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I tangentens riktning? Om framtidens informations-teknologi Kristina Höök

I tangentens riktning? Om framtidens informations-teknologi Kristina Höök. Swedish Institute of Computer Science 100 forskare Kista/Uppsala/Västerås/Göteborg Finansierat av industri och stat 7 laboratorier Kristina Höök: Fil Dr Docent Lab-chef HUMLE. HUMLE FOCI.

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I tangentens riktning? Om framtidens informations-teknologi Kristina Höök

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  1. I tangentens riktning? Om framtidens informations-teknologiKristina Höök

  2. Swedish Institute of Computer Science • 100 forskare • Kista/Uppsala/Västerås/Göteborg • Finansierat av industri och stat • 7 laboratorier • Kristina Höök: Fil Dr Docent Lab-chef HUMLE

  3. HUMLE FOCI HUMLE develops new technologies and design metaphors to make human-computer interaction richer, more fun, socially enhanced, through new modalities, and better suited for humans.

  4. Det uppenbara... • Snabbare datorer (kvantdatorer) • Mindre datorer • Intelligentare datorer • Internet fortsätter att växa

  5. Mobilitet • Mobiltelefoner + 3G • iPAQ (handdatorer) + WaveLAN • alltid uppkopplad (utan uppringning)

  6. Små saker globalt uppkopplade Alla ”terminaler” kan prata med varandra Alla kan koppla upp sig på nätet Nätet blir ”peer-to-peer” Allestädes närvarande

  7. Position och kontext

  8. Terminaler

  9. Datorn: Interaktivt papper? 3D-ljud? Force-feedback Virtual reality Tal Människan: Tal Gester Taktilt Känslor Medium

  10. Fler sinnen?

  11. Från information till tjänster – P2P

  12. Kommunikation • Instant-messaging • SMS • Videokonferenser • Delade spelmiljöer • Chat • “Family portraits” • Fåtöljer/lampor/stenar/... • etc.

  13. About HUMLE • Social navigation – now social computing & social mobile computing • Service infrastructure • Text analysis • Individual differences • Affective computing/narrative intelligence

  14. Iterative improvements Prototyping Lab- studies (No) innovation Real world Paper-based, WoZ Activity theory Situated cognition Ethno light DESIGN WORLD

  15. Älska mig – hata mig: om känslor och datorerKristina Höök

  16. Mest hata mig?

  17. Känslor inte bara i vägen! • Känslor som grund för rationellt tänkande • Känslor och tänkande sitter i hjärnan och i kroppen

  18. Middle ground Edutainment Infotainment Branding Life style Tools Games

  19. Affective computing • Make computers: • Express emotions • Influence user emotions • Understand user emotions • Allow users to express emotions • ”Have” emotions? • Express emotions

  20. Uttrycka känslor

  21. Affective computing • Make computers: • Express emotions • Influence user emotions • Understand user emotions • Allow users to express emotions • ”Have” emotions? • Influence user emotions

  22. Det är lätt att påverkas...

  23. Agneta & Frida

  24. Affective computing • Make computers: • Express emotions • Influence user emotions • Understand user emotions • Allow users to express emotions • ”Have” emotions? • Understand user emotions

  25. Recognize emotions

  26. Affective computing • Make computers: • Express emotions • Influence user emotions • Understand user emotions • Allow users to express emotions • ”Have” emotions? • Allow users to express emotions

  27. SenToy

  28. ExMs

  29. Affective computing • Make computers: • Express emotions • Influence user emotions • Understand user emotions • Allow users to express emotions • ”Have” emotions? • ”Have” emotions?

  30. Influencing Machine

  31. Social NavigeringKristina Höök

  32. Social!

  33. Amazon.com

  34. download.com

  35. hans sofi olga olle gun jon lisa elin arne kurt kalle mari isak nisse anja moa vera tom bert jan börje adam mia isa anna Kalas

  36. Recommendations

  37. Geonotes

  38. kia@sics.se www.sics.se/~kia

  39. Bowling alone The social capital is decreasing (?) Why? TV! Create solutions for communities (... and make people exercise more!)

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