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Bringing it together

Bringing it together. Humans Computers Interaction Paradigms Design HCI in software development Design Rules Implementation Support – to come. Humans. Input/output channels Input - Output - - -

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Bringing it together

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  1. Bringing it together • Humans • Computers • Interaction • Paradigms • Design • HCI in software development • Design Rules • Implementation Support – to come

  2. Humans • Input/output channels • Input - Output • - • - • - • - • - • Memory • Types - models • - • - • -

  3. Humans Thinking • Reasoning • Problem solving • Errors

  4. Humans • Emotions • Social Beings • Individual differences

  5. Input Memory Output Processor Computerswhat constitutes a computer?

  6. Computers • Thinking and reasoning • Problem solving • Errors • Emotion • Individual differences

  7. Interaction Interaction Human ‘world view’ Computer ‘world view’

  8. Interaction • Models • Interaction model to problem solving model • Ergonomics • Interface types

  9. Paradigms • Time sharing • Videos • Tool kits • PC • WIMP • Direct(?) manipulation • CCSW • www • Ubiquitous • Context aware

  10. Paper Prototyping • Making the prototyping • Playing with it ‘wizard of oz’ • When to move from paper to implementation?

  11. Interaction Design • What is design? • The design process • Users • scenarios • personas • play act • Limitations

  12. Interaction design -structure • Scope • Goal seeking • Structures • Hierarchies, networks

  13. Form design • basic • Grouping • Structure • Ordering • Alignment • Interaction • What to do • What is available • Affordances • Appearances • Aesthetics vrs utility • Colour • internationalisation

  14. Web design • Web page • Content design • Site design

  15. SDLC • Main models model adv disadv • HCI in model

  16. Design Rules • Principle • Standards • Guidelines

  17. Design rules - models • Nielsen • Shneiderman • Norman • Design Patterns

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