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TEAM QUINCUNX CS 536 Checkpoint 1

Renan Paul Blanco William Hansen Elizabeth Montes. TEAM QUINCUNX CS 536 Checkpoint 1 . Basic Graphic Techniques. Importing 3D Models Unresolved Ongoing Problems: Importing Google SketchUp into Blender for export Loading .md2 objects into the game engine

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TEAM QUINCUNX CS 536 Checkpoint 1

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  1. Renan Paul Blanco William Hansen Elizabeth Montes TEAM QUINCUNXCS 536 Checkpoint 1

  2. Basic Graphic Techniques • Importing 3D Models • Unresolved • Ongoing • Problems: • Importing Google SketchUp into Blender for export • Loading .md2 objects into the game engine • 3D Viewing and Transformations • Basics figured out • Ongoing • User Interactions • Keys mapped • Will change as features are added (i.e. attacking, etc…)

  3. Basic Graphic Techniques • Lighting and Texture Mapping • Basic lighting implemented • Fog • Ongoing • Light maps • Shadows • Basic texturing implemented • Ongoing • Mipmapping • Bump mapping • Multi-texturing • Problems: • Texture mapping to more complex objects • Shaders • Unresolved

  4. Basic Graphic Techniques • Sound • Unresolved • Collision Detection/Response • Basic collision detection with the floor and walls are working • Ongoing • Better algorithm • Problems: • Collisions stick until you back away

  5. Advanced Features • Artificial Intelligence • Unresolved • Multiple Levels • Unresolved • Radiosity • Unresolved • On-screen control panel and In-game menu • Unresolved

  6. What We’re Working On Next • William • Bump mapping • Mipmapping • Alpha-blending • Paul • In-game menu • Modeling • Elizabeth • Sound

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