUMMARY ------------- • As the cores get slower, our execution time gets longer as we cannot use more cores • Yet users want more and better answers as computers get more powerful • OK, as user’s needs become more demanding www.assignmentpoint.com

  11. What are Our Problems? • HPCWire, 9/24/08, “Intel: CPUs Will Prevail Over Accelerators in HPC” • “What we're finding is that if someone is going to go to the effort of optimizing an application to take advantage of an offload engine, whatever it may be, the first thing they have to do is parallelize their code” • Richard Dracott, General Manager, HPC Business Unit www.assignmentpoint.com

  12. Am I (we) Unique? • There are many small and large ISV’s • Abaqus < 128 cores • Few open source packages can >>128 cores • Most (if not all) engineering, day-to-day packages cannot use more than 1000 cores • MCNPX can use <2000-4000 cores for certain types of problems • Most everybody needs help! • Those that do not need help can afford • To rewrite code when new architectures arrive • To write code from scratch to fit an architecture www.assignmentpoint.com

  13. Possible Solutions? • Smarter compilers – User’s Point of View! • No new language, just amend Fortran and C • Like MP but with MPI – Programming Environment • Nice if housed in current environments • Intel • PGI • Absoft • etc… • Do not care if production compile takes days • Enable non-x86 hardware in current compilers • ASICs • GPGPU/Cell • FPGA • etc… www.assignmentpoint.com

  14. No Real Conclusions • Nothing but the possible solutions • Develop new algorithms to solve the Boltzmann Equation so >1,000,000 cores can be utilized • Over 10M$ and 3 years to parallelize and V&V what we already have and must be done first!! • Over 100M$ and 10 years to develop new methods of solution to fit the vision of chip makers and then V&V the methods • Space Radiation is a small but unique solution domain of the total radiation analysis world www.assignmentpoint.com

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