Voice recognition past present future
Download
1 / 7

- PowerPoint PPT Presentation


  • 355 Views
  • Updated On :

Voice Recognition Past, Present, Future. Ingrid Killian COM546 December 6, 2005. AGENDA 1. Technology Timeline 2. Industries using VR technology 3. Adoption of VR 4. Future of VR. Technology Timeline. Industries using VR technology (1/2). Assistive technology field

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about '' - eadoin


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Voice recognition past present future l.jpg
Voice RecognitionPast, Present, Future

Ingrid KillianCOM546December 6, 2005


Agenda 1 technology timeline 2 industries using vr technology 3 adoption of vr 4 future of vr l.jpg

AGENDA1. Technology Timeline 2. Industries using VR technology3. Adoption of VR 4. Future of VR



Industries using vr technology 1 2 l.jpg
Industries using VR technology (1/2)

  • Assistive technology field

    • 4 Acts Passed By Congress accelerated VR

  • Medical Field

    • Dictation devices, mobile PDAs

  • Personal Device Market

    • Now used in cell phones, PDAs, cars


Adoption of vr l.jpg
Adoption of VR

“Some inventions 'take the world by storm'. Others seem to fail, lie dormant for decades, but when 'their time has come', their use grows quickly, even explosively. Most achieve slow penetration at first, then their adoption grows more quickly, but later slows down again.”Roger Clarke

  • In the 1990s

    • VR slowly diffused into society via dictation programs on the PC

    • Diffused faster with assistive technologies for the disabled.

  • From 2001-2005

    • VR’s infiltrated into more industries: call centers, medical, automobile industries, and use has grown quickly.

    • VR now a commodity. Application of VR drives adoption.


Future of vr l.jpg
Future of VR

  • Increased quantity of mobile devices with VR

  • Cars – auto telematics = Knight Rider!

  • Strong recognition software – 100% accuracy with natural speech

  • More toys, video games, entertainment systems!

“Hasbro's new FURBY, so packed with technology it's twice the size of the original, comes with a voice recognition chip. If you continue to say one of hundreds of programmed words like "love" and "friend" the FURBY will learn it and repeat it back to you. The doll also includes eyes that show emotions and a flexible beak - so it can smile or frown depending on how often you pet it." -Newsweek



ad